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Posted

Nice to see they have removed the TTM hitting another player causing a turn over from the previous errata and changed it to only being a turnover if you hit your own player.

Means you can aim for the ballcarrier again and have chance to pick up the ball if you get lucky.


Posted

Also good to see that GW can contradict themselves in the same errata

 

Q: Is there a set order in which coaches buy Inducements, or is it done simultaneously? (p.38)

A: Inducements are bought by both teams simultaneously

 

• Page 38 – Inducements – Petty Cash & Treasury - Replace both sections with the following:

If one team has a lower CTV (including the value of any Journeymen players) then it will be given ‘petty cash’ to spend on Inducements.

To work out how much petty cash a team will receive, follow the steps below in order:

• The team with the higher CTV gets the opportunity to spend any gold pieces from their Treasury to purchase any Inducements.

• The team with the lower CTV then gets an amount of petty cash equal to the difference in CTV between the two teams, plus an amount equal to the amount of gold the other team spent from its Treasury.

• The team with the lower CTV can then spend this petty cash on Inducements, though any petty cash not spent is lost


Posted
32 minutes ago, Tys123 said:

Also good to see that GW can contradict themselves in the same errata

 

Q: Is there a set order in which coaches buy Inducements, or is it done simultaneously? (p.38)

A: Inducements are bought by both teams simultaneously

 

• Page 38 – Inducements – Petty Cash & Treasury - Replace both sections with the following:

If one team has a lower CTV (including the value of any Journeymen players) then it will be given ‘petty cash’ to spend on Inducements.

To work out how much petty cash a team will receive, follow the steps below in order:

• The team with the higher CTV gets the opportunity to spend any gold pieces from their Treasury to purchase any Inducements.

• The team with the lower CTV then gets an amount of petty cash equal to the difference in CTV between the two teams, plus an amount equal to the amount of gold the other team spent from its Treasury.

• The team with the lower CTV can then spend this petty cash on Inducements, though any petty cash not spent is lost

 

maybe consider that whole page 38 sequence as one simultaneous event :-)


Posted

 

Q: When the Sweltering Heat result is rolled on the Weather table, is a single D3 rolled to determine the number of players from each team affected, or do both coaches roll a separate D3? (p.37)

 

A: A single D3 is rolled and the same result is applied to each team.

 

This one brings joy to my heart. No need for a stadium enhancements to stop the IMO worst kickoff event


Posted

Q: Can a team remove a Team Re-roll from their roster during a league in order to lower their Team Value? (p.34) A: No. Once a Team Re-roll has been bought, it is permanent for the duration of the league.

 

This sucks though.. no more TV juggling. Esp on Kislev where you need to start with 4 rr but go with fewer once the players get skills..

 


Posted
1 hour ago, wismerhill said:

This sucks though.. no more TV juggling. Esp on Kislev where you need to start with 4 rr but go with fewer once the players get skills..

 

 

But it is per season. When/if they put redrafting into the new PC version you can start with 4 rerolls and drop to 3 when you redraft.


Posted
6 hours ago, wismerhill said:

Q: Can a team remove a Team Re-roll from their roster during a league in order to lower their Team Value? (p.34) A: No. Once a Team Re-roll has been bought, it is permanent for the duration of the league.

 

This sucks though.. no more TV juggling. Esp on Kislev where you need to start with 4 rr but go with fewer once the players get skills..

 

It's only for the duration of the league. You can change it when you redraft.


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