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BallztotheWalla

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137 Lineman

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  1. would be a nightmare to play with the leap nerf
  2. if the squirrel have right stuff its insanely good
  3. Spun into a drunk verbalHM with a min/maxed undead team back in bb1 and while I was POMB’ing his skinks to death he was so kind to tell me that I should come play in a real league so i could learn that I wasn’t hot shit..
  4. With nurgle being one of the starter teams, we could just switch immediately and nobody would notice a difference...
  5. Yeah don’t ignore the count, but only take him when you can also get a wizard. I’ve played 2 seasons in occ1 at the top where I was 800-1200 tv down every match so I got a whole playbook full of inducement plays. Hell I was competitive in the championship back in occ1 with a almost rookie team consisting of only 1 good ghoul + decent mummy+ wiz and the count. with the count you always have a plan a and b, plan a is to get the ball to the count after the wiz since most bash teams can’t scramble good enough to take down a st5 ss piece. plan b is if it’s a suboptimal wiz/scatter to hypno to get the ball free. But yeah the count is good but too expensive and will lose you matches when failing a catch or pick up.
  6. Should have either switched sides a turn before you did or stayed with the plan. turn 6 i would have dodged your bc ghoul through, it works 8/9 times and had more or less secured the td and if it had failed there where 2-3 of your players covering the failed dodge. i find that when shit hits the fan and you are a mummy out its better to get as many of your opponents players stuck on the remaining mummy as possible and then scramble with the ghouls, so i dont think you where wrong in switching sides you should have just committed to it sooner and utilized that the ghoul can outrun his gobbos.
  7. Never have a better question been asked, 4 min turns are the worst part about blood bowl. 4 min are in reality 6-8 min with the 15 sec timer. Nothing apart from playing dorfs make me think less of a “person” than somebody thinking for 15 sec about if he should take the pow... nobody is able to run out a 4 min clock unless the are deliberately doing it to grief their opponent 2 min turns are plenty of time for even the slowest player..
  8. Never Igor, bribe dp will keep you safer. A disciplined cage where the mummies are never alone on the corner is key in this match. Underworld usually lack the guard to just hit the mummies straight on if there are a zombie next to them. the strength blitzer will be a problem but at least it doesn’t have po.
  9. Buy 2-3 dedicated fans with the extra money from roster 1 they pay for themselves with the new winnings system. Skaven looks strong with the redraft system but cant really decide if I think it makes up for the removal of lightning bolt and ma10.
  10. Yeah and its not like ccl already have enough problems with a mentally ill person playing 20 chorf matches a day 365 days a year
  11. my start roster would be 2 rr 9 snots 1 bomb 2runners (need to have the tackle modifiers to protect the ball) 1 pump wagon 2 trolls thats 15 players for 660 leaving 340 in the bank and weighing in at 525 tv giving us 475 inducement which to take morg leavng us with enough for 2 bribes or 1+2d3 extra snots and could upgrade a snot to pogo or bomb thats actually more expensive than i thought it would be and i think the extra rookies are necessary so might drop morg for a pump wagon and the gutter runner star player. or morg linemen + 1 bribe (have to put in like 10-15 k but that won't be a problem with 340 in the bank) will have to test it out but it seriously doesn't look completely bad.
  12. yeah the positional are important for theat reason alone if you wanna win. otherwise your drive will last exactly 2 turns against wood and dark elf’s before they 3D your bc and scores. i think this team is really strong at least against rookie teams that are not dorfs. your tv is so low that you can take bribes, and morg or the claw rat and wizard Not sure id take take 2 pump wagons have to see how swarming and low cost linemen play out to see if 4 secret weapons and 4 really stupid plays out. But I think that at 1000 tv they will give everybody a bad day and as long as you are disciplined with the positioning of the non titchy players
  13. After noticing that the snotling positionals don’t have titchy, I’m starting to think they are somewhat playable. 2 troll, 1-2 pump wagons and morg (who is now cheap and terrifying) backed up with bombs and bribes. Don’t quite know what I would do with a 11 man 1000tv roster against that if I lost the toss
  14. 3 bribes + wizard + 1bomb with mb per turn +4 st 5 players with something like 20 players total, for 1000k tv seems like total chaos
  15. oh I’m the stupid one didn’t see the change to sneaky git so just ignore me That makes black orc a serious contender for the most interesting team for me even though I’m gonna miss stacking bribes.
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