Javelin Posted April 12, 2022 Share Posted April 12, 2022 https://www.warhammer-community.com/2022/04/12/raid-the-blood-bowl-pitch-with-the-boozy-new-norse-team-rules/ Players Lineman, Block, Thick Skull, Drunkard Berserker, Block, Frenzy, Jump Up Ulfwerener, Frenzy Valkyrie, Pass, Catch, Dauntless, Strip Ball Beer Boar, STR 0!, o Hands, Pick-Me-Up Drunkard is -1 to Rush, but the linemen now have thick skull. Link to comment Share on other sites More sharing options... Awards 2 2 4 3 2
Tys123 Posted April 12, 2022 Share Posted April 12, 2022 So Valkyries basically combine the runner and thrower into 1 player , get strip ball and catch but lose block. Will need to try it to see if the beer boar is worth it. 1 in 3 chance to stand up players within 3 squares will give you more blocks but means you have a player who doesn't do much else. Link to comment Share on other sites More sharing options... Awards 20 7 3 4 2 3
Javelin Posted April 12, 2022 Author Share Posted April 12, 2022 Yeah it could be good on some drives but trying to protect it and your positionals could be difficult. Link to comment Share on other sites More sharing options... Awards 2 2 4 3 2
Rymdkejsaren Posted April 12, 2022 Share Posted April 12, 2022 Beer boar seems pretty useless as I'd rather just have another drunken lino? But valkyries are interesting, if a tad too many roles in one? I assume you only get 2? Link to comment Share on other sites More sharing options... Awards 2 4 2 2 3 2 2
Javelin Posted April 13, 2022 Author Share Posted April 13, 2022 Could make for some tough decisions for your opponent. If they follow up and don't break armor they might just get punched in the face next turn.... Link to comment Share on other sites More sharing options... Awards 2 2 4 3 2
Suido Posted April 13, 2022 Share Posted April 13, 2022 Norse benefit from the new skill system because as many lineman as you want can be guaranteed Guard as their first skill. Assuming the valkyries are expensive, I'd probably ignore them in a TV1000 eternal league build and feed TDs to everyone else first. Zerks to get MB/Tackle asap, Ulfs get Block/Guard, and at least two Linemen get Guard. Then worry about developing a ball carrier. Boars being weaker than flings doesn't make sense to me at all. Actual boars would be St4. Should have called them piglets or something. Link to comment Share on other sites More sharing options... Awards 4 5 2
Rymdkejsaren Posted April 13, 2022 Share Posted April 13, 2022 Oh I'd try to cram all the positionals in early because I love my weird hybrid teams. Minus the boars, they seem more like fluff than actual players you are meant to play with... Link to comment Share on other sites More sharing options... Awards 2 4 2 2 3 2 2
Suido Posted April 13, 2022 Share Posted April 13, 2022 Hmm. I didn't think about the Strip Ball. I'd have one of them on the team as a sacker, not a scorer. Link to comment Share on other sites More sharing options... Awards 4 5 2
brocCooLi Posted April 13, 2022 Share Posted April 13, 2022 two valkyries with NoS and dump off running together. maybe not wortth it in tv, but good luck taking the ball. Link to comment Share on other sites More sharing options... Awards 3 8 2 3 9
Tys123 Posted April 13, 2022 Share Posted April 13, 2022 2 hours ago, brocCooLi said: two valkyries with NoS and dump off running together. maybe not wortth it in tv, but good luck taking the ball. They are probably 3+ pass and AG3 so will fluff the pass or catch 1 in every 5 attempts and you don't even need to roll a pow. Need accurate and diving catch as well to make it "safe" Link to comment Share on other sites More sharing options... Awards 20 7 3 4 2 3
brocCooLi Posted April 13, 2022 Share Posted April 13, 2022 42 minutes ago, Tys123 said: They are probably 3+ pass and AG3 so will fluff the pass or catch 1 in every 5 attempts and you don't even need to roll a pow. Need accurate and diving catch as well to make it "safe" well, i was thinking you have blodge on them as well at least. but yeah, 3+ 3+ might not be worth doing the combo for. Link to comment Share on other sites More sharing options... Awards 3 8 2 3 9
danton Posted April 14, 2022 Share Posted April 14, 2022 Better to build one as a carrier with Blodge and Sure Hands and one as a sacker with Wrackle. Link to comment Share on other sites More sharing options... Awards 2 3 2
Suido Posted April 17, 2022 Share Posted April 17, 2022 Copying @Gobas' homework. Link to comment Share on other sites More sharing options... Awards 4 5 2
Suido Posted April 17, 2022 Share Posted April 17, 2022 A few thoughts: It's worth having 1 beer boar on the pitch for two reasons - the threat of the Pick-Me-Up and as a mobile assist and/or fouler. A star player with GUARD!!! Thorsson is a lineman with worse agility and Loner. He costs more that triple a lineman for a special skill that can be a de facto second blitz at a crucial moment or cause a turnover - totally OP as long as you roll 3+. The synergy between Thick Skull and Pick Me Up is nice. Jump up is less good without pile on, but means the berserker is about the only player I think is a good candidate for DP/PileDriver. MB/Tackle/Juggs is still better, but if I rolled a random skill on a berserker and got Piledriver, I'd have fun with it. The positioning and cage/line breaking potential will cause problems for unwary opponents. Surprise free blocks from Pick-Me-Up. Ivar on defence means the opposing cage needs 2 squares of separation to be safe. That's a huge positioning challenge. On offense, same for elf columns or similar. Thorsson is the ultimate glass cannon. Once per drive, best sacker in the game as long as you roll a 3+. Opponents will want to keep the ball carrier and cage corners more than 3 squares away. Or he rolls a 1 and ends your turn. Link to comment Share on other sites More sharing options... Awards 4 5 2
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