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Sigmar, Old World Primarch?


Captain Thorrek

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I'm sorry, but. am I the only one who saw Age of Sigmar ads and thought the human side looked a bit too much like Space Marines? My first thought was, "I already have two squads of Dark Angel Knights."

It's officially time to start cannibalising the minis for other games. I won't need to get another Blood Bowl team for another eighty years. :D

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There's an article on Escapist about how messed up the rules are for the new Warhamster.

http://www.escapistmagazine.com/articles/view/video-games/features/galleryoftheday/14266-New-Warhammer-Fantasy-Most-Absurd-Ridiculous-Crazy-Rules#contentSlider

And yes, it does look like they're trying to shoe horn in Space Marines

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Awards

Wait... what? Is this for real?

 

'Pride of the Reiksguard: Helborg's
skill is as legendary as his moustache is
magnificent. You can re-roll any failed hit
rolls when attacking with the Runefang
so long as you have a bigger and more
impressive moustache than your opponent.'

 

I haven't followed the rules for many years but I'm fairly sure this is not the same game...

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I don't really mind age of sigmar in all honesty. A four page rulebook and 'warscrolls' for units that are all free and makes for a zero barrier entry. The biggest thing that just makes me hate it is that this it for warhammer fantasy. There won't be a new edition or maintenance of the current one.

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Zero barrier entry due to it being utter dross.

I have played WFB since 82/83...i am not one of those peeps who is resistant to change. But this smacks of GW trying force players into having fun! Even my 16 yo son who has played for 10 years is suggesting that we stick to the last sensible rulebook.

40k players shouldnt be allowed to design WFB.

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Incidentally, for anyone not aware of it, you may want to Google "Oldhammer"

Sadly finding gamers for a unsupported edition will only get increasingly difficult leaving many Warhammer Fantasy players a difficult choice, which is basically: Quit and sell up (though prices are going to plummet for 2nd hand fantasy minis because no ones going to want them!), except a vastly inferior IMO alternative made by a different company (such as Kings of War or God of battles) now there are some systems in development that show some promise but they are miles from being a worthy successor (Shield Wolfs War is coming - though they are Greek and in very stressful times right now & Warthrone - which does look good though its not Warhammer :p) or attempt to find gamers for older editions of Warhammer from a ever decreasing pool of gamers that will never gain fresh blood or revitalising updates and new miniatures/units.

 

Its bleak, honestly I'm pissed even though I've not played for a few years due to my mini's being in storage and my hatred of the 8th edition movement changes. Currently for those like myself not wanting to sell up there armies (that I've spent 24 years collecting) then a previous edition is the way forwards though if I was going to look at that then I'd rather rework a edition that takes Elements from multiple editions and work it into a super version, but while I know exactly what I'd do to create the 'perfect' edition finding a groups worth of players that all agree on the same alterations is going to be far easier said than done and thus lays a huge amount of the issue with Old Hammer variants because even without any edits (which means a minimum of missing unit types you may already have mini's for unless playing 8th edition which is the edition responsible for driving away half the long term players anyway) is finding enough people to play the edition you want too..

 

I've not been commenting that much on the threads like this one popping up because while I'm actually pretty amused by the whole situation I feel deep down a large amount of that amusement is based around my not wanting to admit how angry I really am because along with those 24 years of investment comes the investment in £££ which I've long refused to actually figure out, though its enough that combined with my RPG books requires specific itemisation on my contents insurance. Anyway I'm trying not too concern myself with it overly as I'm not active in table top gaming at the moment (though I will be in a position to be again this year) so its not an immediate concern. But I am sure once I stop laughing, I'm going to be seriously fucked off about this whole situation.

 

However on the sides of laughing this cracked me up as posted by Waldorf over at UKBBL, its a GW shareholder telling us why Gw have done this...

 

http://captiongenerator.com/48861/Age-of-Sigmar-interview

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  • 2 weeks later...

Accept a vastly inferior IMO alternative made by a different company (such as Kings of War or God of battles) now there are some systems in development that show some promise but they are miles from being a worthy successor

edits (which means a minimum of missing unit types you may already have mini's for unless playing 8th edition which is the edition responsible for driving away half the long term players anyway) is finding enough people to play the edition you want too..]

I thought 8th drove more people away with the increased cost than rules?

And I think god of battles is a fine alternative for warhammer 3rd edition :) KoW though just feels pointless using models as opposed to big rectangles of card.

Yes tricky position, at least epic when it finally died left a well received rule set behind.

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40k players shouldnt be allowed to design WFB.

 

This.

 

I stopped giving them money years ago. Constant reiterations and rule-changes, the white metal fiasco, outlawing old minis, production-line churning out stuff like gorkamorka...

 

WH seemed like the one thing that still had a bit of class. And a beard. :D

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So I finally had a chance to play with the age of sigmar rule set. I brought out my ancient goblin army, an army that was collected and passed down for the past 30 years and my friend busted out his old high elves. My general opinion on the game can be summarized with 'meh'. It was ok, the units and 'Warscrolls' had some cool interaction involved with buffing and synergy. I would normally run an army of 300 goblins in the old edition but due to the 'sudden death' missions I only fielded about 60.

 

The sudden death rule is that if there is a large enough difference in model count between the two armies, the person with the smaller army can choose one of the sudden death mission for a win condition. Otherwise its a fight to the last man. If I had fielded more goblins he could've chosen assassination and used his powerful high elf wizard to pick out my rather squishy big boss.

 

In the end, about 60 goblins clashed with about 50 high elves in a massive brawl in the middle of the table. There was no tactical retreats, threatening flanks, scary challenges, vital calvary charges or even any point in keeping units back. Ranged units can still shoot even in melee so there was no point holding them back. Despite the elves being better at everything (better to hit table, better to wound table, better magic control, better movement, etc) my goblins did a lot better than I expected. However, it was just boiling down to who could cause more wounds faster.

 

The tide of battle shifted heavily in his favour when the elves received a double turn. You see, at the start of each round you roll off to see who goes first. This can lead to one player getting two turns in a row and combat resolves around 'active player pick a unit, roll dice. Other player pick a unit, roll dice.' With the double turn the high elves managed to drop my unit sizes below 20 (a lot of goblin bonuses occur if your unit is 20+ strong) and I proceeded to melt.

 

After four turns of grinding harder than a freshman at a nightclub, the goblins were all dead. High elf victory. It was kind of fun, but not something I would return to unless someone asks me to play. I certainly will not be spending money to fine tune my lists for this new system and I won't be buying the new models.

 

As a last note, I found the lore of the game to be incredibly stupid.

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