Rymdkejsaren 2,038 Posted December 10, 2020 Share Posted December 10, 2020 So I'm going to be playing in the Priest of Nuffle invitational. I don't want people to build my team for me, but since I rolled a chorf star (Hrumphahrump the Unstoppable), I'll be playing chorfs. Not my forte. I get 1140 TV with six basic skills. There are some other rules but that's the basic thing. I'm thinking sure hands on a hobgoblin, three guard on blockers, and block or perhaps one wrestle on the two bull centaurs. Currently, that's what I have, plus an apo and a spare hobgoblin (for 13 players total), bought using extra inducement cash. Any thoughts on that? Anything obvious I'm missing (skillwise)? I have 3 rerolls despite them being quite expensive as I want to play it quite safe. 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Ratamo 497 Posted December 10, 2020 Share Posted December 10, 2020 1 RR and Minitaur for ultimate mayhem. You dont have MB. You need that. With 0 Chorf knowledge im your guy! 1 Quote Link to post Share on other sites Awards 2
Rymdkejsaren 2,038 Posted December 10, 2020 Author Share Posted December 10, 2020 6 minutes ago, Ratamo said: 1 RR and Minitaur for ultimate mayhem. You dont have MB. You need that. With 0 Chorf knowledge im your guy! I'm still tempted by this, even though I know it's, shall we say, suboptimal? 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Tys123 563 Posted December 10, 2020 Share Posted December 10, 2020 You need more removal so DP hob rather than SH. Block on both bulls. 0 Quote Link to post Share on other sites Awards 11 2 3 3
Rymdkejsaren 2,038 Posted December 10, 2020 Author Share Posted December 10, 2020 26 minutes ago, Tys123 said: You need more removal so DP hob rather than SH. Block on both bulls. With the 3 RRs, I suppose that's defendable. I could also give one bull block and MB (ok by the rules), though that's a third of my skills on one player, which is risky. 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Rymdkejsaren 2,038 Posted December 10, 2020 Author Share Posted December 10, 2020 Oh man, someone needs to stop me. 1 RR 2 fan factor 1 Apo 1 Minotaur with claw 2 Bull centaurs with block 6 Blockers 2 Hobgoblins with dirty player 2 Hobgoblins Hthark the Unstoppable 1 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Rymdkejsaren 2,038 Posted December 10, 2020 Author Share Posted December 10, 2020 Could also go: 2 RR 2 Fan factor 1 Minotaur with claw 2 Bull centaurs with block 6 Blockers 1 Hobgoblin with dirty player 3 Hobgoblins Hthark the Unstoppable But that means I'm dropping a skill, which doesn't seem brilliant. Neither is a great setup. But CLAW MINO! 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Hobnail 1,254 Posted December 10, 2020 Share Posted December 10, 2020 Claw is a double. I thought u said 6 normal? 0 Quote Link to post Share on other sites Awards 2
Hobnail 1,254 Posted December 10, 2020 Share Posted December 10, 2020 Or can you trade two skills for a double? 0 Quote Link to post Share on other sites Awards 2
Hobnail 1,254 Posted December 10, 2020 Share Posted December 10, 2020 I always run a Minotaur. If I have access to a double, I'd always give him block ahead of claw. And I usually put Sure Hands on a Bull. ST4 being a great defense as a ball carrier. 1 Quote Link to post Share on other sites Awards 2
Rymdkejsaren 2,038 Posted December 10, 2020 Author Share Posted December 10, 2020 Yeah you can trade two normal for a double. Block mino was my first thought, since it's a lot more sensible and makes the mino pick a bit more defendable. And sure hands on a bull centaur isn't a bad idea. Might want block too, though. Still... 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Hobnail 1,254 Posted December 10, 2020 Share Posted December 10, 2020 Also, I'd bin a Hobgoblin and a FF to get an apo. 0 Quote Link to post Share on other sites Awards 2
Hobnail 1,254 Posted December 10, 2020 Share Posted December 10, 2020 (edited) 2 minutes ago, Rymdkejsaren said: Yeah you can trade two normal for a double. Block mino was my first thought, since it's a lot more sensible and makes the mino pick a bit more defendable. And sure hands on a bull centaur isn't a bad idea. Might want block too, though. Still... He won't need block much buried in the middle of the inevitable cage (the bull I mean) Edited December 10, 2020 by Hobnail 0 Quote Link to post Share on other sites Awards 2
Rymdkejsaren 2,038 Posted December 10, 2020 Author Share Posted December 10, 2020 Good thoughts. Will look at two fresh builds, one mino, one without. Thanks! 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Rymdkejsaren 2,038 Posted December 10, 2020 Author Share Posted December 10, 2020 Ok, either the safer route: Quote 3x RR 2x Fan factor 1x Apo 1x Bull centaur + sure hands 1x Bull centaur + block + mighty blow 2x Chaos Dwarf Blocker + guard 4x Chaos Dwarf Blocker 1x Hobgoblin + dirty player 3x Hobgoblin 1x Hthark the Unstoppable (13 players) Or the riskier but more STR route (2RRs, but sacrifices a skill, plus another for double on mino): Quote 2x RR 1x Fan factor 1x Apo 1x Minotaur + block (double) 1x Bull centaur + sure hands 1x Bull centaur + block 1x Chaos Dwarf Blocker + guard 5x Chaos Dwarf Blocker 3x Hobgoblin 1x Hthark the Unstoppable (13 players) The only way to avoid dropping a skill is going 1 RR, which feels too risky. 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
danton 229 Posted December 10, 2020 Share Posted December 10, 2020 What about dropping the Apo and the FF in the second roster? You have 13 players and this is Resurrection format right? Would that let you add another skill? 0 Quote Link to post Share on other sites
Rymdkejsaren 2,038 Posted December 10, 2020 Author Share Posted December 10, 2020 1 minute ago, danton said: What about dropping the Apo and the FF in the second roster? You have 13 players and this is Resurrection format right? Would that let you add another skill? Nope, you get two different cash pools which you don't see in these rosters. But it's not possible without dropping the reroll or a positional. 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Suido 1,266 Posted December 10, 2020 Share Posted December 10, 2020 Consider Break Tackle on the SH bull centaur for mobility. Hthark with ST5/block/juggs, plus 6 chorfs with block/tackle - you have sufficient blocking/blitzing capability. I see block on the other centaurs as less important than making your ball carrier better at scoring. After sorting out the ball carrier, I'd want minimum 2 guard, then MB chorf, DP hobo. I think wrestle would be my 7th choice skill, can't see how it beats the other options. 0 Quote Link to post Share on other sites Awards 4 2 2
Rymdkejsaren 2,038 Posted December 11, 2020 Author Share Posted December 11, 2020 Wrestle is off the table in the latest build. Hthark has break tackle (though he's a loner, so it's a risk). Mb on a chorf instead of the block bull, I'm not sure I'm along for. Seems the bull gives more mobility and is generally safer with str 4. Do you suggest a second skill for ball carrying bull? Like what? I'm not convinced it's worth it as skills are very dear and mostly, the point is he'll stay away from the ruckus. I've got plenty of units that can screen him. Otherwise, my new "safe" build seems to do most of what you say. 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Nateguy75 36 Posted December 11, 2020 Share Posted December 11, 2020 18 hours ago, Rymdkejsaren said: Oh man, someone needs to stop me. 1 RR 2 fan factor 1 Apo 1 Minotaur with claw 2 Bull centaurs with block 6 Blockers 2 Hobgoblins with dirty player 2 Hobgoblins Hthark the Unstoppable Noice! Do it! You know you want to 0 Quote Link to post Share on other sites Awards 2
Rymdkejsaren 2,038 Posted December 11, 2020 Author Share Posted December 11, 2020 While I love the idea, I really can't justify playing with 1 RR. And the 2 RR mino build means I forego a skill, which is too high a cost. So while I dislike it, I'm leaning towards the more sensible build (with perhaps some minor adjustments): Quote 3x RR 2x Fan factor 1x Apo 1x Bull centaur + sure hands 1x Bull centaur + block + mighty blow 2x Chaos Dwarf Blocker + guard 4x Chaos Dwarf Blocker 1x Hobgoblin + dirty player 3x Hobgoblin 1x Hthark the Unstoppable (13 players) 0 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Nateguy75 36 Posted December 11, 2020 Share Posted December 11, 2020 Hmm, far enough. I must say, I do like the bc carrier and gang fouling potential! it’s the whole point of chorfs really. BCs knock em down. DP hobbo makes sure they don’t get back up again 0 Quote Link to post Share on other sites Awards 2
Rymdkejsaren 2,038 Posted December 12, 2020 Author Share Posted December 12, 2020 I've locked in that last one. It will be an interesting tournament. 1 Quote Link to post Share on other sites Awards 2 3 2 3 2 2
Ratamo 497 Posted December 12, 2020 Share Posted December 12, 2020 I took (same tournament, same eace, different star for those who don't know), more straightforward approach. 3 RR 2 Bribes 4x Chaos Dwarf Blockers 2x Chaos Dwarf Blockers + Guard 1x Bull Centaur + Sure Hands 1x Bull Centaur + Mighty Blow 2x Hobgoblin + Dirty Player 2x Hobgoblin Rashnak Backstabber (Loner, Dodge, Sidestep, Sneaky Git, Stab) Total of 13 players. Let's see which will be better! And fun fact that i hava played 0 games with chorfs before this tournament, ever. 1 Quote Link to post Share on other sites Awards 2
Suido 1,266 Posted December 14, 2020 Share Posted December 14, 2020 On 12/11/2020 at 8:07 PM, Rymdkejsaren said: Do you suggest a second skill for ball carrying bull? Like what? First sentence of my post - Break Tackle. Makes your bull so much more reliably mobile and able to score. Invaluable when the going gets tough. I regularly get BT as first skill on a bull to help it develop. Hthark has BT, but he's not carrying the ball for you. He's punching holes with St5 and juggernaut. MB goes on chorf cos it already has block/tackle, maximizing effectiveness. 0 Quote Link to post Share on other sites Awards 4 2 2
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