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nufflehatesme

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  1. and thats why i dislike conceding. that chaos team is now at tv 3000+, and an absolute nightmare for anyone to face. perhaps if he played within the rules and 51+spp players left his team then the tv would be a normal number. and not "dominate" every league they are in as they suffered the appropiate attrition like they were meant to. people talk of the downward spiral in bb teams, well it can also go the other way as it easy to skill rookies to star when the pitch is cleared by 8 superstars.
  2. ahhh i get u now. i am just used to all the naysayers, and i dont want to get my hope ups. awesome new figs on the way? sligh rules tweak? one can dream.
  3. haha i know what what you mean, with this being rumored every year. Dode and galak have both been dropping cryptic clues though, and BOLS is normally pretty spot on with the unannounced release schedule from GW Still, i wont be holding my breath.
  4. http://www.belloflostsouls.net/2012/10/40k-wfb-rumors-next-3-quarters.html cmon dode dont hold out on us. what's going on?!
  5. +1 this old chestnut. cant go a couple of seasons without it. the 51+spp rule is to make sure that teams will cycle through players, and stop people building the bestest team ever. teams are constantly meant to be rebuilding, and only through good luck should you have a bunch of superstars on a roster. conceding without penalty is not good luck, it is borderline cheating. i have no problem with teams conceding, the lack of the 51+spp rule is the problem. i blame cyanide however, not the occ for not implementing it (way too hard as discussed). fumbbl can do it, why couldnt these useless gitz do it??????? as to t16 fouling, the game is 16 turns, so i am going to play all 16 turns how i see fit. i expect my opponent to do the same. if a clpomber piles on at the top of t16 on one of my players which has no effect on the game, i should feel bad for fouling him? maybe next time i play him he wont be so stupid. opponent uses his apo on a bh? t16 rip foul may change his mind next game. or my favourite (as this actually happened) opponent puts krox and saurii on the line t16 rather than useless skinks to stop any casualties. t16 rip foul might change his mind. was called every name under the sun after i did this in mm lol
  6. some people play to win. is that ok to assume? the reason i wanted clarification is the rule will stay as is. dode was musing earlier in the thread that people will get a tap on the shoulder if they are deemed to be abusing the bug. i wanted to make sure that will not happen. to be fair, i play with the same intentions. play for fun, try to win. abusing bugs = not fun
  7. just to be clear, that means using it at the end of turn is completely fine? people play to win, and that will mean maximising their use of the wizard. with or without the bug. from what i read the answer is yes - it is open slather with the wizard.
  8. does the coach in question feel it affected his gameplay for the following turn? if yes explain below instead of explain below, what about getting them to scale how much it affected them on a 1-10 scale, with 1 being not at all, 10 being game ruining? and can it be added to the official reporting post if people agree? the reason i think it is important is the data size will most likely be very small. in these cases qualitative over quantitive. i say the data will be small because there is 110 games a week in the occ. the rest is theorymon but pretty solid i think. 1 in 3 probably feature a wizard. 33 games feature a wizard a week. i have stated that i use the wiz at the end of my turn one every 20 games or so. lets go 10. 3-4 games a week will feature a wizard at the end of the turn. 27-36 over a season. not many to draw analytical conclusions from. i think i have said enough on the topic anyway, time to enjoy some bb! p.s dode i will be dissappointed in how the ruling came about (citing some specific data), not what the ruling was
  9. in that case i feel after the question, was the player knocked down? the next question should be something along the lines of does the coach in question feel it affected his gameplay for the following turn? if yes explain below limiting it to td situations for your data gathering is very narrow imo. i will be disappointed if you use the fact that point (iii) only came up once as evidence to keep the wizard as is at the end of season.
  10. what dreamy said. +, what about a fireball on a bunch of dwarves at the end of turn 2, robbing them of 3 players for a turn? potentially game changing, yet hard to analyse (except for was a wizard used at end of turn) i agree that no rule change until the end of season is the correct call, and it is good to see it is being looked at. hopefully CE will fix the issue completely. as to using the wizard normally to maximise chances to win, that is a grey area. dreamy's example is a clear case of exploiting the bug. as i keep saying about the -2d blitz failing then using the wizard as your "back up" (and thus getting the benefit of the bug) is very, very grey. coachs can argue (rightly) that the chance of perceived success on the blitz outweighted the use of the wizard at the start of the turn
  11. 2d blitz no reroll is still only 33% on blodger, 55% with. not real good odds. not that it matters, the example is there, and you said yourself the bug probably cost you the game. what %chance for the blitz to work makes it ok to save the wizard, and what is just being a douche to exploit the bug?
  12. didnt see much point in watching the replay when you made this statement. i disagree that saving the wiz in albertechs example was the clear cut correct choice - 1d blitz on blodger has low chance of success ergo use wiz at start of turn (as you are pretty sure you will have to use it anyway), so you can see where the ball goes, apply your blitz somewhere where it might actually do something, try to regather, put tz's on the ball, score etc etc. the pros and cons of using a wiz at the start or end of turn in this situation are pretty even. the bug makes using it at the end of turn a no brainer.
  13. and as i said, what if albertech h ad a -2d against blitz on the ball carrier 1st? -3d against with a goblin? a coach could argue they thought they had a reasonable chance for the blitz to work, then get a massive 83% to eliminate the ball carrier with the wiz. you say the bug cost you game. you may not be bothered but to me that is 2 hours of a highly strategical game wasted on a bug. if it was so important to stop your td, the wizard can still be used at the start of the turn, as a lot of people keep pointing out!
  14. yet you were happy to use hawca's numbers to back up your claims when the numbers were obviously flawed (40% chance to work while only 16% chance to break av10 in the 1st place.......) i also fail to see how there are any other relevant factors other than 1. Does lightning bolt work? a) yes. proceed to 2. b ) no. wiz failed 2. Does it break av? a)yes. wizard worked b ) no. proceed to 3. 3. is the pick up successful? a)yes. wiz failed b )no. wiz worked how will it be policed as well? i try a 2d on blitz on ballcarrier and fail, so use the wizard end of t7. that seems ok. 1 try a 1d blitz? -2d against blitz? 5 dodges and a 3d against blitz with a rookie goblin? wheres the line between using it as a second line of defense (safety) and taking the piss?
  15. your maths is still wrong. adding the 3 and dividing by 300 doesnt work. take away the pickup for a second. 83+14/200 = 48.5% to get the stun with your maths. yet there is only a 14% chance to actually break av in the 1st place!!!!! here is some real figures thanks to proxymath for the table. post is further up for more explantaion AV - AG 7 - 2 - 65.97 - 51.50 7 - 3 - 60.19 - 50.54 7 - 4 - 54.40 - 49.58 8 - 2 - 59.03 - 38.77 8 - 3 - 50.93 - 37.42 8 - 4 - 42.82 - 36.07 9 - 2 - 53.24 - 28.16 9 - 3 - 43.21 - 26.49 9 - 4 - 33.18 - 24.82 needless to say, av10 will be lower than av9. so ag3, av8 with a reroll for pickup(trr or sure hands) - 37% chance the wiz will work as intended (stop the ballcarrier). pretty low, and that is with average av and ag. compare that to the 83% chance you will get with the wizard at end of turn, and you can see why people are complaining.
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