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Found 5 results

  1. My block/mb yeti rolled a double. Tackle? Dodge for protection and future break tackle? Other ideas? Also, regular roll on ag 4 lino, not a lot of fun to pick, but sure hands seems like a plan. Perhaps fend.
  2. So; making a thread here since the last time this team was around, we used the Race section of the forums. If anyone wants to see the old thread: What is Groggy Ice II? Groggy Ice is perhaps one of the longest-running Norse squads in one form or another. It ran for several seasons in Blood Bowl 1; and then migrated to Blood Bowl II as Groggy Ice II. This team played in the Seeders; and Season 1... where it was put into Division 1 and promptly got mauled so badly the team was retired. The amount of deaths sustained by the team that season is, if I recall, among the highest in the OCC ever. However, hearing from a tip-off that a replacement Norse team was required, I've brought the team out of retirement. If the team doesn't completely crumble apart, I might even keep it around for some more seasons, given it's a returning OCC2 team and therefor would be eligible. Had 2 relative recovery games against Skaven. A 2-1 loss and a draw [Which was almost a win if not for a 1/36 dodge; also rolled 3 dubskulls]. Meet the Team! [I'll try and keep this updated] I'm not the most orthodox Norse coach at the best of times. However numerous losses and busts have caused Groggy Ice II to take on a very strange outlook. And yet; at the same time; there are echoes of the original BB1 squad. 1410 TV - 2RR; 1 Apo; 3 FF 1 - Hair of the Grog - Yhetee - 5 SSP The Yhetee that just wants to hug. 17 games. 1 MVP. 0 CAS in 117 successful blocks. I think he could easily win an award for worst Big Guy in the OCC. 2 - Eilif the Beerdrinker - Lineman - 11 SSP - Pro; Niggle [MNG] Took a Niggle last game, but as a skilled Pro; he's worth keeping around for the time being. 13 matches; 1 Touchdown; 3 CAS and a Kill to his name. His name is a result of him being too drunk to remember to sign the legal deed to change his name for brand purposes. 3 - Grog Makes ya Hairy! - Ulfwerener - 21 SSP - Guard; Block My standard supportive Ulf. 24 matches; 2 MVP's; 1 touchdown [!]; 4 CAS and 1 Kill on his record. I like to build my 'Zerkers for my Blitzing and killing needs. Ulfs go support. 4 - Grog makes ya ST4! - Ulfwerener - 25 SSP - Dodge; Wrestle; -MA A -MA bust and Wrestle over Block somehow makes this Ulf get more SSP. Norse lack Wrestle and have mass Block inherently, so Wrestle Ulfs make sense. 23 matches; 2 MVP's; 1 TD; 6 CAS and 2 kills. 5 - Grog Gives you Wings! - Runner - 53 SSP - +AG; Dodge; Side Step; Fend The star player on both the OG Groggy and Groggy II. Rolled +AG as his first skill on both teams. Doubtlessly the team's star player; 23 matches; 2 MVP's; 2 Passes; 5 Catches; 13 Touchdowns; 1 CAS and 1 Kill. One wonders if he's truely a Norseman or just a Bearded Elf. 6 - Grog n Thunder - Runner - 6 SSP - Guard Just like OG Groggy; the other Runner rolls doubles. Although; to be fair; this Runner is a replacement for a dead one. Only 8 matches to his name, and him getting SSP's is slow due to Wings. Still; 1 Pass; 1 TD and 1 CAS [Which was a kill!] 7 - Drops of Groggy - Lineman - 0SSP 6 matches; done nothing. To be fair; he's usually the benchwarmer. 8 - Vacant due to death 9 - Prunch-Grog - Lineman - 22 SSP - Pro; Tackle This guy leveled up in my last game against Skaven when a rat decided to 1 die him; got a skull and got CAS'ed from it. Considering how much the Skaven coaches loathed my other Lv3 Lineman, I expect Prunch will become quite an important player in my team. 3 CAS; 3 MVP; 1 Pass; because who needs a Thrower [who keep dying] when you got Pro Linemen? 10 - Vacant due to death 11 - Groggy 2k19 Blend - Lineman - 5 SSP Another newbie to replace a fallen. 3 matches; 1 MVP 12 - Emergency Groggy - Lineman - 25 SSP - Pro; Tackle; -ST Yes; he's got an ST bust but is still on the team. He's functioning as a safety against fast ST2 pieces, and as a pseudo-Thrower with Pro. You'd think the player people target would be my star runner, but this guy was so efficient at targeting Gutter Runners my last 2 games both Skaven coaches openly voiced their hate for this ST2 guy and began targeting him! It may only be a matter of time until I do retire him, but finds are tight right now and I want a 3rd Re-roll and another benchwarmer; and he does his job so he can stay. A veteran of 20 matches; with 2 MVP's; 2 TD's and 2 CAS. 13 - Grog all the Way - 0SSP A newbie who's played 1 game 14 - Grog all the Day - 0SSP Another newbie So yeah; I'll keep you guys updated on events in 5B and Groggy Ice II's return/recovery/substitute season. Who knows; maybe they'll come back for good!
  3. Alright - The question here is short and simple: On a Norse team that focuses a little bit more on the passing play than the average team of this race might, is it viable to go for a POMB Yeti and ignore Guard altogether at first? Third chosen skill would probably be Tackle. Thoughts?
  4. Ok so I'm not really a fluff writer, but I do like to write up matches sometimes, obviously the week match arranging thread isn't a place for that.. so here... Apparrently it's MD6, so this isn't that much of a driving pasion... more like this game I need somewhere to bitch... Oh my god, bloody (not the first expletive I typed...) wood elf bullshit... ok they scored fast... that's fine... obviously my mighty blow ulf didn't do any damage (so much for giving it mb to level faster) whole game, infact the 2 elf cas came from a boot and failed elf dodge... so no cas spp for me... of course they cas'd a line norse early and latter in the game my other ulf got a both down (which did nothing to the av7 elf) mng'ing himself... <breathe>... Anyway after the first td, a 1/9 that meant I had to retreat more than I'd like, he then lepped and 1d powed my blodging surehand ball carrier... anyway... managed to slog my way up the field and scored turn 8 to make it 2-1 at the half... anyway, the ranting is subsiding now, managed to equalise and none of the ko's came back, 2 of mine (did I mention my yeti got a rock for the 2nd half kick off event) and er 5 of his... so no 1turn...
  5. Season 5 was my first season in OCC and my first time playing Norse. Starting Roster was as follows: 2 x Ulf 2 x Beserker 2 x Runner 6 x Lineman 2 x RR It didn't go great and I finished with a record of 2-2-5. However, I managed to get my 3rd RR, get an apo, recover from losing a Beserker, and even get some SPP on the right players. The team started to show a little bit of potential and decided to keep going with them (roster can be found here) Along the way, one player has stood out - Arn Andersen He got MVP in one of the early matches, but then got cas'd (with the injury roll being a niggle) in the next match. I was ready to fire & replace him, but he got MVP, levelled and he rolled a double to become my first Guard player. In my head, I thought I'd keep him until he died and just be a bit careful with his positioning. He did ok in the following matches and got another MVP, despite his tendency to spend matches in the KO box. Arn survived to the end of the first season and, despite my best efforts for him not to be, he became my highest value lineman. Season 2 MD 1 - Arn quickly (turn 2 or 3) gets himself knocked down and removed from the pitch. This time it's an armour bust. Of course, end of the match and who gets the MVP? Good ol' Arn, giving him enough SPP to level again. I feel a bit attached to the guy now and am split on what to do - keep him & give him something like Fend, or just sack him and be done with it? I have 150K saved up but was planning to buy a Yhetee next.
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