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Igralius

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  1. Week 2 came up and so did @Littleshadow and his Khemri Team. The Wetterbiene brothers Falco and Milo were again sent to scout the opposing Team. Two days before the Match, the Team-meeting was concluded. Milo went up to the desk and started reporting. “We were told Khemri are slow and un-agile Teams but that seems to be a lie. I think they have a dead elf on the Team and the ball carrier seemed to have more muscle tissue on his rotting bones than he was supposed to. That elf guy looks scary, but he has constantly clutched his back in breaks so I think if we kick him there hard enough we should be able to get rid of him.” Polo Großjung went up the front and faced the team. “So we have an idea now what is coming for us and since last game our master plan hasn't been revealed we can try it again this time: 1. Win the toss 2. Score early 3. Use wizard to get ball back 4. Score again end of first half 5. Either let them score a consolation Touchdown and then make it 3-1 to seal the deal or just steal the ball again and make it 3-0. “I heard that Zara was in town, and I know she hates any form of undead Team so we should be able to get her to help us out. A cook and a wizard maybe some babes sounds great even though the last cook was a little disappointing, much to salty. Maybe we can find a better cook this time.” “Ember, Astmann you guys hold up the big pharaoy looking skeletons. If Zara helps us out, she'll be on elf killing duty. Otherwise just try running away as best as possible, don't get hit and we should be fine” The meeting was concluded, and the players went on their way for now. Two days till the match so enough time to get heavily drunk and forget the game will happen and then to sober up again. The match-day came and as our brave little man entered the stadium the crowd erupted in applause. Even though they had lost their last match the people seemed to have enjoyed the show and were still on their or maybe no one wanted to see zombies play who knows? It was the opponents turn to chose so they took heads and it as heads... Another coin toss lost. Again we would not be able to let our master plan unfold. They chose to receive the ball, so we had to defend. The lazy cook we hired seemed to have fallen asleep before the kickoff, so we didn't manage to steal any re-rolls (rolled 1,1,1). The weather was hotter than normal which didn't seem so bad since we had a deep bench as always. Polo stayed on the bench as always to make sure we had a decent shot on the one-turn if they went for the turn 8 grind. We kicked the ball, and it landed right in the middle of the Khemri team with a short kick. But what was that? We got a blitz!!! Time to swarm them. A few Halflings went around the sides to make space for Zara to go after the undead elf. A GFI was needed, but she managed to get the POW and knock him out. Now it was Falco Wetterbienes time to run up. He decided to cut a corner to get a little further but failed the dodge, tumbling down onto the floor and breaking his neck. He was dead and there was nothing we could do to save him. One of our brave scouts gone. He will be dearly missed! The Khemri didn't manage to catch the ball, decided to blitz Milo Klumpfuß who had run up on the right, surrounded Zara with 3 players which only left 2 players behind with the ball and tried to block here off with a skeleton. Double skulls re-roll is in and turns out two skulls rarely come alone so nuffle decided to give another two skulls. Skeleton went down to the floor and their turn was over. The Trees started with smacking some Tomb Guardians, Falko Tomate decided to run down the right side to support Zara. Bob, who had broken through on the left, went to base the ball. Zara tried to get to the ball, so she decided to blitz the elf because on a knock she would have just needed a 3+ to get right into the back line but the blitz only got pushes so she stayed where she was. The rest of the team wrapped around the sides to put more pressure on the ball. Now it was time for Polo Hochhügel to shine. He was a gap in between the Tomb Guardians and made a run for it. After making 4 dodges and 2 GFI's he went for the 4+ pickup and failed. Coach decided it was not worth trying to re-roll because we only had 2. Decent scatter for us towards their backfield, so we were ok with it but now Polo was in danger. Polo survived to first hit like a man but got knocked out by the second one. Only a KO but still missing for the drive. The dirty player wrestle skeleton decided to blitz a fling to clear the way but couldn't manage the knockdown. The elf went for a 1d on Zara and got the full pow. Rolled a 8 (+1MB) into 9 to knock out Zara with av 8 saving her from a casualty. The rookie thrower went for a 2d but got a 1/9 and decided to eat it. Very re-roll conservative. So starting turn 2 we were down to 8 players but ball was on the floor and only one player basing it. We decided that it was now or never. The wizard fired a lightning bolt at the star-thrower knocking him over but sadly not out. Ember smacked a Tomb Guardian and Falko Tomate ran up to blitz of a skeleton with a 1d freeing up Milo and basing the ball right after. Milo made the pickup and ran as far as he could successfully making two GFI's. Astmann smacked another skeleton and the rest of the team tried to dodge out and run after the ball to make it save. The opponent tried everything he could to get us but couldn't manage to get in range on his turn. But he Badly hurt Milo Wetterbiene so both scouts where down for the count. We decided to be greedy and stall for another turn. They managed to base the ball carrier right next to the end zone but no tackle so a 1/9 to score. Astmann took a 2d rolling skulls, but the re-roll saved us so all we needed for the 1-0 was a 3. A 2 was rolled dodge re-roll was in and... a 3!!! Thank nuffle! We made it by the skin of our teeth and didn't get punished. So our opponent had 4 turns to make it 1-1. KO's all came back and we decided since the head saw 3 of his players knocked (he had bench but still down to 10.) we went with a wide formation to stop his advance. Deep kick and he decided to pressure both side leaving his backfield completely open with nothing to defend the thrower who failed the pickup. We knocked one skeleton down with ember and Zara blitzed another one of Astmann who went a step ahead and threw Pervince Klumpfuß as far as he could. He stuck the landing and based the thrower. We made a few dodges and tried to block of the rest of his team from coming back to assist. The skeletons doubled back but still ran a single skeleton down the field as a scoring threat. Thrower blitzed the basing player of managing the pickup and started running up the field. But he was in range of Zara and she smelled blood. Two flings based the scoring threat the rest ran over to the right to block the way. Now there was a decision: Either base the thrower with a fling and then go for the Zara blitz or go for the Zara blitz and have a chance to pick up after making a 2-0 very much possible. We went for the greedy play, dodge worked, GFI as well and then there were double skulls. We committed to the greed and invested the last re-roll but couldn't make the loner re-roll. He had 2 turns left and a Blitzer 16 squares away so exactly in range with 4 GFI'S. He handed of to the ag 4 and brought his blitzer in scoring range. But he didn't go far enough to the left so we could still base him with 2 players on 2 GFI'S each. We tried but failed the second GFI so no basing for me. All that was left was a 4+ 2+ 2+. He made the 4+, failed the last GFI but re-roll fixed it for the 1-1. We still had a chance to one turn and he decided to set up a back line defense on row 11 basically giving us a free attempt at the landing. The kick was perfect for us landing directly on the ag4 in the back line. The kick-off event gave us a much needed re-roll. We cleared of his LoS, handed over to the other ag 4 waiting on the line and went for the throw. The throw looked strange, and he kept flying and flying... it was a “perfect throw” going 3 scatters towards the touchdown zone which normally would be insane but in this case made him land exactly in two tackle zones needing a 5+ to land. Rolled a 4 re-roll was in and another 4... One square to the left or the right or one square not as far and he would have stuck the landing... I checked the log and there was not a single 1 in sight so he would have made it... I guess my opponent knew this would happen and the row 11 setup turned out to be a 200 IQ big brain play in the end. End of the first half 1-1. Decent result but could/should have been 2-1 but well that's blood bowl. Second half started with another 3 of his players out to the heat including his undead elf. The second half was as boring as it gets. Cook at least got us one re-roll this time and kickoff gave us another so 4 in total. We caged up between the trees, faked going left and then swung to the right. Ember removed a skeleton and Zara killed a Tomb Guardian but it regenerated. On Turn 12 he over committed on the right side for a blitz on Zara and that gave us the opening we needed. Astmann based his sweeper in the back field. Zara cleared the tackler of the ball and the rest of the team ran past their defense. Since Khemri are rather slow and 3 of them where stuck on Ember they couldn't manage to get back and interfere in a meaningful way. We went for a boring turn 16 stall and scored for the 2-1. No riot so that is how the game ended. We lost Milo Klumpfuß as well, who scored the Touchdown for the 1-0 so we have 2 friends to mourn in total. Ember reached Superstar status through a casualty he inflicted, rolled a normal and learned guard. Overall a decent result I would say. Next up we have @Haugster and his Team Scale Mates. Never seen a lizard team with such a deep bench so let's see how it turns out.
  2. Since the competition already started we only had a short time to get back into the loop and prepare for our first opponent. The first week had @Gallows Bait and his Human Team in store for us. At the Team meeting the Wetterbiene brothers Falco and Milo were chosen to scout out the opponent. They were known to be master of disguises in the Team. After a few hours they came back to report on what they had seen. It seemed the Team had an Ogre among their ranks smacking people left and right who looked very scary. Otherwise, something about the team just felt dodgy. Their movements somehow had reminded them more of an Amazon Team which felt wrong to them. One of them seemed to be rather brutal tackling the training dummy's like crazy. They would have to be on the lookout for him. Since they now knew what was waiting for them it was time to make a plan. Polo Großjung went to the little desk they had built in the few days they had and gestured everyone to be quiet. This didn't work to well since it seemed like the discipline was still slacking from not playing as a Team for so long. He glanced over to his right and looked at Ember Schüttelast. As if he knew what was asked of him he stomped on the ground.... Instant silence! That's how we like it. Polo cleared his throat and began to speak. “Our first big test is coming up, and I'm optimistic. Game against Humans should be winnable. We will hire a cook to boost moral I know you love a good meal. A wizard should be in the cards as well, and I met our old friend Puggy who's in town. He offered to help us out in the first game to get used to it again. Simple plan: 1. Win the toss 2. Score early 3. Use wizard to get ball back 4. Score again end of first half 5. Either let them score a consolation Touchdown and then make it 3-1 to seal the deal or just steal the ball again and make it 3-0. Should be rather simple right guys?” “Astmann you take care of the Ogre. Ember you just have fun and try to kill stuff. For the rest of if you see a good chance to stomp on the Ogres head and the referee isn't looking go for it” Most of the Halflings started cheering. We had a good plan laid out, a decent meal to come and some old friends to help us out what could possibly go wrong? Milo Wetterbiene raised his voice and said rather loudly: "what about the rather brutal looking guy we told you about” “ Just try staying away from him as best as possible, and you'll be fine” Polo replied knowing full well that more than just one of his teammates would get a decent smack to the face by said opponent. But there was nothing he could do about it, so why try and agitate the other players when he could just ignore the topic? The meeting was ended, and they went on their separate ways knowing full well that tomorrow would be the day they'd step back onto the field once more. Night went, day came and so did the game. The stadium was packed and somehow upon entering the stadium fans started to cheer louder for us than the opponent. Seems like some people still remembered our former days on the pitch. Großjung went up to the referees for the coin toss. He chose heads and got tails. Part 1 of our glorious plan already in shambles and the Humans decided to receive the ball. Weather was nice and a gentle gust was blowing around the players faces. The cook sadly only stole a single re-roll. Short kick close to the centre line on the right side. They ran a few players up around the ball and there came the killer ready for his first victim. Running up fast, kicking Pervince Klumpfuß right in the stomach. He went down on the ground, but it seemed like he was fine. They picked up the ball and went for a block on one of the Wetterbiene brothers standing between the trees. He was put on the floor but got right back up. That more or less ended their turn. Our right flank was breached, and it was time to salvage the situation. Astmann smacked the Ogre down and grabbed him away from the rest to isolate him. Ember smacked a Lino in the face but didn't manage to hurt him. Puggy was sent to blitz the most advanced player to clear a path for the rest to swing around and get in the way which only resulted in a push. Which wasn't great, but we could still manage to get enough players around to make it somewhat difficult to run past. The humans kept advancing down the right but only managed to get up to our line of defence. Astmann again smacked the Ogre. Ember was called back, nearly took root but managed to avoid it and ran towards the ball smacking a human that was in the way. Ended the turn with 6 players based. This had turned into an all out brawl which did not favour us and was absolutely not what we had planned. A Blitzer stood up and smacked Polo Hochhügel so hard that he got knocked out. That really hurt since he was the only ag4 Halfling on the pitch. Other blocks resulted in a bunch of nothing for them. But what was that we were seeing? 5 players huddled close together including the ball carrier and 2 of his best blitzers? There was no holding back and the wizard was told to cast a fireball. 2 out of the 5 went down but exactly the two we didn't care about, but there was still a chance. Puggy was told to push an opponent away but decided to pow him instead. Ember was free and in range. He started running at the carrier, didn't take root but nearly went down on the GFI wasting another re-roll. 2D on the ball and he finds the pow instantly hurting the ball carrier what a great feeling. There was no good way to recover the ball but at the end of the turn we had it based with a ST7 tree and a fling. They managed to hurt Falco Tomate who was looking forward too much to this game but was the first one to permanently leave the field for that day and clear the fling of the ball. 4+ pickup 3+ dodge and 2 GFI's no re-roll needed, and we were down 1-0. At least we managed to force the score early. Both KO's came back, and we set up for offence. Deep kick by our opponent but suddenly fans came running down from the stands jumping players left and right leaving both teams dazed and confused. A few opponents were laying on the floor, but we had been hit much harder. Astmann and more than half of the flings were down and out for now. We had to change plans and adapt on the go! In Turn 5 Astmann managed to knock the ogre on the ground again. Dudo Spintrich had a quick look around saw that the referees were occupied. He ran up and jumped on the Ogres Head Knocking him out. What a glorious little bugger he is! After two turns of wondering what happened we finally realized that puggy the sneaky bugger was still sitting on the bench getting paid the big bucks for doing nothing. Our coach really didn't seem to be back on his game plan. Since the tackle bully was on the left we ran to the right to get out of his way and soon after made our way to the safety of the trees or so we thought. Otho Grünflasche who mas meant to protect the ball decided to change plans mid-play and wanted to go 1 square further.... just 1 square what could happen? It would even get us another block. But what a grave mistake it turned out to be. Snakes bit his ankles and he came tumbling down. Fear struck our hearts. The ball wasn't protected at all. There was an easy 1d with tackle and the opposing player went for it only finding a push. He decided not to re-roll and rather just base up with everything he got around our more or less non-existing cage at this point which would prove to be a big mistake. Two 2+ dodges and a sure foot GFI to get in, a 2d block for a push and Polo Großjung was shoved next to ember with the ball. Ember picked him up and threw him as far as he could. 2+ throw worked, 3+ landing was good and Polo ran in it for his first comeback touchdown on turn 7 They had 1 more turn to go, and we completely disregarded the fact that they could one turn or get a riot and put only inexperienced flings on the line. We really need to have a word with our coach after this game.... The opponent set up decently but couldn't manage to find the pushes he needed. Double pow + Both down re-rolled into stumble push skull. Right after that stumble and double both down. Manual dodge ended the one turn attempt. Milo Klumpfuß was willing to make the ultimate sacrifice but didn't get hurt for it what a good lad. They tried picking up the ball but fumbled it. Falco Wetterbiene decided to show them how it's done, made 4 dodges and tried to pick up the ball to mockingly hand it over to a human player but couldn't manage the 4+ to get it of the floor. Referee blew his whistle and half was over. 1-1 on defensive drive game was looking good. Second half started with another deep kick and a quick snap for us. Astmann kept to his duty and again punched the Ogre right into the face, grabbed him by the shoulder and threw him back behind himself right into the middle of the Team. This was our chance! The ball was safely out of range, so the little fellas kept swarming towards him until he was surrounded by8 players. Pervince Klumpfuß took aim, got a little space between them, ran up to get some speed and momentum into his kick and jumped on the Ogre with all he had but sadly all he had was not much and the Ogre only got stunned temporarily. 2 Turns went by and nothing much happened. We tried to keep the ball save and the humans tried to base the ball with their tackle. Turn 11 came around the corner and the coach decided to go with the following plan: Seems easy enough, doesn't it? Ember smacked the lino and got rewarded with a badly hurt. First point of the plan was done Astmann throws a 3d but only finds pushes. Second point of the plan was done. Not great but acceptable. Now Milo Baumwolle was up. All he had to do was a 2d blitz with a push being enough to consider it a job well done. He runs up and tries to hit the Human player. Skull + Both down..... That meant our ball carrier would have to make a naked 2+ dodge from tackle later on without re-roll. Nothing he hadn't managed before but still scary. Re-roll is in and another Skull + Both down..... The plan? In shambles! The ball? Based by two players including the tackle piece. He managed an easy 3d to get the ball down and from there in out it was an all out brawl with 3 players of each team basing the ball but no one willing to try the pickup. I decided to go for it first after clearing 2 of his players so only a 3+ to get the ball, but I would need to get there first. A teammate was in the way, so he had to move but snaked the 3+ dodge stopping the pickup attempt before it could even happen. The opponents dirty player tried for a 5+ pickup and didn't manage it. Next turn we managed to bring it to a 3+ pickup again which we actually managed. But all the players were clumped up so tightly that there really was no way of getting it save. A knocked over ball carrier and the first actually really decent scatter for our opponent freed the ball, and he got it into a throwers hand. I managed to chain push a fling into position to base the thrower for an assist with a single dodge and then puggy would still have a 55% chance to knock the ball down on a 2d after a 3+ dodge. The first dodge instantly got snaked and that sealed the deal. The carrier was off, nearly all our players were on the ground and at this point our coach dared the opponent to stomp on puggy for his subordination (which he actually did what a good sport). So the first game of the season ended in a 2-1 loss. Felt like it could/should have been a win, but I had great fun and nothing died, so that's a win in my book! In the post game interview our coach got asked how he could make such grave mistakes and if he believes he'll be able to do a better job in the future. He proclaimed that nothing was done wrong on his part and blamed everything on Milo Baumwolles inability to find a simple push. He was quoted saying: “He'll have LoS duty for the rest of the season let's see how he likes that. Next up we have @Littleshadow who seems to be some kind of lover of the Russian queen if our intel is correct but well have a closer look into that soon.
  3. Ladies and gentleman, sit back relax and let me tell you of a little sapling with big dreams. A story of hardship, grief, overcoming obstacles and of course friendship. Some time ago there was a little sapling called "Ember Schüttelast" growing up in the middle of an old forest. He had a quiet life doing nothing more than bathing in the sun, enjoying the peace and quiet of nature and of course snacking on some poor creatures who wondered off to far from home and found himself abandoned in the woods. Since his early days this fellow Tree man always told him how big he was for his age and how he'll grow into a magnificent and majestic Tree one day. But soon the days of quiet should end oh if only he had known.... The years went by and without really realizing it the Forrest around him began to shrink. After some time, he started realizing that some friends he knew since they were seedlings appeared to be missing. The Forrest was dying and there seemed to be no way of stopping it. One night he awoke from his deep slumber and started hearing some noises. He slowly got up and started to shuffle towards it only to find a horde of Goblins with torches and axes chopping down one tree after another. Furious because of what he just saw he charged towards them in full speed.... or at least he tried. What to him felt like astonishing quickness seemed to not be enough to even get close to them. they just leisurely walked away from him and went on about their work. He tried all night getting them but the effort proved to be futile in the end.... Saddened by the experiences of the last night he had a good and long thing which led to him deciding to follow their tracks to where they supposedly came from. They are destroying his home so he would wreck theirs. He walked for days until he reached something that looked very strange to him. There was a large area in the distance with strange blocks upon blocks made of his dead friends. He instantly knew that would be where he'd find the culprits. As he was walking towards the location of his final stand he started hearing some screaming coming from ahead of him. He never heard such squeaking before but since it didn't sound like the goblins he witnessed a few days ago he decided to ignore it. As he kept strolling towards his goal the squeaking got louder and louder until it suddenly changed into an angry cursing and he felt something hitting his legs. Once he slowly started looking down he began to notice a big silver-gray is’ round object knocked over on its side and some strange creatures running around his legs. Somewhere hitting him and a few even started climbing up his legs. They looked strange to him, kind of like goblins but they were not green and had some form of similarity to Hoggs just without the fur. He stopped for a second and tried to brush them of... he shook his leg and tried using his branches to get them off. And gone they were all back on the floor where they belonged.... or so he thought. Suddenly he felt something stinging him directly in his treetop. Trying to see what it was he turned his head but couldn't manage to make it out. Something started squeaking behind his ear and to his utter surprise he seemed to be able to make out what the squeaking was meant to say. "something something food something knocked over something something how dare you something poor cook we hungry". He froze completely for a few seconds and then thought to himself " if I understand them maybe they can understand me". So, he thought long and hard which was actually kind of difficult with the constant squeaking next to his ear until he thought he grasped the basic concept of their communication and was ready to try. "ggooo aawwaaaay. Loookkiiinng fooor grreeeen thiiinnggs toooo sstoooommp". The noises suddenly stopped and there was utter silence. He looked at the little creatures faces and they seemed different to him. "did did you just speak? a wild Tree man that can speak? what on nuffles good earth is going on". Whispers where going around, little creatures talking to each other, mumbling and watching in awe seemingly not believing what just happened. The voice behind his ear shily said: "do you understand what we are saying?". "yyeeees wwheeeree ggrreeeenn tthhiiinnggs??". After a lot of time and trying to communicate as best as they could possibly manage the situation had unfolded as followed. He had now learned that the green things he wanted to kill are called goblins and that they were spread far and wide. They were weak creatures but seemed to be rather fast for their height. He also learned that the squeaking little creatures where called Halflings and that it seemed like he had by accident knocked over their kettle containing their supposed next meal. The one that managed to climb all the way to his top without getting shaken off called himself "Polo Großjung" and was somewhat of a self-proclaimed leader of the group. They were a Team looking to do something called blood bowl and as luck would have it they were missing a Tree man since one of the two they recruited got chopped down by the goblins in the middle of the night a few days back. Polo explained to him that goblins where much too fast for him to catch and since they would just run away his attempt would be futile. And then came the question that would change everything and give his life a new purpose. "do you wanna join us to play blood bowl? There are a lot of goblins playing as well and you are allowed nay even welcome to kill them. and they can't just run away because it is against the rules." Ember Schüttelast had a deep and long think. The way it was explained to him he would most likely not be able to come back to his forest home but the way it was going he wouldn't be of any help doing so anyway. After some time, he decided that if he can't change the situation this might as well be the best way to punish the goblins for their wrongdoings. "Mmeeee Iinnn, sstooommp Ggoooblliinnss gooooood tthhiiinng". So, it was decided and history came to be. A few days later the Team joined season 34 of the CCL. An open league for anyone to try their steal and lose their spurs. The Teams carrier started out slowly with some early wins, a few draws and well a lot of losses but what do you expect from Halflings. But things started to take a turn for the better after the Team got used to each other and especially because Ember Schüttelast started living up to his potential. At first, he got faster cause his teammates had only told him a half-truth. The Goblins and other things where not allowed to leave the pitch on their own but they still where allowed to run away from him. The next thing he learned was how to not only stomp on people but how to slap people with his branches as well making him able to block. shaking of enemy players still seemed to be something that would be useful so next up he trained shaking them off to get his legs free and "run" after the goblins he loved squishing so much. After some time had passed and the season was nearing its end the prophecies of his sapling hood friends came true and he became bigger than the others Trees around. Much bigger and much stronger. The Team finished the season with an overall winning record which is considered unnormal for your average halfling Team but it wasn't quite enough to qualify for the Playoffs. But since their winnings weren’t shabby at all they decided to go into retirement. They didn't achieve greatness, they wouldn't be remembered by a lot of people and time would wipe their names but they still lived and most of them "or at least the few that shouted the loudest" where still fine. What use is being remembered to you once you are dead? why take the risk? So, they disbanded and went their separate ways. The Halflings scattered around town and Ember Schüttelast decided to go back to his home with his new best friend Astmann Erdbeere. Astmann wasn't as impressive as himself but they developed a deep-rooted friendship over the course of the season and since he had nowhere better to go he decided to follow Ember to his home. They wandered for a long time and after a few days arrived at the forest.... or at least where the forest should have been. There was nothing left not a single Tree. Ember started looking around for days if he could find any remains of what once was a great forest. A sapling, an acorn anything.... but there was nothing left. After the last Tree had been chopped down they seemed to have decided to burn down what was left and level the whole area by doing so. He was struck with grief and in his great mourning he suddenly took root. Astmann decided to join him since there was nothing really better to do. And so, they sat there for days... weeks.... month.... and nothing happened. This seemed to be their life now. Just two sad and lonely trees waiting for their final days, which could actually take very long if you think about it because well they are trees. After nearly a year that mostly felt like a comatose slumber one day he started hearing noises. These cursed goblins seemed to have noticed the two trees that remained where they thought to have left nothing behind so one sunny day they decided to come back and chop down the two trees they seemingly missed. But this turned out to be a mistake.... a grave mistake. With a loud Roar Ember unearthed his right roots and immediately stomped the Goblin closest to him which didn't move because he was in complete shock. A swing from the left, another from the right and following that another stomp saw 5 Goblins dying immediately. The rest started screaming in fear and running of. At this point he decided that sitting around wallowing in sadness doing nothing wouldn't change a thing. But what could he do? All he knew was his former forest.... and Blood bowl. He talked to Astmann and convinced him that they should go back to the city to pick up where they left off. They took some time to fully unroot but after that went on their way back to the place they had called home for a few bloody months. After a few days of journey, they nearly arrived back in town. Of course, this didn't go unnoticed and Falko Tomate, a former Teammate of theirs, greeted them well in advance to the Gate. He explained himself to Falko which went something in the way of:" mmeeee wwaaannnt ttoooo ssttooommmpp mmooorre". They were not very far away from the city anymore maybe 2-3 more days in tree speed which basically is like 2 hours in halfling speed. So Falko went ahead to check what they could do. Falko went to the office of the CCl registration to have a look around and see what would be possible. He got told that recently a new season indeed had started but experienced Teams were not allowed to join. He tried to argue but, in the end, decided to stop arguing with the registration-Troll before he gets eaten. Saddened by the news he left and started wondering the street for distractions. After some strolling around he started hearing a faint shouting in the distance. What was that he was hearing? blood bowl league? Substitution Team? Was There a league besides CCL? May this be the chance to get back on the field? He started running towards the voice and as he was coming closer he finally saw the man. He ran up to him, introduced himself and asked what all this is about. Turned out this person was called Tys123 (strange for a person to have Numbers in their name but who am I to judge) a Nurgle coach playing in the upper divisions of a league called OCC. Yes, I know nurgle coaches are a nasty bunch and most people don't want to associate with them but this was his chance. Seemingly a Team in a somewhat lower division had quit early in the season and they were looking for a replacement. This was their opportunity and maybe it would be the way back in. Falko told Tys123 about his comrades and that they were looking to play again to reminisce in days of past glory. After some consideration the Nurgle Coach agreed and overwhelmed with joy Falko ran back to the two trees. And that is how the story came together. All their old Teammate where notified. Luckily, they were all still in town and through some kind of miracle none of them got eaten in the meantime. Not all of them where excited about the big news but hey if a talking Tree tells you to do something you do it. Dying on the field of blood bowl is still better than just being squished for having an opinion and so it was decided with an absolute Majority. Ouch Time 2.0 would again be standing on the fields. It is time to make new rivals, settle old grudges and who knows maybe even get even fast or god forbid bigger. We'll see what the OCC will have in store for this still hopeful Halfling Team.
  4. if you don't find anybody else i could fling into action "ba dum tzz" (sorry for the bad pun). I have no idea about necro but i could offer a fairly decent Halfling Team to make it a little more entertaining. The Team is from season 34 (maybe 35) CCL and only 200tv below the to be repalced necro.
  5. Tlantilt our beloved "Killer" reached superstar status a few games ago but i completly forgot to post about it. He is the most generic killer you can ever find on a Lizzard Team. He is the second superstar on the Team but not even close in spp to our first superstar (31 more to go for legend i think). No stats, no doubles just efficient and boring normals for him to try doing his job. He is one of the backbones of the Team and i thought i'd post about him in here before he bites the dust aswell this season like so many of his friends and family did in the last 4 games. @Tys123 i'd go for 2-heads. Make him a semi-stunty "don't care about tacklezones" wannabe elve.
  6. @Bevani'm terrebly sorry but i can honestly not say if you completly agree or disagree with me but if i had to guess i would say you agree? Maybe you're right about the native speaker thing here at least for me. I never said you have to change anything and i tried to make that as clear as possible. This is your league and your decision. Merely made suggestions and asked for a rephrasing that does not change the rules but emphasizes the intended meaning. To be frank with you i wanted to quit OCC at the end of last season which i even mentioned in the decisions threat but let myself be convinced otherwise bye someone (not blaming anyone it was my decision in the end). If you decide to apply the 51spp rule @Breschdleng@Borke over a missunderstanding/interpretation please inform me before doing anything to the Team itself. I'm down to 8 players (1 mng so 7 atm). So half of my remaining players would have a chance to be deleted. If you decide it is the right thing to do so be it. I can honestly barely bring myself to play this season as it is with all the kill teams and me basically playing a stunty Team with 4 loners and no way to change that in the comming at least 10 games or so cause i can't be bothere to roll anything but a 1 on winnings. That would most likely result in me quitting this season and the OCC in general at the risk of taking a ban even if every single one of the players makes theire roll and stays in the Team. It just is mentaly exhausting to know you'll have to spend round about 2 hours every week playing a game with basically fast goblins without secret weapons against killteam after killteam knowing full well that unless you have the best dice in existence and/or your opponent completly shits the bed there is just nothing you'll ever be able to do. Please don't take this as a try to sway your decision in any way shape or form. I'm sorry that i didn't just quit at the end of last Season and may cause there to be an empty slot in T1A starting MD2. I'm terrebly sorry for causing you this inconvenience and giving you extra work. Ans if the let's call it "other incident" will be enough independently of the whole legal/illegal concession to justify me getting banned then honestly so be it. I kinda think it would be rediciouless for a first time offence (or maybe i fucked up before and didn't get warned about my missbehaviour who knows. I'm not known to tread lightly i think) but it is your league, you can do with it whatever you want and i'm not going to tell you how to run it.
  7. I understand what you mean but only taking parts of the rulebook is kinda disingenuous in my oppinion. Bloodbowl 2 is in fact not the Tabletop game but rather a variation of it with not many but a certain amount of changes. For example stadium enhancements. If you wanna argue with the rulebook and authenricety you need to take the step CCL took and turn them of or just except the fact you go by your own rules. Which is completly fine to do but it takes away the "we go by the books" argument for me. Yes i called him a cunt and i'm sorry for that. Cunt is a sexist derogativ term that has no place in 2021. I should have used something like scumbag or incosidered jerk otherwise i'm standing by what i said. It is not a single action that got me mad but all the little things combined that got me more that just a little riled up. Rama set was late for our game only a few minutes but still: 5. The scheduled time is for the kick-off of the match and all preparation should be completed in advance. 6. Do not make your opponent wait for you. Coaches have a life beyond Blood Bowl. Tardiness may result in unfavourable admin decisions and repeated incidents will lead to a warning. (For more information, see this entry). He paused the game without saying anything/giving me a reason. I asked multiple times in ingame chat but got no response. I let the pause run for several minutes gettting no answer. I know things can come up and stuff can happen so you have to leave the pc on short notice. Even after he came back and i asked again i still got no response. Again more time wasted without giving a reason. I can provide screenshots as proof of the chat if you want (dunno if you can see the pause on the screenshots/replay) Both of those are clearly against the code of conduct aswell are they not? The fact that someone plays chaos/nurgle at high tv would be enough for me to not like you but trying nothing but to kill your opponents team is a scummy thing to do in my oppinion if the game is literally decided. I know people might disagree with me on that but that is the beautifull thing about oppinions. And i know he will justify his behavour to himself that is what everyone does to live with oneself but if your reasoning is: "you can get a quicksnap and oneturn me" while there are 3 players left max you clearly don't understand the basics of bloodbowl. Just all mans the LOS with your 11 players and the quicksnapp ain't doing anything but what do i know.
  8. Dear ladys, gentlemen and others, Like the title says this is about legal concessions, why they exist and my view on one of the rules stated in "The Orca Cola Championshiop Rulebook". I hope it is ok for me to post this in the Quesion part of the Forum but i couldn't find a better place to put it. Disclaimer: What I'm writing here is my oppinion and the beautifull thing about oppinions is that in most cases there is no right or wrong but rather just objective truthes. You are more then welcome to not share my oppinion or disagree with me on what i'll be writing. I hope i find the right tone to not upset/offen anyone. Context for everyone that didn't notice what happened threw discord: Yesterday I played my first match of The season 20 in T1A against Rama set and his Chaos Team. By turn 13/14 (not excectly sure which of the 2 anymore) 9/11 of my players had been cassed. There where no KO's so i was down to 2 players max period which both where loner skinks. At this point I legal conceded the match which i thought was within my "rights" (don't know a better word for it atm sorry) to at least denie another free 3spp for a chaoswarrior Touchdown to have some form of miniscule emotional victory. I did not give up the game nor did i even play for preservation of the Team. I went in with every last player i had untill there where close to none left to try to abide by the rules about giving up early/throwing a game. After the game and some back and forth in the discord Pidpad (i think it was him if not my bad) pointed out to me that what i did was not ok/wrong/forbidden. In "The Orca Cola Championshiop Rulebook" Part IV under C the following is stated: Note: Please refer to Parts 1-A1, 1-B4 and 2-A1 to understand the intention of the following rules. Every match has two coaches that have set aside time to play, and every coach deserves to play their match to completion. Harsh penalties are enforced as a form of deterrence against uncompleted matches. 1. Legal concessions are exempt from this rule. A coach may legally concede by quitting the match when unable to field three players at the start of a drive. So we got into it a little discussin over this rule because of the following. In my oppinion "when unable to field three players at the start of a drive" Is a conditioning sentence that has in no way or form anything to do with a point in time. It clearly sets a condition that is: " If you can't field 3 players" so if you only have 2 left the condition is met at any point in time. It was pointed out to me that my interpretation of this rule was wrong or that at least it is meant differently so that you can only concede a Match legaly when 1. you have 2 or less players and 2. It is the start of a drive. Now let's take some examples to make it practical. Let's say I'm ahead (doesnt matter by how much but for the sake of the argument let's say 1-0), It's the second half and my opponent is on offence. Unless he scores early and goes for the win the most likely outcome is a draw the way i see it since in most cases you won't be at the point of a possible legal concession by turn 8 or even early in the second half. So there is close to no case or rather no case the way i see it in which you would concede and give away a free win instead of taking the draw. So there is not realy an applicable way for the legal concession rule in this case. This exact scenario happend to me last season again Naoufel70 and his nurgle. By Turn 12 i was down to a single skink. I could have legal conceded but i was up 1-0 and he decided that stalling 4 more turns was the way to go instead of going for the win against a single player. Let's say it's a draw or or your opponent is ahead. Unless nuffle decided he wants you to quit bloodbowl getting to the range of a legal concede is mostly if not rather exclusivly something that happens in the second half. If this scenario happens and you think that your opponent has any idea how bloodbowl works it is safe to say in my oppinion that you will lose the game and there are no two ways about it unless your he decides to dunno passfarm or foul turn 16 or some other ludicrous actions that stop his score on turn 16. As example we can just take what i stated in the beginning of the Post about my last match. Now i had some time to think about the whole ordeal and i honestly can't see the reasoning behind the rule the way it was explained to me. In my oppinion Legal concessions are a way to escape a dicing and/or to punish people trying to do nothing but to remove the opponents Team so that they aren't gifted another 3 free TD spp on top of what copious amounts of spp they got for putting your Team threw the meatgrinder. It is meant to punish people for not paying attention or not minding the state of the game. Now let's take this a step further and use the rule the way it was explained to me and apply it to my last game. If i now understand it correctly the right way to act would have been wait till your opponent scores (most likely late in the half) and after he got his touchdown which would seal the result i would be allowed to concede since now we are starting a new drive. Picture this: It is turn 16, you have 2 (or less) players left and you are reciving the ball. You now have 3 Options. 1. Take your blocks if you have players left to throw blocks and then klick end Turn to end the game. 2. Just skip the Turn to end the game. 3. Take the legal concede to artificially wreck up the score board to give your opponent who just put your team threw the meatgrinder an advantage on the scoreboard increasing his chances on winning the division. I don't know about you guys but i can't see a way where i would ever decide to go for Option 3 and i think/hope most people would agree with me on that. So what are legal concessions for and when can you use them? The only way i see realy is by beeing pitchcleared so early in the second half that the opponent has enough time to score another TD. I think it's not to far fetched to say that a scenario where you are pitchcleared by turn lets say 12 or 13 with no KO's to speak of that can come back is rather rare. So why am i writing all this and rambling on about the Topic? These are the 3 Options I propose: 1. Change The rule for legal concedes to the standard rule that is implemented in Bloodbowl 2. You could talk about variations like "if fieldable people + KO's is < 3 you can concede at any point". This would be an actual rulechange and not just a tweaking to make legal concessions viable/have a purpose. 2. Change the wording of the rule so people like me don't get confused. "A coach may legally concede by quitting the match when unable to field three players. He is only allowed to concede at the start of a drive" like this or some variation of what i proposed the phrasing is more on the point/unnegotiable and it might mitigate people from misinterpreting the rule. 3. If you are not willing to go with what i proposed under "1." why not get rid of legal concessions completly? There wouldn't be a chance for something like this to happen again and like i hopefully managed to point out the way the rule is implemented at the moment the chances are slim to none for a situatin to occur where it takes effect . The way the rule is implemented at the moment in my oppinion promotes trying to reduce your opponents Team to nothingness. We already have a bash heavy meta in Bloodbowl 2. It doesn't matter if you look into CCL or the OCC you will find bashy 2k tv killteams at/around the top with, in alot of times, the sole purpose of killing your opponents team cause it seems to me like some people don't know how to win a game of Bloodbowl without beeing up some/alot of men. Blocking the possibility to legal concede at any point of the Match (as long as you meet the conditions) is another bonus given to already broken Kill teams which honestly are strong enough as is the way i see it. I hope people don't take this the wrong way and if you decide to not change a thing i completly understand. I'm sorry for causing that much of a comotion since i guess i'm the first person to ever interpret the rule incorrectly and hope everyone reading this has a great day. Best regards Igralius
  9. and how on earth is that a bad thing? don't let your mind be swayed by people talking about beasts drinking blood and emo tree huggers. It is the way.
  10. You know you want it. You know you needed. It is time to rise above all those filthy creatures crawling around on the pitch. There is only one way to cleanse these lands and restore justice, Honor and glory. Come to the bright side of the pitch. Join your bretheren in our holy crusade and you will be rewarded my friend.
  11. how can i list more then 1 Team in the selection collum?
  12. Praise little skittles Season 18 Recap: What a season it was my friends. We got our first Superstar, the St6 Saurus finally got block since i couldn't take the 3rd +st he rolled thanks to ingame restrictions, we lost our Surehands skink and i don't even remember how many kroxi we lost this season. First game was against @tubragg and his stunty kislev Team. Never seen so many Niggles on a Team. His killer removed himself turn 2 first half was realy roudy and we nearly managed to get the turn 8 score with some luck. Second half was a dicing of the hardest accord. 3 more touchdowns for me including 2 Saurus TD'S and an intercept from my killer who removed like 4 players that half. Second game against @naoufel70 went kinda poorly. First half was going ok. We managed to get our Turn 8 score without a big problem but man that second half was rough. After a failed sack attempt on the ball with st3 skink everything went downhill. We ended the game with 5 players left i think. 2 MNG'd skinks and no chance to stop the 1-1. Oneturn failed like most of the time. Disturbing presence is a pain in the butt. Third game against @BallztotheWalla i was greedy and i got punished for it. Scared of the leaping i wanted to pickup the ball on st6 saurus but got punished for it. Elves scored early and then again short after. Somewhat scrambled against them and managed to get 2 TD's aswell after they rolled 1's but in the end they got the deserved 3-2 win. 4th game against @CarlBlitz I managed to get my Turn 8 score as planned and everything was looking fine first half. Second half claw started to do a thing and some random removals aswell put me down like 4 or 5 players. But we managed to get 3 DT skinks on the ball Turn 16 so no way to blitz of. DT wasn't even needed and the ghoul failed his dodge ending in a 1-0 win for me 5th game against @Ratamo... My most loved and most hated coach in the OCC. My arch nemesis and the guy it was most fun to play against as always. 3 Seasons in a row we ended up in the same group. 3 games i played against him and i couldn't manage to win a single one..... I started in offence and things went a little crazy. We got to the point that all i needed as a 3+ pickup and a 2+ gfi to get the 1-0 on halftime. 3+ failed reroll fixed it but there was a tripwire so 0-0 halftime. He scored early thanks to a 5+ pass in sunny weather but we returned the favour through oneturning immidiatly. 1-1 and after some back and forth it was already turn 16. all he needed to score was picking up the ball and 2 gfi's to score but there was another tripwire. Game ended 1-1 another one i jsut couldn't bring home against his Kislev Team. At least chances we get into same T2 division are slim to none. Happy to finaly get rid of him but sad cause i'll miss the banther and shittalking. Hope to see you in champs. 6th game against @Com Yarrick and his Ogres. The Killer diesd a game earlier and it realy wasn't a fair game IMO. Imagien getting strenghtbullied by another Team as Ogres. Scored turn 8 and two times in the second half. Kroxi killed himself on a failed 2. He got a conselation TD turn 16 thanks to a throw Teammate and the fact that i didn't want to risk a 4+ pickup with my star skink directly next to some ogres after the apo was already gone. Game ended 3-1 7th game against @razta and his Nurgle was a pritty onesided afair. My Team was jsut overall faster and after luckyly stealing the ball on his drive we where up 2-0. His removals didn't work so we ended up with more players then we should have had against a nurgle team. Game ended 3-1 8th game against @Nateguy75 and his dwarfes. We played our usual stall till turn 8 and then score tactic that worked out and ended the first half 1-0. He tried going for an early score but we managed to sac the ball. Tried to get it on a saurus for usefull spp but couldn't so the game ended 1-0. 9th and final game against @cjblackburn and his Orks. This game was the decider. Whoever won would take first place (if he won with 2 td's difference at least) and a draw would get me second and him 3rd place. Turn 1 we KO'd a guard blitzer and Cassed the Troll (regen failed) on the LoS. from there the first half was very much smoth sailing beeing 2 players up. He KO'd a Saurus and a Skink. We KO'd another blackork and cassed a blitzer i beleave was it. Another turn 8 stalled TD ending the half 1-0. His first foul on like turn 5 or 6 cost him the bribe and got him nothing. Turn 8 His POM blitzer got a cas against a Block/guard saurus and the Dirty player foul killed the kroxi. Suddenly things didn't look that great anymore. Second half 11-10 one player down. he played it very slow but after getting only pushes i had 2 saury on the side of his cage. a 2d POW and a 1d pow later there was a path, strong boy rushed in with 2 gfi's and with the help of a reroll found the POW on the ball carrier. We scrambled for the ball for 2 turns and in the end the str3 jump up skink used his newly gained skill for the first time for a 2d on the ball getting the knock. AG4 picked it up and we where of. All he could try was a 2d blitz with his a5 who was based by two dt skinks. The dodge worked but even with a reroll he didn't find a pow. a 2d blitz later and we where of. Stalled for another turn and scored on turn 16 to avoid another loS Turn and getting fouled big. Realy sorry about killing the guard Lineman and your useless apo just confirming it. Game ended 2-0 and we ended up getting first place. This game realy was a dicing (bb2replayer put him on -2,75 and me on like +7,33 if i remember correctly). Thanks to all the coaches for a fun season. I wish all of you the best for your next season and may we meet again on Nuffles Playgound. Best regards Iggy
  13. if you are just looking for a quick game i recomend CCL. if you looking for more advanced consultation:
  14. @Ynwe told me to go here if i wanna volunteer. I started playing OCC in season 15. Got 870 hours in BB2 some in bb1 and some Tabletop experience but not that much. My results in OCC have been decent so far I'd say. only 250 online games total so but with a decent winrate. My alltime favourite race is by far Lizzards which i play in OCC aswell but they don't have such a hard learning curve compared to some other Teams in my oppinion. I played a good number of Chorf games and feel comfortable with them aswell. Other Teams i feel strongly about giving advice are halflings, Ogres and Khemri. I Think i should be able to give advice for all the bashy Teams so Orks, Dwarfes, Chaos, Nurgle. Don't realy feel comfortable with the versatile Teams like Necro, undead, Humans, Norse, Kislev and Brets but should be more or less able to give some ok advice. I Know how to play elves and rats but i realy don't like the idea behind it and would rather not have anything to do with that. I have a very conservativ and "old-fashioned" playstyle that is based on the idea win 1-0 or get the 2-1 grind like most CCL coaches i know play for that is most likely why i don't like elves
  15. I think i should be able to help out if there are still people Needed. Prefered races are lizzards, Chorfs, Flings, Gobbos and Ogres. Could help decently with most bashy Teams aswell i guess but defenetly not with elves and stuff.
  16. It is finally time. Praise litte Skittles got theire first Superstar. I present you Garconqua von Itza. Some might disagree on the skill choices but i just love him so much. Here a quick overview of the rest of the Team. Krox just died but the STR 6 Saurus rolled another 12. Would ahve been str 7 without the game restriction. never seen that before.
  17. definitley sure hands. Pass is wasted on a +ag ogre IMO cause you're not aiming to pass the ball anyway. If you want a pass ogre the STR is important for throwing Teammates. But like the vegetable said what a Team you got there damn..... I would defently fire the 2 statbusted snots and most likely replace the agbusted Ogre. He is only on 2spp and you got the cash at the moment
  18. through @AndyDavo stream. Saw him play one of his matches and the name OCC just got stuck in the back of my head.
  19. kinda started losing interest in writing them. Where on a busy scedule aswell which played a part to. Maybe i'll start again but atm not realy feeling like it. But the 4-0 win on MD1 might have been a good opportunity to start again lets see what the future holds
  20. jump up and piling on next. Norse are all about dicing your opponent befor they highroll you on armour. Kill them before they have a chance to kill you
  21. don't you have 3 games left? With my quick math and you winning all 3 games wouldn't that put you at 16 points?
  22. Md5 had @unglaublicher and his Undead Team on the plan for us. Up 590 TV just didn't seem fair but well guess thats league play. Ramtut III, Wizard and a babe where the choice he made for his inducements. He won the toss and decided to go on defence. It started raining in the start of the game but since both Teams only had ag3 as bad for both Teams it seems Quicksnap at the kickoff but since he ahad set up very deep it didn't realy change much. The LOS hits got all the skellis on the floor but none of them got stunned. ST6 went for the greedy mummy blitz and didn't get punished. Trying to pick up the ball and rolled two 3's damn rain. He tryed to get a few players around my right side and kept the rest further back blitzing with Ramtut and finding a pow but getting nothing for it. My turn wasn't that spectacular eather. Few skellis get hit kroxi goes bonehead and MB blitz got his advanced ghoul down but that was all it acounted for. tried for a pickup again and surehands saved my as with a 4. 3/4 pickups so far failed. In the following turns my luck on the armour breaks turned around and by turn 4 i had managed to remove 3 players. Ramtut proceded to get bullied by our ST6 saurus and a friendly skink giving an assist. I managed to open up the left side, screened his Team of and made a break for it. He got a ghoul and his two wrights to get back down his field and threaten to get to the ballcarrier next Turn so i decided to simply fall back again and with a lot of luck managed to KO a mummie. Soon the end of the half came near beeing up 4 players i pondered should i score Turn 7 and give him a 2turn just to have the save score or should wait, try to score turn 8 and risk a 95% chance to get his wizzard out. I honestly kinda screwed up my positionong and now he had 3 options. single wizzard eather the ST3 skink or a Saurus to get a 2d on the ball with tackle 75% chance to get the ball down. Or he could 5 man wizzard and try to highroll (i realy had fucked up there). He decided to go for the 5 man wizzard but only got 2/5 including the ball carrier but no armour break. Tried to get to the ball by blitzing a sidestep skink and even got him down with a reroll but in the end the 6+ DT dodge into 5+ pickup didn't work out for him. All i had to do was a 4+ pickup to score. Got myself a MB 3d on his Ghoul and then stacked the endzone with my killer saurus and 2 skinks for a possible scatter catch. And well you guesses it the 4+ didn't work surehands didn't help eather (1 into 3 damn rain). 5/6 pickups failed so far. Now it was time for my stupid decision to put the Killersaurus on the sideline to get punished. 2d uphill with a ghoul against MB didn't work out at first but he actually rerolled it getting pushes ending in a surf and a KO for my Killer. And then there was this one skeleton that had taken a bothdown from the krox last turn laying right next to him. It stood up and stomped on him without a single assist rolling 5,6,6,6 and a 4 on the injury for an MNG. In 1 Turn i didn't manage to score on a 75% chance, lost my Kroxi to a below 3% chance and my killer to a reddice surf. At this point i kinda felt robbed TBH but what can you do. 0-0 at halftime. 2 Of his KO's came back mine didn't but still 10v8 in my advantage. Kickoff ended as a Touchback so no pickup needed.... He tried to put up a decent fight and set up to go for my right side but the man and strenght advantage still simply was to much to handle. I managed to remove another player and got in his way. He scrambled back but didn't manage to get out of range. I downed all his St5+ players and based the ball with the St6 Saurus and the ST3 DT skink. He tried to get him of with a 1d blitz but skull into push just got him in an even better position. Ball carrier went for a 2d and 1/9'd. Ball on the floor game wide open. I managed to get all his players of the ball surrounded it with 4 players and went for the pickup. Guess what guys of course it failed. 7/8 failed pickups ending my turn ball landing in the middle of the skermish next to a downed mummy. Ramtut blitzed and went for a BT dodge to the ball into 2 tacklezones and rolled a 6 but at this point the advantage was just to great. Blocking a ghoul away, chaining Ramtut of the ball and there it was WE DID it. We managed to pick up the ball yay. the following turns where just a big bulg of mummys and Saury trying to bash each others heads in and the more agile undead players not managing to get after the ballcarrier thanks to failed dodges and other shinanigans. I wanted to get revenge for my Kroxi and in the end started fouling the Mummys but all i got where stuns. Ended up scoring Turn 16 not giving any more LOS hits. Game felt harder then it should have looking at the Teams especially thanks to a 7/9 pickup rate (22%) that cost me a Touchdown first half and nearly The game. MVP landed on our Killer finally not a skink!!!! Better then our average game on SPP gain thanks to 4 Casses inflicted by me but nothing that stuck and i didn't get any lvl's. Next week has Ratamo and His Kislev on the Menu and without the Kroxi he should most likely not get a wizzard unless he invests like 130K but the Wizzard curse has been lifted. First game i won against a fireball wizzard with this Team. Best regards Iggy
  23. is there already a "plan" in place for the OCC come BB3? Will the whole league transition to BB3 directly with release? Will everyone start with a rookie Team if that happens? How will the seatings be done? So many questions.... I realy started loving my Team in the OCC and it would kinda feel bad to have to "kill" it right before i get to T1/Champs depending on the release date of BB3 without having a shot at getting the title (if i ever even reach T1/champs)
  24. MD4 had @Redknave and his Lizzards so a mirror matchup. 110k TV down so he decided to invest 40K to get a wizzard. We lost the toss and Redknave decided to go on offence. Since i heavily outgarded him i decided to put all guards on the line and he in return went for not taking the fight and only base the LOS with his Kroxi. rather deep kick and at the start everything worked out, krox block worked blitz got a pow aswell but then came the pickup. It failed and that cost him his first reroll. He decided to keep the ball deep in his field untill he gets an opening. Since i Had the guard advantage i decided to fullbase with my saury and the Kroxi. After that the skinks went on the flanks to threathen the ball. On his second turn he found a way to get a few decent blocks in but then there was the kroxi failing his 1/9 and proceeded to eat a reroll. Turnover here we go. He had surrounded our movement 10 with 3 other skinks but we got ours in there aswell but couldn't fish a pow sadly. He switched sides again with the ball but kept it in his back field trying to get an opening and base our blodge skink with DT. Sadly after that he went for a 2d on it so i got away from his DT thanks to sidestep. My turn and here we go with 2 options. Double 3+ dodge with St 3 skink to 2d the ball or base with him and go for another 3+ dodge into 2d with Block. I decided to go for the second Option, made the Saurus blocks first and then went for it. first 2 3+ work so far so good. Blodge skink needs to pop dodge but makes it aswell 2d on the carrier but no pow...... good thing we had a reroll and there it was POW and block. I decided to take the block to not risk the ball going out. It landed in his endzone and a final 3+ made us go up 1-0. He tried to bring it back and made a decent effort at that but ended up having to potato it downfield Turn 7 after making a 5+ dodge from diving Tackl. sadly i managed to clear the path got a 3d and after using my last reroll even got the pow. Ball went out of bounds and MV 10 picked it up and ran it down to the left side into scoring range. After that i got greedy as hell and made 3 blockless blocks with no reroll but they all worked out. He had no player that could reach without making a 5+ dodge at least so he decided there was no other way and used the wizzard to stop the 2-0. Noone in range to score so i decided to just take all the blocks i could get and the Kroxi fished a pow on his niggled AG4 resulting in a MNG. End of the first half 1-0 i am 3 players down all KO (surehands skink through a block, Killer Saurus got KO'd by his Niggled Saurus and MV10 got removed by the wizzard). We was down 3 aswell 1 KO'd Saurus and both his developed skinks cased. All players woke up on both sides so the game was basically over. Wizzard gone down on guard and kill skills there realy wasn't much to do. i managed to draw him to the left side and on turn 12 or 13 made a break for the right side getting out of range of at least half of his Team. At this point he ran all his players over to the left side in a big bulk away from my players. He didn't say anything but it was more then clear what this meant. I decided to except the "concede" and got all my players to the right. Giving the ball to our ST5 Saurus to finaly get him block and we proceded to skip Turns till round 16 on which i scored. 2-0 game over but he had one turn left. He managed to make a pass on a 5/6 spp skink to at least get a lvl out of this game. MVP was on the rookie skink again where else could it ever go??? He didn't even get on the pitch for a single Turn all game and gets MVP...... Winnings was a 1 rerolled to a 4 And then there was the lvl up..... all i wanted was block but he rolled a 12...... Not realy a hard decision in my book so now we have a ST6 blockless Saurus Best regards Iggy
  25. just realised that i totaly forgot the MD2 report agaist @Tontza and his brets. Game started in offence and proceeded to get outremoved by piling on which forced me to score early (turn 5/6?) I managed to stop him from scoring in my half so we ended 1-0. Second half went exactly like the first. Got outrevomed like i had av7 on my Sauri it felt like and spent 5 to 6 Turns just running away from the brets to not get my Team killed and hope for the oneturn. Turn 16 Wizzard didn't remove my oneturner, brets scored and it got to 1-1. Oneturn got interupted by a riot, i found a way to get the pushes done eather way theoretically but ended with block/skull into double block which killed the attemt. Better result then first game but now we need to win 7 straight to get last seasons record..... MD3 against @BallztotheWalla and his elves. 20k induments nothing bought (210k bank though??). Won the toss and started defence. Elves failed the pickup turn 1 ball went out of bounds and on the middle of the elve pitch. Got people on the ball even picked it up but then got snakeyes on a gfi into KO..... Trying for the ball left a big hole and turned out to screw me over. Blitz on my exposed ST3 skink left him with a strength bust..... but the apo fixed him up. Elves got the ball ran down field and screened. By turn 4 they ran next to our endline and we saw our chance. Our nearly star skink made the second 3+ dodge and managed to find double pushes. SCORE!!!!! bet not what the elves had planed. 1-0 down but now i got the ball. Elves where out of rerolls and after some scrambling i managed to get the 1-1 draw turn 8. Second half started with me completly screwing up and instead of blitzing my saurus ran to the elve and then tried a 5+ dodge.... damn mouse slip. luckyly the elves didn't realy manage to get to the ball and just tried to screen us of. I try picking up the ball..... and snake it..... Elves first action try a 2+ dodge and snake..... There where some realy strange dice going around but after some turns i managed to surround nearly the full elve Team using nearly all my players and then remembered he had leap......... after some time i decided i fucked up and had to score. Failed gfi cost a reroll but it ended up working in the end. 2-1 but 4 turns for elves. very short kick and perfect defence baited me into a greedy setup but the ball ended as a touchback :/ elves now had a easy way through on my right side but didn't manage to get far enough. I surrounded the bunch and tried getting in theire way as best as possible. And again our star skink saved the day by not even letting himself pushed, taking the Block and eating a reroll (1skull 3 blocks). Elves tried to stall against the sideline but lost a player the following turn and even got theire killer surfed by a skink. No rerolls left for the elves and i was like "yeah nice this looks good for me" Well AG5 means that 3 tacklezones just make t a 4+....... which worked 2+ leap and going for the potato. Luckyly he could only jump back thanks to my diving tackle skink beeing in a great position. got myself a 3d with MB tackle and got the ball down. The elves still had some fighting left and tried coming at me but at this point i was on 10 players and the sideline shinanigans left them with like 6 player from which both leapers where stunned. He tried the 6+ 6+ 5+ miracle play but it didn't ork out 2-1 good result this time. Leveled the strength 3 but only rolled a 9 so sidestep..... and got myself a Security gate no more riots and other BS. Best regards Iggy
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