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J.J. Cash

Coach
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    682
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340 Wannabe Star

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  • Location
    Blood Bowl, Road Cycling, Music, Harmonica, Bad Art
  • UTC
    -6
  • Interests
    Texas

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  1. Ended up getting a late service call that i couldn't get out of. 

     

    Don't know how late you can go

     

    Geiger

  2. you good to go or want to reschedule or take a small break

     

    1. J.J. Cash

      J.J. Cash

      we can start now

  3. i see your in OT. we can push game off till later.

    Ill check back

     

    Geiger

    1. J.J. Cash

      J.J. Cash

      im good to go if you still are

  4. i am home right now. if your able to play now

     

    Geiger

    1. J.J. Cash

      J.J. Cash

      i'm actually in another game that just went to overtime (opponent was 30 minutes late showup too) its going to roll over onto our start time some

  5. Ok back on track with the new computer. I'll also be streaming my games on twitch now, right HERE!! Week 2 @ Chaos against @Steelheed (+210 to Chaos: Wizard + Babe) Synopsis: These Chaos aren't very scary yet, as far as Chaos go. This match will be 12v12 with lots of av8 pieces to hit with Mighty Blow. We just hope to remove their goats faster than they remove our Humans! Chaos are still a deceptively competitive race, even without their kill skills. Positioning dynamics change on offense and defense when the other team can always blitz at 4 Strength. The Ogre could have a very big day with all those claw-less beastmen, or he could just Ogre. We will try to keep close track of the blocks coming in and going out this game. Its going to be another match we hope to control to a 2-1 victory. Coin Toss: Lose! -- Chaos choose to receive first. (Nice Weather) Drive 1(T1): Kick to Chaos. Extra Re-Roll for both teams. T4 Score. 0-1 Humans Drive 2(T4): Kick to Humans. Riot, +1 Turn. T8 Score. 1-1 Humans --Half Time-- Drive 3(T9): Kick to Humans. Rock Throw. Final: 1-1 Draw I don't think I was wrong to approach the 2nd half with the intent to stall-bash the Chaos, but I deserve blame for being unable to adapt my approach in a timely fashion when things started going poorly. Perhaps the opening rock throw removal should have been my sign to go for a safer and more secure fast score? They would have still had plenty of time to counter score, but I might have had the numbers to stop them. And a 2-2 draw is preferable to a 1-1 draw in terms of net SPP, as long as no extra casualties are accrued along the way.
  6. Sorry I just built a brand new computer so I can finally retire the old potato. Its been a process moving everything over and getting all my software up, but back online now more match reports soon
  7. I'd cycle Birdy and Flash. You will be very TV competitive and still have Vex and a very nice Ogre to build around.
  8. These match reports are going to be big with big-ass gifs, so I'm hiding them in spoilers for the mercy of your bandwidth. All 5 of you reading, feel free to critique or laugh at my poor play, even when I don't notice it. Week 1 @ HElfs against @Antrm (+160K to Elfs: Wizard) Synopsis: Our Humans have 2MNG for this one, putting this at an even 11v11. There is a skills advantage over these less experienced Tango Trueborn, but with no reserves it could just take 1 lucky injury to tilt this game for either side. Barring removals, we will have a very hard time dealing with the positioning game of the statistically superior Elfs on either side of the ball. The Human's positionals will need to take over the game as compensation for how many linemen both teams will be fielding (and how much worse Human linemen are than Elf's). A classic 2-1 grind is the most likely path to victory. Coin Toss: Win! -- Receive first. (Raining) Drive 1(T1): Kick to Humans. Weather -> Nice. T8 Score. 1-0 Humans Drive 2(T8): Kick to Elfs. Extra RR to Humans. The Elfs can not one turn with their current roster. 1-0 Humans --Half-time-- Drive 3(T9): Kick to Elfs. High Kick. T14 Score. 1-1 Drive 4(T14): Kick to Humans. Riot, -1 Turn. T16 Score. Final: 2-1 Humans win If antrm thinks I'm a lucker-noob after this match, he wouldn't be wrong. I played like a noob, and I was overall pretty lucky. This felt very much like a fresh tv game with the 11v11 and wonk-dice deciding the game. I just happened to be on the more fortunate side today.
  9. Howdy, I'm J.J. Cash. I may not be a particularly great or talented coach, but I have coached more Humans than most (big fish little bowl). Over the past ~2years I have played almost exclusively humans on BB2. Look at my mediocre BB2leaguemanager stats!! And that's not counting all the leagues that are not indexed on there! But I think I've made my point. I suck. Humans suck (in eternal format). I've been moving on to other(better) races to cover up for my obvious coaching deficiencies... ...and to shelter my fractured ego. This was the most recent, and subsequently last human team I may make in a good long while. So they don't get retired. They get a swan-song of a send-off, even though Humans don't deserve it. You missed their first season, but first seasons are always boring and awkward. Here is the team as they start their 2nd Season: Yes, it is an above average amount of agi-ups. No, I don't have a thrower. Human throwers suck and are for losers, @ me if you want to fight about it anytime. Stars of this young team would be.... everyone who has an agi-up. Because they let me live the lie that I'm playing a real team like elfs. Wouldn't it be nice if I was playing elfs? My only regrets as far as the current development of this team are that Israel took Guard for his recent doubles. I really wish he'd gone pass or accurate. This post will be a nice benchmark for posterity, to see how that choice pans out over a season or two (should he live). HOT TAKE: Guard is way overrated for humans, I don't think you need more than 2, 3 TOPS. Future development plans for this team include not dying, followed by rolling more stat-ups. ....Oh yes one more thing. Wizards are fun.
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