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Leaked info on the new Blood Bowl?


Smiling Tom

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But passing ads another 2+ roll plus a much worse failure state so it’s a huge difference 

with fumbleroski it’s pick up and a catch roll

With pass its pass roll and 2 catch rolls with the risk of an inaccurate pass taking the ball out of your tackle zone.

 

but yeah didn’t see fumbleroski being a pass skill that is just gonna make it as irrelevant as all the other passing skills. 
 

 

Regarding injury’s I’m all for it and I think the option to sit out seasons is good and might get having a bench to be a good thing but I also think it’s to little would like to see much higher player attrition, hopefully there is a really hard aging rule that is not optional and cyanide hardcodes it into the game also :o

 

 

 

 

Edited by BallztotheWalla
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Other little difference I found:

Prehensile Tail now works not only when player is Dodging out but also vs those Leaping guys.

 

Very Long Legs - now it gives you +2 to interfere with pass rolls (so either Intercept or Deflect) and I see this is where people get information that you can jump over prone/stunned players.

Of course still it gives you higher chance of Leap and nullifies Safe Throw (in new Cloud Buster) skill.

Leader - now works only if player with skill is on Pitch.

Hail Mary Pass - can't be used in blizzard.


Dauntless - now before each Block you made you make separate Dauntless roll - Like with Frenzy when you block twice.

 

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1 hour ago, Gobas said:

Also I counted chances of Old and New Casualty table:

I did that back on page 1 :D

 

More than quadruple the number of niggles, and every niggle increases chance to die on next cas roll by 6.25%. Less chance to die the first time a player gets hurt, but over the long term there will be big increase in attrition for all teams. Decay for everyone!

I think it will hurt agility teams more in the short term because of missed games, but teams with slow developing 0-2 positionals more in the long term because of how long it takes for them to get good. 

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10 minutes ago, Rymdkejsaren said:

Do we know anything about apos? Maybe they're better at their job too?

 

lol

Well, technically they're worse, cos the Badly Hurt % is lower, but I'm not sure how you can get lower than the 0% chance that already applies to the apo roll. 

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17 minutes ago, Suido said:

I did that back on page 1 :D

 

More than quadruple the number of niggles, and every niggle increases chance to die on next cas roll by 6.25%. Less chance to die the first time a player gets hurt, but over the long term there will be big increase in attrition for all teams. Decay for everyone!

I think it will hurt agility teams more in the short term because of missed games, but teams with slow developing 0-2 positionals more in the long term because of how long it takes for them to get good. 

 

Heard you can sit a player out though and they recover for the season. If that is implemented in BB3, it would basically mean no more dead players (outside of rolling a proper DEAD result) for anyone in the lower tiers of the OCC. Heck, even in tier 1/championship you might keep the player and lose a positional for a season if you are certain of your tier for next season.

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I'd probably prefer to not have that. Increased attrition through injuries is better than any ageing mechanic I've seen. I would hope that it only applies to stat busts, not niggles, so the niggles keep stacking up and death becomes inevitable.

 

However, it's still supports the idea that it hurts the teams with slow developing 0-1 or 0-2 positionals most.

 

Agility teams can bench a catcher or thrower with minimal fuss. Orcs, chaos, nurgle could usually bench a good St4 piece because they'd have sufficient other St4 to play their typical game. Necros and underworld would be reluctant to bench any of their positionals for more than a couple of games.

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Yeah like the picture says this smells like that they are just delaying the new rosters on said teams until the release of those teams. All of the teams left out have yet to receive a new box. So I would guess that in about a year or little over we'll have those teams as well. Not optimal but not too awful either. (tho this likely means I don't get to play Khemri nor Necro in the launch of BB3 :( )

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2 hours ago, EvilSmoothie said:

Don't these work just the same now too?

My bad, looks like Leader is the same

I am not sure about Dauntless. Its written differently (longer text than before) but its bad quality image so I am not 100% sure.

 

2 hours ago, Suido said:

I did that back on page 1 :D

 

More than quadruple the number of niggles, and every niggle increases chance to die on next cas roll by 6.25%. Less chance to die the first time a player gets hurt, but over the long term there will be big increase in attrition for all teams. Decay for everyone!

I think it will hurt agility teams more in the short term because of missed games, but teams with slow developing 0-2 positionals more in the long term because of how long it takes for them to get good. 

 

My bad again, I missed that you already done it. I was so proud of myself.

I think it will hurt Agility teams more. They much often roll Injury (and then Casualty rolls) than Bash teams. Niggle does not increase chance to get Casualty like before. And Bash teams are getting less injuries than Agile ones. So as Bash you will less likely be affected by Niggle injury, but yes if you actually suffer injury you got bigger chance to get Niggle and then bigger chance to die.

My poor Tomb Guardians.

BDW I think this is indirect buff to Regeneration.
You got one Apo only and now you will need it more. Regeneration have the same effect as before (I assume) so its now more valuable.

 

1 hour ago, EvilSmoothie said:

Yeah like the picture says this smells like that they are just delaying the new rosters on said teams until the release of those teams. All of the teams left out have yet to receive a new box. So I would guess that in about a year or little over we'll have those teams as well. Not optimal but not too awful either. (tho this likely means I don't get to play Khemri nor Necro in the launch of BB3 :( )

 

Looking at table of contents and on what pages are the team rosters that we know and what teams we had in last rules this is my guess:

What is on Page.......Page number
Team Tiers............107
Some Teams............108-113
Goblin................114
Halfling..............115
Some Teams............116-123
Shambling Undead......124
Skaven................125
Some Teams............126-128
Star players..........129

So looking that each team get his own page this looks like we will have 21 teams in book if we assume Team Tiers will take 1 page. If this take 2 then we have round number of 20 teams.

Right now its 28 if we count stuff like Slaan, Savage Orks and Skaven Pestilence team. (I look at 2016 book).

Without those new new teams its still 21 teams but we know Human Nobility will be in book as they are poster boys and you get minis for them. So adding them to total 22 teams it looks like two of those are cut off??
I am counting:
Amazons, Chaos Chosen, Chaos Dwarfs, Dark Elves, Dwarf, Pro Elves, Goblin, Halfling, High Elves, Humans, Human Nobility, Khemri, Lizards, Necromantic, Norse, Nurgle, Ogre, Orc, Undead, Skaven, Vampire, Wood Elves, Underworld.


And I cut from 2016 book:

Bretonia (I doubt they will show when we get Human Nobles), Dwarf, Slayers, Khorne, Savage Orks, Skaven Pesitent, Chaos Renegades, Slann, Old World Alliance.


Those bold already have miniatures so I doubt they will cut them (weirdly Old World Alliance [OWA] have miniatures but don't have team roster in 2016 book .
This are teams that don't have miniatures: Amazons, Chaos Dwarfs, High Elves (screw those guys ;) ), Human Nobility (but we know they will have miniatures), Khemri (nooooo), Necromantic, Norse, Vampire.
If we just cut two of those teams we got number of teams we might expect in book.

 

41 minutes ago, Ratamo said:

No slan nor kislevs.

 

I dont wanna leap in conclusions, but doesnt look nice.

 

Yes I agree that Slann are probably cut, and I admit I prefer them as Kislev much more than Second-Lizards-but-weird-ones. But I love Kislev in Warhammer lore so I am biased.


About Team Tiers -

This have separate own page (pages?) and I wonder what that means. If you play team with lower tier (like Tier 3 Goblins) you get something?

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2 hours ago, Ynwe said:

 

Heard you can sit a player out though and they recover for the season. If that is implemented in BB3, it would basically mean no more dead players (outside of rolling a proper DEAD result) for anyone in the lower tiers of the OCC. Heck, even in tier 1/championship you might keep the player and lose a positional for a season if you are certain of your tier for next season.


In lower tiers I would keep player and let him sit whole season only if he is totally awesome and somehow I can endure rest of season without him.

This does not look like easy decision as you might think.

If you have star player and he sits the entire season to heal that Niggle you have much higher chance to lose other matches and/or got injury on other players.

Remember that to heal injury (as far I know):

- player sit out rest of the season - if he goes to rehab on MD2 or MD3 this means something like 6 matches without him. Its eternity. Yes, if he got injury on MD8 then decision is much more simple.

- he/she does not count to your TV but still counts to your max allowance of players. - and playing half of season with one Berserker as Norse or one Tomb Guardian less or one Wardancer is bad.

 

I love that there will be option (I can't find this in leaks, only heard about this in video - but I can't read in German or French so this might be in that part of leaks that are in this demon languages).
But this is not ultimate solution - also this is counterargument for those who are afraid they will lose their Outstanding Level 20 Black Ork - he always can go to Dr. Ripper Rehab for couple of matches. ;)

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1 hour ago, Gobas said:

What is on Page.......Page number
Team Tiers............107
Some Teams............108-113
Goblin................114
Halfling..............115
Some Teams............116-123
Shambling Undead......124
Skaven................125
Some Teams............126-128
Star players..........129

So looking that each team get his own page this looks like we will have 21 teams in book if we assume Team Tiers will take 1 page. If this take 2 then we have round number of 20 teams.

Right now its 28 if we count stuff like Slaan, Savage Orks and Skaven Pestilence team. (I look at 2016 book).

Without those new new teams its still 21 teams but we know Human Nobility will be in book as they are poster boys and you get minis for them. So adding them to total 22 teams it looks like two of those are cut off??
I am counting:
Amazons, Chaos Chosen, Chaos Dwarfs, Dark Elves, Dwarf, Pro Elves, Goblin, Halfling, High Elves, Humans, Human Nobility, Khemri, Lizards, Necromantic, Norse, Nurgle, Ogre, Orc, Undead, Skaven, Vampire, Wood Elves, Underworld.


And I cut from 2016 book:

Bretonia (I doubt they will show when we get Human Nobles), Dwarf, Slayers, Khorne, Savage Orks, Skaven Pesitent, Chaos Renegades, Slann, Old World Alliance.


Those bold already have miniatures so I doubt they will cut them (weirdly Old World Alliance [OWA] have miniatures but don't have team roster in 2016 book .
This are teams that don't have miniatures: Amazons, Chaos Dwarfs, High Elves (screw those guys ;) ), Human Nobility (but we know they will have miniatures), Khemri (nooooo), Necromantic, Norse, Vampire.
If we just cut two of those teams we got number of teams we might expect in book.

 

 

Yes I agree that Slann are probably cut, and I admit I prefer them as Kislev much more than Second-Lizards-but-weird-ones. But I love Kislev in Warhammer lore so I am biased.


About Team Tiers -

This have separate own page (pages?) and I wonder what that means. If you play team with lower tier (like Tier 3 Goblins) you get something?

 

You missed Snotlings who have a scheduled mini release at some point this year, they were leaked a while ago so that's another team struck off the list... I wonder how many teams BB3 will release with any way, my guess is just 8 so these arguments are likely moot if the teams will see eventual mini releases though that's a big assumption..

 

I've seen mutliple new gangs in Necromunda and 3 versions of the house lists and still haven't got my favoured outlander gangs years down the line, apparently they are coming but at least another 18 months of the schedule is re-released house gangs.. The specialist games department simply don't have the production time at the factory to have a bigger release schedule than that.

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The passing skill will have a huge impact on Rats, and maybe elves.  I mean yes passing the ball may be easier from the one thrower, but those teams don't have a lot of trouble scoring on their offense anyway.  The big difference is you can't now have a wrestle/dauntless gutter to pop the ball out, then have another gutter grab it and throw it to a remaining gutter to score or run out of the way.  Their main style of defense just won't work near as well.  It's not like rats can just stand in columns and slow down bash teams, they fly off the pitch when you try that. 

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20 minutes ago, Javelin said:

The passing skill will have a huge impact on Rats, and maybe elves.  I mean yes passing the ball may be easier from the one thrower, but those teams don't have a lot of trouble scoring on their offense anyway.  The big difference is you can't now have a wrestle/dauntless gutter to pop the ball out, then have another gutter grab it and throw it to a remaining gutter to score or run out of the way.  Their main style of defense just won't work near as well.  It's not like rats can just stand in columns and slow down bash teams, they fly off the pitch when you try that. 

I'm not sure you'll just have a more important roll for Throwers who are Mv7 and instead of quick passes can safely do a short pass to make the distance.

 

I am very must for better defined player roles but, my concern is what the elf profiles going to look like and how dominant they are going to be in competitive long term play...

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6 minutes ago, crimsonsun said:

I'm not sure you'll just have a more important roll for Throwers who are Mv7 and instead of quick passes can safely do a short pass to make the distance.

 

I am very must for better defined player roles but, my concern is what the elf profiles going to look like and how dominant they are going to be in competitive long term play...

but the thrower cant pick up the ball and dodge away so its gonna really suck for them, when popping the ball every die matters since its a long sequence of rolls to often decide a match so just changing the 1d's required to something from a 3+ 3+ 2+ 2+ 2+ to a 3+ 4+ 3+ 2+ 2+ is huge 

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Well at least we know there's a team on page 108 and Amazons aren't in the game...

 

Anyone know what Brawler does? Black Orcs seem like a bargin... two skills at 5k unless one is a neg trait, which it could be. Like 90k for a Black Orc with Grab is a good sodding deal.

 

Goblins with Thick Skull, okay...

 

So with this many leaks this has got to be getting released soon, you don't normally get leaks like this until a few weeks maybe a month before release.

Edited by crimsonsun
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