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Blood Bowl, Computer Science
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Redmond, WA, USA`
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For the last round, the Vamps pulled out a win against the Khemri. Did typical vamp stuff, applied pressure, didn't roll too many Bloodlusts (and 90% of those didn't remove), and the opponent rolled plenty of1/9s, and nobody died on my end, so they should be in good shape for not the next season, since I'm taking a break, but maybe the season after!
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Had an interesting match vs. Necro. He rolled a snakes on his ball pickup turn 1, which gave me an opportunity to get on the ball, then also roll snakes. First half was lots of vamp things and him rolling plenty of double skulls, with me snaking some things (at one point snakes into double skulls), but finally scoring turn 8. The second half was me unsuccessfully trying to quickly change sides as I forgot his POMB wolf also had Jump Up . I then proceeded to stall in my half with the passing vamp as he removed my players one by one. I also rolled a few snakes on bloodlusts, but luckily not much pressure was applied, and on Turn 14 I passed it towards my endzone. He got hands on the ball, but rolled a 1 on his final GFI to make the ball safe, stunning his ghoul carrier. I tried to score one last time, but snaked the bloodlust and then failed the dodge in, giving him a 3+ 5+ 3+ with no RR to score, and then failed the ball pickup.
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Haha no, just one this game, in which I casually removed 2 of my own players. #JustVampBlitzThings
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Had an adminned game the previous week, so nothing exciting. Currently playing my next round game, and I'm down 3 players by turn one (got a blitz and just bloodlusted all the times, haha). Edit: Vamp BS paid off in the end, and in the second half, every foul I did (nearly every turn) resulted in a KO with no sendoff, which made it easy to stall. I got too complacent near his AG6 goat, and lost the ball onto the ground a few times with uphill dice, which meant that yet again, my 4/6 rookie vamp failed to level. One of these days... The passing vamp leveled though, and I'm debating between Sure Hands and Dodge, learning towards SH.
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Managed a 0-0 draw today, but leveled a thrall with an MVP, and nobody else died, so I consider that a win for this season, . Most of the critical events of things I needed to do started off with a failed dodge or bloodlust, but I removed enough skinks by the end that he wasn't able to do ball things. It was still pretty close, regardless!
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Another loss for the Clans United, this time resulting in the death of the ST4 wrackle strip thrall. Game was generally just hard, with 9 KOs, 3 of which came back ever, and me not being able to actually afford new players means this season will probably just be a massive reduction in TV as the team goes through the grinder.
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Yeah it was just normals so I fired him, although maybe I could have given him DP and fouled every turn with him or something.
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Yeah, two thralls leveled up, and of course one immediately had an armor bust. For my ST4 wrackle thrall, I'm debating between strip ball (which I no longer have) and Frenzy. I think I'm leaning towards strip since neither of my next two games have teams with Sure Hands.
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MD3: I'm down to 4 players by my Turn 3 with 2 regen fails on vamps (one ST busted), so uh... this probably isn't going to end well. This is without any removals from Bloodlust. Post-game edit: That was an extremely depressing game, haha. Turn 1 was a -ST injury on my blodgestep pro strip vamp, which I didn't apo because it was turn 1 and I was hoping regen could do a thing (regen was 0/3 this game). Armour that game was 38%, so uh... that was fun. And despite rolling a 4 on the winnings, spiraling expenses means my treasury is at 0, so this will probably be this team's final season, but at least it means I get to start another team!
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Well, The Clans United take their first loss of the season, against Dark Elves who were 700k+ down. It was a pretty swingy game, with him rolling enough 1s in the first half for me to get up 2-1 (on his drive), and then me rolling enough 1s / skulls in the second half to remove enough players for him to tie it up. Then, after making the (poor) decision to go for the win rather than the draw, I tried to set up a sideline cage, failed the dodge to do so, and then got surfed. The crowd decided to throw the ball to the vamp half rather than the elf half, and that was game. Looking back, I made plenty of mistakes, and my opponent played very well, so this loss was pretty predictable.
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I made a huge mistake in not counting squares properly and it very nearly cost my the match, but Sage rolled a 1 on his final GFI, and I didn't snake the dodge out. There were a lot of plays that were either made or broken by the 1s.
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Well, Vamps turned out to do okay. There were some snaked dodges early on, but after that, they were all extremely well-behaved, and slowly removed some elves from the pitch. My opponent got very unlucky on some of his very good plays that I didn't see/messed up on, and the vamps managed to pull out a win, and help the elves trim some TV.
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I would also go for Leader. Having cheaper rerolls is just such a nice thing as a vamp coach, and often leads to being able to maintain numbers because it feels okay to use a RR on a bloodlust if you've already done most of what you want to for the turn. I imagine my game vs. The Sage tomorrow will be a Wood elf win, since he has a surprisingly healthy and insanely agile team.
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Khemri are one of the teams I do worst against, so that should be interesting, haha!
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I did lose a good vamp player in the final game I played with the team, so we'll see if I take too much attrition in the championship to develop another one.