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DiddleySquat

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    Leuven, Belgium

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  1. Hello, I played in OCC for several seasons from 2009-2012. Corona times have renewed my interest in the game. If there's a reserve spot opening up, I'd like to join. Coach name: DiddleySquat Team: Infinity Stars Race: High Elves
  2. There were no GFI involved, in either of the 2 cases I experienced yesterday. Indeed, the AI usually suggests taking dodges ofver GFI's, but in my experiences yesterday I had free paths and no need for GFI, yet the AI still suggested a route with dodges. I'll try to illustrate what happened yesterday. O = opponent's players, A is the player I want to move (he has MA6), F = friendly players, d = destination of my player A. -O----- -O---A- -d-F--- ---F--- ------- ------- Normal route, only 5 MA needed and no dodges: -O----- -O---A- -d-F*-- --*F*-- ---*--- ------- This is what the AI suggested: -O----- -O***A- -d-F--- ---F--- ------- ------- Second example was this: Player A with MA6 wants to move to d. Easy, since no GFI or dodges involved! ---d-- ---*-- ---*-- --*--- -*F--- -*-O-- -A---- ------ AI likes to complicates things a bit, suggesting I take this route: ---d-- ---*-- ---*-- ---*-- --F*-- --*O-- -A---- ------ Really, something has changed in suggested pathing. This never used to happen before CE. I deselected and reselected the suggested routes a few times, but the AI always came up with the dangerous ones. At first you think "huh am I missing something here?" but it really is a bug.
  3. Default pathing was fine until the CE patch, but now players look to run through tackle zones instead of taking the unobstructed route. Had it happen twice yesterday in my OCC game: a player of mine has an unobstructed path to his destination square (no GFI or dodge needed), yet the default proposed pathing suggests a route through a few TZ's. Quite annoying when you're plotting out where everybody can move up to, or - quite often in my case :lol: - are in a hurry and just want to quickly move a player.
  4. Exactly the same happened to me when I tried to pre-order a few days in ago. Haven't received an confirmation email since. I think I'll try to get the Steam version anyway.
  5. Not to my experience. I have 2 Nurgle Warriors with Grab. It works as intended (i.c. on a Blitz it cancels Side Step, so you get normal push rules).
  6. Champions (5pts) : Lee`s Lizards Runners-up (3pts) : Ellyrian Eagles 3rd place : I just blitzed your mum 4th place : Rodent Extermination 5th place : Toronto Orkonauts 6th place : Bear Hunters 7th place : Three Towers 8th place : The Leakers 9th place : Worms of the Severed Hand 10th place : Mighty Bulldogs Best scorers (2pts) : Ellyrion Eagles Best defense (2pts) : Rodent Extermination Best passers (2pts) : Ellyrion Eagles Best rushers (2pts) : Lee`s Lizards Most casualties (2pts) : Bear Hunters Biggest punching bags (2pts) : Worms of the Severed Hand
  7. Zehpire, thanks for all you did for BB and the OCC. Hope to see you back soon. Tot ziens!
  8. At registration I entered "Dark Elves" as an answer to the challenge question (name a team race currently in Cyanide's game) and it was rejected. My 2nd try "Orcs" was accepted. Also, there was a comma in the captcha ("acetedl 1984,"). Is there a way to reduce the challenge level for the less computer-able people?
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