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Leaked info on the new Blood Bowl?


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28 minutes ago, BallztotheWalla said:

100% that po is not gonna be in the new rule set at all

 

@Gobas tv+ is the match making mechanism that adds your win/loss ratio to your tv up til a 500 tv difference 

 

4 min turns us just makes the game take way longer than it should and is mostly used to grief players with.

 

stalling will punish the strength  teams way harder than the ag ones since they are the ones who absolutely need to stall to compete.

 

im sure it’s gonna be a terrible rule that does the opposite of what is supposed to like making forward progression on the field something you are punished for.

 

the same way that fumblerooskie invalidates all the new emphasis on passing since why would you when it’s better to place the ball on the ground 

 

I don't know from where you got info that Piling On will not be in rules?

 

About Match Making - I don't care at all what they do with Match Making rules.

 

About 4 minutes - some players or teams require quite a lot of rolling. I am ok with 4 minutes per turn. Blood bowl is game I play to relax and to have fun with friends, we do not rush anywhere. And 4 minutes is not that long.

 

If stalling rule will look like someone posted - only when you are within one full move with no rolls  then Bash teams are so slow that this will not occur so often or they will stay a little big further away.

I think your complaining and seeing everything in grim colors is little bit to rushed.

 

BDW here are leaks if someone like to see:
https://photos.google.com/share/AF1QipNqNYqtKZQp9XTPw-pvLdxOol-8J_wx_mPC7RW-ap9dQTW_r8fm8xDXsGOI9XvRjw?key=LXNpLUx3djhiM1czTUZuTjYwUnA5LVR6Z2VORnpB

 

Some images are in bad quality on in German.

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As someone who has spent a fair bit of time coaching vampires, I wouldn’t want the 4-minute time limit changed. While I can play most of my turns in around 1 minute, that changes when you have to completely rethink your turn on the fly, perhaps even more than once.

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I've just read the new passing skills and there's some fun stuff, being able to lose the ball without causing a turn over is a huge change and I can see use from both the fumble skill and the running pass skill... I just hope non mutation bash/control teams are still a valid play style...

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4 minutes ago, crimsonsun said:

I've just read the new passing skills and there's some fun stuff, being able to lose the ball without causing a turn over is a huge change and I can see use from both the fumble skill and the running pass skill... I just hope non mutation bash/control teams are still a valid play style...


 

Don’t forget that Passing and Agility are now different stats, so your beloved Throw-Ras might suddenly be able to throw!

 

Catching is another matter.

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1 minute ago, Doomy77 said:


 

Don’t forget that Passing and Agility are now different stats, so your beloved Throw-Ras might suddenly be able to throw!

 

Catching is another matter.

Yeah though I'm kinda hopeful we might see some roster alterations... that could be wishful thinking however.

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1 hour ago, BallztotheWalla said:

stalling will punish the strength  teams way harder than the ag ones since they are the ones who absolutely need to stall to compete.

 

im sure it’s gonna be a terrible rule that does the opposite of what is supposed to like making forward progression on the field something you are punished for.

 

Not if you look at how it is worded. It stops teams getting into scoring range and then just screening and sitting by the endzone. Agile teams do this far more often than bash teams who normally stall by moving forward slowly and getting into range during the last turn.

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13 minutes ago, crimsonsun said:

Yeah though I'm kinda hopeful we might see some roster alterations... that could be wishful thinking however.


 

Even so, I think being able to somewhat safely punt the ball back into the opponent’s half would be useful.

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16 minutes ago, danton said:

 

Not if you look at how it is worded. It stops teams getting into scoring range and then just screening and sitting by the endzone. Agile teams do this far more often than bash teams who normally stall by moving forward slowly and getting into range during the last turn.

As a bash team you are so often in range way before turn 8 and now you can’t do that, or set up next to the end zone it’s more or less the entire tactical layer of bb that is being messed with

 

say I carry on a wolf and the elf coach give me clear line down the side I can’t move within 8 squares of the end zone before turn 7 and then he swoops ind and screens on his turn leaving me fucked and the game is lost

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18 minutes ago, BallztotheWalla said:

As a bash team you are so often in range way before turn 8 and now you can’t do that, or set up next to the end zone it’s more or less the entire tactical layer of bb that is being messed with

 

say I carry on a wolf and the elf coach give me clear line down the side I can’t move within 8 squares of the end zone before turn 7 and then he swoops ind and screens on his turn leaving me fucked and the game is lost

 I'm going to need to read and see this ruling myself to make a judgement but it does worry me as well, I often stall near the endzone, I'm not sure who these players are that don't but it means you can't be screened off and is vastly more effective than screening mid pitch, I simply don't agree with the assemement it effects Elves more than bash...

 

From what I've seen I'll be dusting off my Dark Elves cause the changes seem perfect for Dark Elves above everyone else, short passing fast moving agile running game, that's less risking in terms of long term damage sounds like Dark Elf glory for me.. I'm just hoping I'm wrong and there's more here to benefit bash that we are missing...

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I believe the new stalling Rule favor the less good player, the one who usually rushes its scores because he has a hard time to stall or even do not understand well enough  the game.

 

About evrything I have read so far, that is the change that concern me as it really artificially impact the core mechanic of the game and forbid what is a sometimes risky but often very good or best strategy.

 

I hope it will be optionnal and ...if introduced in BB3 that it will be coded well....

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I think stalling creates more boring matches. The 1-0 grinds, or 2-1 grinds.

Non stalling rule gives you more fun matches. More kick offs, more plays, more fun.

 

The anti stalling rules are in many (if not all?) real life sports. Including football, American football, basketball and probably many more.

I am looking at fun and show factors.

Standing 6 turns one space from touchdown line and pounding other team is not fun at all for receiving side.

Both bash and Agile teams stall. I am totally ok with rule that makes all coaches do this less.

Also we don't know how this punishment might look like. It might be something like foul. It have its risk and have its reward. This would create even more complexity for coaches.
Do I stall and risk or do I score and I am good enough to endure rest of half/drive/game.

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2 minutes ago, Gobas said:

I think stalling creates more boring matches. The 1-0 grinds, or 2-1 grinds.

Non stalling rule gives you more fun matches. More kick offs, more plays, more fun.

 

The anti stalling rules are in many (if not all?) real life sports. Including football, American football, basketball and probably many more.

I am looking at fun and show factors.

Standing 6 turns one space from touchdown line and pounding other team is not fun at all for receiving side.

Both bash and Agile teams stall. I am totally ok with rule that makes all coaches do this less.

Also we don't know how this punishment might look like. It might be something like foul. It have its risk and have its reward. This would create even more complexity for coaches.
Do I stall and risk or do I score and I am good enough to endure rest of half/drive/game.

Trying to beat Elves/Skaven at what they are good at IE passing, dodging, running and scoring on there own terms isn't fun when you are playing undead/dwarfs/orcs the stall exists because it is ESSENTIAL to those teams to being competitive. If you take stalling away and don't find a new way of making these teams effective you have just reduced the pool of teams to play competitively with.

 

I like playing bloodbowl as you do as much for the fun factor but when you play with this mentality and someone else is playing compeitively and that costs you the game directly as a result its becomes less fun. When the rules take away or punish you for being compeitive then those teams lose there appeal.

 

Right now as it stands I've seen nothing that makes Orcs/Dwarfs/Norse/Humans/Undead/Khemri/Necromantic/Amazons etc etc more effective as the changes we've seen are all more benefitcial to Elves, Skaven or Agility based teams and seem to make causes long terms injuries more difficult and less permanent.

 

I realise we need to see the team rosters and the rest of the rules/skills to actually make an assessment but making a ton of teams effectively redundent in a competitive environment, which is what a league is then its not fun its just annoying. Lets hope this guess is off base and there's things that keep those teams equally relevant or we will only see Elf / Skaven teams winning leagues in the future.

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But you still can stall, just not one space from Touchdown line. Its not like its forbidden.

I think this is made because of other changes - claw is weakened but also passing is weakened.

You now can't just use your 4 Gutter Runners to do superb passing game. You will probably have to use Thrower.

Also Accuracy skill is now not generally good. You have two skills so you have to decide if you thrower will be really good at short or long passes (or take two skills but this requires well two skills instead of one).

Also blocking pass will be easier - kick off return and pass block are now one skill - that means you can face much more frequent pass block chances than before.

Also new safe throw skill (Cloud Buster) allows you force re-roll on interception only Long and Long Bomb passes not short ones.

Yes we need to see how Passing stat will look on elven teams but I doubt all players will be supperb. I think some positionals and linos will be worse than Thrower just like in rest of teams.

Also there will be new Intercept action - you can Intercept (i think try to catch) or deflect (I think scatter) the throw. We don't know how this will look like but I imagine one will be easier than other.

All this creates harder game for Agile team. Typical elf play with long passes will be harder also you will have much harder time to create thrower that is good at both short and long passes.

 

So if we create harder times for Agile teams to do their things its understandable to town down the Bash Play (and yes, hybrid teams are probably double screwed).

I am the guy who loves to complain don't worry.  But I will not start complain before I know whole picture.

I know many players complained that "new" editions actually didn't bring many changes and we all know that Blood Bowl have many things that can be fixed/ polished.

I am glad that finally they change this quite old game. And I am glad that they change more than one skill and +AV here and there.

If new rules will suck more than Vampire team suck on pitch no one forces us to play this game both Table Top and PC.

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55 minutes ago, Gobas said:

I think stalling creates more boring matches. The 1-0 grinds, or 2-1 grinds.

Non stalling rule gives you more fun matches. More kick offs, more plays, more fun.

 

The anti stalling rules are in many (if not all?) real life sports. Including football, American football, basketball and probably many more.

I am looking at fun and show factors.

Standing 6 turns one space from touchdown line and pounding other team is not fun at all for receiving side.

Both bash and Agile teams stall. I am totally ok with rule that makes all coaches do this less.

Also we don't know how this punishment might look like. It might be something like foul. It have its risk and have its reward. This would create even more complexity for coaches.
Do I stall and risk or do I score and I am good enough to endure rest of half/drive/game.

 

Anti Stalling Rules in American Football ?!

 

Not sure about that. I believe it is the real life game that allow you to stall when you need it....   But I am not sure it is a debate to have here :-)

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1 hour ago, Gobas said:

But you still can stall, just not one space from Touchdown line. Its not like its forbidden.

I think this is made because of other changes - claw is weakened but also passing is weakened.

You now can't just use your 4 Gutter Runners to do superb passing game. You will probably have to use Thrower.

Also Accuracy skill is now not generally good. You have two skills so you have to decide if you thrower will be really good at short or long passes (or take two skills but this requires well two skills instead of one).

Also blocking pass will be easier - kick off return and pass block are now one skill - that means you can face much more frequent pass block chances than before.

Also new safe throw skill (Cloud Buster) allows you force re-roll on interception only Long and Long Bomb passes not short ones.

Yes we need to see how Passing stat will look on elven teams but I doubt all players will be supperb. I think some positionals and linos will be worse than Thrower just like in rest of teams.

Also there will be new Intercept action - you can Intercept (i think try to catch) or deflect (I think scatter) the throw. We don't know how this will look like but I imagine one will be easier than other.

All this creates harder game for Agile team. Typical elf play with long passes will be harder also you will have much harder time to create thrower that is good at both short and long passes.

 

So if we create harder times for Agile teams to do their things its understandable to town down the Bash Play (and yes, hybrid teams are probably double screwed).

I am the guy who loves to complain don't worry.  But I will not start complain before I know whole picture.

I know many players complained that "new" editions actually didn't bring many changes and we all know that Blood Bowl have many things that can be fixed/ polished.

I am glad that finally they change this quite old game. And I am glad that they change more than one skill and +AV here and there.

If new rules will suck more than Vampire team suck on pitch no one forces us to play this game both Table Top and PC.

So while passing seems to be more specalised to specific player types a Skaven Thrower now has better odds of making a pass than it does current;y. Then there's additional options in passing skills I'd say from what we currently know the passing game not only has more options but is more reliable for those specialists, there does seem to be a difference in specing towards a running passer and a long distance passing specialist, with far more defined roles and additional choices which will make a Dark Elf Runner vastly different to a skilled up High Elf Thrower and this as far as I'm concerned is all good. I like more options and I like the new ideas I just don't want it to come at a increased cost of the other aspect of the game I love which is pitch control and killing. Everything I've seen up to this point is of benefit to agility teams, from being able to jump over prone players, to improved passing options, tonned down claw, tonned down injuries, ability to side line someone, this is all good stuff for Agility teams really good.

 

Anyway you are right, I keep saying we don't know the whole picture and until we do its pointless making a final judgement, even then I'll give the rules a spin a few times before spitting out my dummy in rage.

 

I also agree now that I've thought about it since yesterday when I first heard there was big changes, its growing on me, BB has become stale for me, I know every skill, every roster back to front, I know pretty much all the star players off by heart I could do with some changes, I hope they do things with the rosters to keep teams I love competitive I really do, I'm wishfully thinking about Khemri who would need some big roster changes to remain competitive with what we know and if they come I'm hyped. Lots of changes with some minor/major roster overhauls look great.

 

Chaos Dwarfs with the ability to take Iron Skin on a second double is horrible btw... Just saying.

 

Regardless Gobbas I hope your doing well, not chatted in ages or played anything together in equally as long, always a good time when we clash regardless of the game being played. :D

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1 minute ago, Javelin said:

Normally using all my downed players as roadblocks is my best defense.  I have no idea what to do if opposing players can just jump over them!

I know its going to cost me games.... I won't see it and that will suck, also I don't see Khemri being able to take advantage of it so its just a giant penalty for that roster if it stays the same.

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Changes to passing won’t mean dick to elves, since the only passing you do is vanity passing.

 

and in the new rule set you never have to pass either, the fumbleroski moves 7-9 squares (depending on team) puts the ball down and next in take over moves 7-9 squares and hands it of for another 7-9 squares 

that is the length of the pitch with 2 2+ 
 

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14 hours ago, Smiling Tom said:

You will always be able to get the pdf version of the rules, those never run "out of print". 

Just on this, GW don't sell a PDF as such. I bought the digital rules for BB2016 to have on my tablet along with the physical copy. For the file type they use, I found the formatting to be so bad it was useless. It apparently is formatted for their "recommended" e-reader program, which I will not use. So, the official digital release still being available after the print copy is gone in 5 minutes I would not see as a positive.

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4 hours ago, BallztotheWalla said:

Changes to passing won’t mean dick to elves, since the only passing you do is vanity passing.

 

and in the new rule set you never have to pass either, the fumbleroski moves 7-9 squares (depending on team) puts the ball down and next in take over moves 7-9 squares and hands it of for another 7-9 squares 

that is the length of the pitch with 2 2+ 
 

 

You're exaggerating somewhat.

One - fumbleroski is passing skill so usually only Thrower will have it, other players require Double or can't have it at all - also its skill that probably no player will start with (I might be wrong here)

Two - There are no Throwers (right now) who move faster than 7 and most of them have move 6 (I also count players like Runners from Dark Elves as they have access to Passing skills and I assume they will probably still have this)

Three - you need to move out of square you drop the ball in, so you "lose" one movement to move out of way of player who then need to pick up

 

I am not saying Fumbleroski is not cool and probably strong skill.
I am saying that without couple of skills, and +MV rolls you will not move whole pitch with two 2+ rolls.

The most possible team to do such things will be Wood Elves with their super fast Catchers.

But they can do such things anyway now (move, hand off, pass) without any skills.

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BDW I wonder if Catching ball will be test on Passing stat or Agility Stat?

This would change many things - I would assume this will be Agility roll because Halfling Catchers have worse PA (5+) than Halfling Heftys (3+). I assume that Hefys are here the Throwers (they also have access to Passing skills) and Catchers are well Catchers.

Also I counted chances of Old and New Casualty table:

Old chance	
50,00%	Badly Hurt
16,67%	MNG
4,17%	Niggle
12,50%	Minus stat
16,67%	DEAD

New chance	
37,50%	Badly Hurt
18,75%	MNG
18,75%	Niggle
12,50%	Minus stat
12,50%	DEAD

Interesting.

There is higher chance now to receive injury more serious than just Badly Hurt.

Slightly less chance to die right away but much bigger chance to earn those Niggling Injuries who are now less severe (do not add +1 to injury roll - this is big one) but if you get injury still one or two Niggling Injuries are death sentence.

Also higher MNG and Niggle gives higher chance you will not have that player available in next match and this hits more Agile teams than Bash ones.
Bash have less chance to get injury anyway.

This means more often Agile team will play with not full bench (or with Mercenaries actually).

 

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