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  1. GENERAL - All Star Player's models replaced by Goblins with Chainsaws. AMAZON TEAMS - All Linewomen now start with Block and Dodge. - All Linewomen now have Strength Access on normal rolls. CHAOS TEAMS - Mutation Access only on doubles - When a coach tries to teach Claw to a player with Mighty Blow and Piling On already learned, the game will freeze and automatically uninstall. - Gave the Minotaur a funny hat. CHAOS DWARF TEAMS - Chaos Dwarf Blockers replaced by Hobgoblin Blockers. They have the same stats as a regular Hobgoblin, but start with the same skills/skill access as the "old" Chaos Dwarf Blockers. - Bull Centaurs replaced by Bull Ponies, Movement reduced to 4. Model size reduced significantly. DARK ELF TEAMS - Dark Elf Linemen removed from the game. The Assassin now replaces the Lineman. - Dark Elf Runners now wear sneakers. DWARF TEAMS - All Dwarf players gain the Regeneration skill. - Any coach qualifying for CCL Playoffs with Dwarfs will get a letter from our Dev team, asking them "What's wrong, buddy?". ELF TEAMS - All Elf Players now have AV8. - Replaced the haircuts by "actual" mohawks, because apparently the first designer had no idea what that was. GOBLIN TEAMS - Goblins now have infinite Bribes. - Removed "Loner" from Goblin Trolls. - Added "Loner" to literally all other Goblin Players. HALFLING TEAMS - Removed from the game and replaced by token polygons (like the final boss in the first Super Smash bros game). - Polygons don't have stats, skills or any Team Value. - All Star Players are made available to the Polygon team. HUMAN TEAMS - Blitzers gain Catch and access to Agility and Passing on Normal Rolls. - Catchers' Movement reduced by 2 and Strength increased by 1. - Catcher start with Wrestle instead of Catch - Catchers lose access to Agility and gain access to Strength on Normal Rolls. - Linemen Agility reduced by 1 and AV reduced by 1. - Linemen now start with Fend. - Ogre removed from the team. KHEMRI TEAMS - Blitz-Ra's cost increased by 30k. - Thro-Ra's now have Agility 5. - Tomb Guardians gain the Catch skill. LIZARDMEN TEAMS - Added a Chainsaw, Fanatic and Pogo Skink to the Lineup. - Whenever a Saurus is removed from the pitch, the player has a 50% chance the game is automatically conceded. NECROMANTIC TEAMS - Replaced the last two Ghouls with Werewolves. - Werewolves revert back to having Catch instead of regeneration, because that was really funny. Because they're dogs. Get it? - When a coach tries to teach Piling On/Mighty Blow to a player with Mighty Blow/Piling On and Claw already learned, the game will freeze and automatically uninstall. NORSE TEAMS - Norse Linemen now have Strength Access. - All Players start with Frenzy. Fuck it. - When a coach tries to teach Piling On/Mighty Blow to a player with Mighty Blow/Piling On and Claw already learned, the game will freeze and automatically uninstall. NURGLE TEAMS - Mutation Access only on doubles - When a coach tries to teach Claw to a player with Mighty Blow and Piling On already learned, the game will freeze and automatically uninstall. - Gave the Beast of Nurgle a funny hat and made his fart-noises 568% louder. OGRE TEAMS - The maximum number of Ogres you're able to field increased to 11. - Gnoblars changed back to Snotlings, then changed to Runts, then changed to Gnoblars again. ORC TEAMS - Any player who creates an Orc team won't be able to use "Da" or the letter "Z" anymore. SKAVEN TEAMS - Rat Ogre now has AV9. - Rat Ogre now starts with Block, Claw, Piling On in addition to his other starting skills and bypasses the automatic game-freeze. - When a coach tries to teach Claw to a player with Mighty Blow and Piling On already learned, the game will freeze and automatically uninstall. SLA... KISLEV TEAMS - All Kislev players with Very Long Legs now actually have Very Long Legs, turning them into some sort of long-legged human-frogman abomination. - All Kislev players with Very Long Legs now need to play in the Rain every 10 games or their skin dries up and they die. UNDEAD TEAMS - Replaced two Ghouls with Werewolves. VAMPIRE TEAMS - Whenever a Vampire feeds on the crowd, the team loses 1 Fan Factor. - Vampires also get Mutation Access. - When a coach tries to teach Claw to a player with Mighty Blow and Piling On already learned, the game will freeze and automatically uninstall. WOOD ELF TEAMS - Players are no longer able to make "morning wood" puns as their team name. - Wardancers gain the Hypnotic Gaze skill. - All Players are now Agility 5.
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