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Found 10 results

  1. So, I'm playing Humans in the OCC, because yeah I'm a masochist it seems! In all seriousness they are a team that I enjoy even though they are sub-optimal in a long-term league format, so I'm curious to see how far I can take them before they implode in a pile of bloody limbs! I am still getting used to AV 8 catchers, which are considerably more durable than their AV 7 predecessors and am wondering what the optimal number of catchers at mid to high tv would be. My gut tells me that 3 catchers in a roster of 13 or 14 could be a good ratio, but I am aware that I need a decent number of fodder linos to soak up hits too. Currently I am at 11.5 players (-AV MNG lino) with 2 catchers and both catchers have potential (Block and +AG on one and +MA on the other), so am interested in other people's experiences with catchers in human teams in long term league formats like the OCC. How many would you aim for with what roles (sacker, receiver, ball carrier, one turner, etc.)?
  2. So, who are some of these "admins" that runs OCC? And do they have any talent at all playing blood bowl? Hopefully, some of these questions and some more will be answeared the coming seasons. But lets start with presenting the team! Nr 1 - Rymdkejsaren Position: Blitzer What to say? What to say? Has done huge things before retiring (at least he thought so (retiring that is, not the huge things - those he actually have done). Lets see if green still is a fitting color on him. Nr 2 - Borke Position: Blitzer The person that does the most of the software updates of the forum. The one to blaim for taking away all the coins for himself? Maybe he can use them to bribe his way to glory! Nr 3 - Suido Position: Blitzer The green that is also not known as sweedo. Misses his coins but also is the green behind the price pool. Of course he is aiming on first price for himself (and maybe the rest of the team)! Nr 4 - Bantha Position: Blitzer Probably the green that sucks the most. Also current champion of OCC with vampires. Hopefully he wont roll any bloodlust on his team members in this team. Nr 5 - Pidpad Position: Thrower Sorts the sorting with sorting all the teams where they sort of should go and everything. Surely he can sort out the simple task of handling the ball? Nr 6 - Gobas Position: Catcher Who else is gonna catch all the bananas? You didnt think of that did you. Also, everyone knows that human catchers are the best foulers in the game. So dont slip on any banana peels when you facing Gobas! Nr 7 - Wismerhill Position: Ogre The only in the fluff team that doesnt do anything, except prodding on the other when they are late. Finally people can prod on him to do stuff, unless he chooses to go bonehead. Nr 8 - Doomy77 Position: Lineman Old but gold. Lets hope the saying is true and that he isnt as bad on the pitch as he is coaching vampires... Nr 9 - TYS123 Position: Lineman Everyone needs a good fling coach in their team. Someone that knows the important things. Like standing in a big group to hide the foul from the ref. Nr 10 - Breschdleng Position: Lineman To be a red isnt just about doing admin stuff. Its also about sacrificing yorself. And coaching goblins in OCC is the right attitude this team needs. Nr 11 - Sidley Position: Lineman Who is this Sidley you may ask yourself? Well, he might hide in the shadows right now. But that does only mean he will strike even harder from the shadows!
  3. The +st and block lineman I have been feeding SP recently decided not to roll the double I wanted. So instead of the difficult choice between catch and thick skull I now face less interesting options. I have come up with the following ideas. 1. Tackle. Boring but I do need one more tackle player. Makes me wish I had taken wrestle for his previous skill though. I also already have Clumsy George Cottonhand (wrestle, tackle, dauntless, -ag) for taking down problematic skill squirrels. 2. Frenzy. I would love some frenzy but is a lineman not a bit slow for that? Also. Any future doubles would still be guard or dodge. Not stand firm or side step. Also2. My +st, guard, dodge, mb, -av, and -ag blitzer Jeff the Knife is the intended future frenzy player. How much use will I have of 2? If Jeff could ever get his arse over those last 11 sp... 56 to 65 has taken ages and he spends so much time being injured lately. 3. Sure hands. I once had a thrower. He had guard and I loved him dearly. Then I faced ogres. Since then I have just not been able to fit a new thrower into the squad. A st4 lineman with sure hands as ball carrier makes so much sense against pesky strip ball elves, goblins and rats. Mv6 is just soo slow for a ball carrier against anything else though. Help?
  4. Hey there. I spied most of your teams and noticed that there is not a real concensus regarding which stadium enhancement to get. Makes sense, considering that the team main feature is to not have a main feature. So instead of asking which one you think is best I will ask you why you picked up the ones you use, and if it's coming around yielding proper results.
  5. Aloha everyone ! from OCC S10 3 C .... producer coach VERBAL_HM for defense lovers ! enjoy it ...
  6. This is going to be a pretty minimal thread... First round of the seeder is over, we finished with a 2-0-3 record, in 4th place. Lads took a bit of a kicking and despite losing a Blitzer mid season we have managed to end with a half decent looking roster.
  7. This beautiful bastard has given me 53 TDs in 71 games and rolled Agi for his last skill. Now that you've seen him, MOVE ALONG!! Go 'on and 'GIT! Nothing else to see here... This is not the catcher you are POMB'ing for
  8. Welcome to the Bridgeburners Ninth team blog, including posts which were previously in the Human coaching section and the old match reports section. The team is named for characters in the Malazan Book of the Fallen. Yes, I know I misspelled Ganoes' name. My bad. Highly recommend the first 7 books of the series, didn't enjoy the last few as much, and finishing the final book was a chore. YMMV. There are plenty of analogous theme/character options for various races: Lizards = K'Chain Che'Malle, Dark Elves = Tiste Andii, Ogres = Thelomen Toblakai, etc. Current team page This is my first time playing a Human team in a perpetual league, it's been an interesting run. Origin Story (end of Season 1 wrap) Season 2 intro and wrap Season 3 intro and wrap Season 4 intro and wrap Season 5 intro and wrap Season 6 intro and wrap (Da Tektiff storyline) Season 7 intro and wrap Epilogue Hall of fame: Ganeos Paran: +agi, +ma, blodge, fend thrower (died S6 - MD2). Kalam Mekhar: MBPO, tackle, juggernaut, frenzy blitzer (died S6 - MD8). Sorry: +ST, wracklestrip, jump up catcher (-AG). Hired after game 2. Suffered a broken neck in S7, but was a pure ballhawk by then. Trotts: guard, break tackle, block, +ST ogre (-MA). Only original player still on the roster. Potential future stars on the final roster: Hedge 6: +AG, +MA, dodge blitzer. Fiddler 4: +AG, guard, tackle blitzer. Fun fact: Ganeos, Kalam and Sorry all reached Level 5 in the Season 4, Match Day 6, in typical fashion: Ganeos with a completion, Kalam with a kill and Sorry with a touchdown. With all those new skills and abilities available, their next game was, naturally, a disaster. First in. Last out.
  9. I didn't initially think I'd make one of these for my first season in the OCC, but since they're doing way better than I expected and I'm getting attached, I figured I'd post match reports, write some fluff, and do the whole darn thing. So, without further adieu... "Leave the Artillerymen alone, they are an obstinate lot . . ." - Napoleon Bonaparte - The Race - So, Human teams. Human teams are in an awkward place, quite frankly, as far as positionals go. I like to start off in the early matchups playing something between a Control and a Bash team, but as they get outpaced by the superior stats of Elves, Chaos, Dwarfs, and other assorted lesser races in the long term, I find they work best trying to build into dedicated, hard-nosed Control team based on fouls, quick passes, and no small amount of luck. If the stars align, that's what I hope to see my boys in The Averland Artillery blossom into. Humans have always felt to me like the perpetual underdog on the pitch, with victories coming by the skin of their teeth and with crippling injuries to show for it. Frankly, I wouldn't have it any other way. - The Crunch - The Starting Roster is made up of: 4 Linemen, 3 Blitzers, 1 Thrower, 1 Catcher, and 1 big ol' Ogre. 3 Rerolls and 1 Apothecary as the safety net for my risk-taking. Priority #1 is to bump up to 4 Blitzers. More movement, more block, and a bench. That facilitates more pitch coverage, more blocks safely thrown, and an incentive to foul, all of which are essential components to decent Human team. - The Fluff - "The Boys In Bronze" First Season, Season 7 OCC The Averland Artillery are a team of home-grown Averlanders based out of Streissen, originally called the Streissen Sappers. The Team was founded by Averlander brothers Landmine Lewis (#10) and Howitzer Hugo (#05), the pair both graduates of the Imperial Engineers School in Altdorf, as well as a local cattlehand Recoil Randy (#03) who painted the team's logo and was allowed a position on the team as line-of-scrimmage fodder. Backed with sponsorship money from the local cattlebarons, the team participated in the now-defunct Humans-Halflings exclusive league with their neighbors across the river in The Moot. The Sappers were banned from the league following their second consecutive undefeated season, considered "poor sports" for the abuse of a loophole in the hiring of an Ogre, Blastwave Bruce (#11). Propelled to local fame within Averland for their Halfling-smashing antics, the team obtained greater sponsorship to allow for the building of a professional Bloodbowl stadium and training camp in Streissen. The team went pro and debuted in Season 7 of the Orca-Cola Championship at Tier 6, as Division D's only human team.
  10. Figure'd I'd make one of these as well, I tend to go for a more narrative bent that focuses off the pitch than on, as writing play by play match reports never really compelled me. The screaming coming from the practice pitch was constant. Loud and constant, the closer Coach Fritz Sternberg of Reikwald got to the grounds of the team that hired him, the more unbearable it became, and the less confident he was. Approaching the sidelines of the field, what he saw horrified him. Sure, they were an enthusiastic lot, that was for sure, but the actual athletic prowess of his new players was.. less than desirable. Catchers running full tilt into practice dummies on the agility courses and crashing into the ground in a heap of sand and splinters, the throwers pegging teammates in the skull with the ball during wideout training, Blitzers getting winded five paces into their sprinting drills, and the in the apothecary's tent was merely a poorly written sign reading "Out for Lunch, Be Back Never". He had his work cut out for him. Secluding himself in the stadium offices, Sternberg took a moment to look over his roster sheet. "Flint IronStag, Smoke ManMuscle, Bolt VanderHuge". It was then that he deeply regretted the OCC's sponsors pushing for allowing players to choose a nom'de'guerre upon signing a professional contract, as this was the worst attempt at intimidating nicknames he had ever seen. There was one fellow who didn't take a name, Bob Johnson, who Sternberg immediately took a liking to, until he found out that was also an alias, and his teammates insisted it fit the naming scheme they came up with. With a sigh, he turned to matters he could actually deal with. Namely income and management. The first was simple enough, he'd been around the block long enough. Sponsors would be an easy fix, as they'd cover most of the player salaries and stadium expenses, allowing the prize money to be used for the inevitable replacements and greasing the palms of various officials. Bank of Altdorf was always looking for real estate to slap their name on, and the Southern Sun Arena would do just fine. The second was what had him frozen with indecisiveness however, one simple entry in the myriad of forms he had been working through that day. "Team Captain: ______________" A team of inept meatheads, each dumber than the last, and he had to figure which of them had the least amount of brain damage in them and could be his eyes and ears on the pitch. Normally his brain on the pitch too, but that was not something he even bothered with considering at this point. Still it was a choice he had to make, so he went with the most reliable system they had in the Empire. Nepotism and lining his own pockets. He'd name Butch DeadLift as the team captain, and his wealthy parents from Talabheim would compensate him for it. Plus nobody would raise an eyebrow at a Blitzer being given the armband. With that done, he turned towards the preseason preparations.
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