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Welcome to Official Carnage Calculations!

Greetings, fellow coaches and bloodthirsty fans of the Orca Cola Championship!

 

Are you tired of wading through the blood-soaked mud without knowing who’s the real MVP of the massacre? Sick of hearing other coaches boast about their so-called 'strategies' when you know it’s all about who can hit harder and last longer? Well, you’ve come to the right place. This is Official Carnage Calculations, where we crunch the numbers and spill the blood – all for the love of the game.

Here, we don’t just celebrate victories; we revel in the carnage, the chaos, and the sheer brutality that makes Blood Bowl the greatest sport in all the land. Our number crunching is matched only by the grim reality of the pitch: only the strongest survive, and only the cunning thrive.

 

What to expect:

  • Gory Glory: Dive into detailed breakdowns of the Seasons. We’ll highlight the bone-crunching hits, the spectacular spills, and the unsung heroes who turned the tide of battle.
  • Statistical Slaughter: Our blood-soaked analytics will give you insights into team performances, race prowess, and coach cunning.
  • Unbiased Brutality: We don’t play favorites here. Every team, every race, and every coach will be judged by the cold, hard numbers and the hot, steaming blood on the pitch.

 

So strap on your armor, sharpen your claws, and join us in the relentless pursuit of truth through the bloodshed. 

 

Get ready to explore the darkest corners of the Orca Cola Championship with us. If you have any suggestions, or if there’s a particularly gruesome Division or match you’d like us to analyze, don’t hesitate to let us know. We’re always hungry for more... statistics.

 

See you on the pitch – if you survive long enough.

 

Season 1 in numbers:

 

Total teams: 91

Veterans: 73

Fresh Meat:  17

Quitters: 1

 

Total Numbers:

  • 405 Matches Played: A battlefield of broken bones and shattered dreams.
  • 901 Touchdowns Scored: That's 2.2 touchdowns per match.
  • 1322 Casualties Inflicted: 3.3 casualties per match.

 

Race Distribution:

  • The pitch is a melting pot of violence with Orcs, Lizardmen, and various undead monstrosities leading the charge, with Necromantic Horror as the new race on the block showing up as strong as thier smell of death.
   
Black Orc 6,6%
Chaos Chosen 6,6%
Chaos Renegades 4,4%
Dark Elf 6,6%
Dwarf 2,2%
Elven Union 4,4%
Human 5,5%
Imperial Nobility 1,1%
Lizardmen 7,7%
Nurgle 5,5%
Old World Alliance 2,2%
Orc 16,5%
Shambling Undead 7,7%
Skaven 7,7%
Underworld Denizens 3,3%
Wood Elves 1,1%
Necromantic Horror 11,0%

 

Statestics for Season 1:

 

Group Avg. TV Gain/Loss Touchdowns Casualties
Championship                            1.235 95 211
Division 1A                                825 93 157
Division 1B                            1.415 88 172
Division 2A                            1.725 97 135
Division 2B                            1.860 111 167
Division 3A                                305 109 160
Division 4A                            1.990 88 132
Division 4B                            2.085 107 107
Division 4C                            1.325 113 81

 

The Championship division to delivered the blood-soaked spectacle that fans crave, with a gruesome tally of 95 touchdowns and a staggering 211 confirmed casualties. Each match is a ballet of brutality, a true testament to the savage beauty of Blood Bowl.

 

In stark contrast, Division 4C left the bloodthirsty crowd thirsting for more. The touchdowns, though, were plentiful, but the body count was disappointingly low. Fans came for a bloodbath but were instead treated to a timid skirmish. Time to sharpen those claws and step up the carnage! The crowd demands mayhem!

 

Season 1 Conclusion:

As the blood-soaked pitch begins to dry and the echoes of battle fade into the abyss, we stand at the end of a truly savage chapter in the Orca Cola Championship. Season 1 has been a relentless grind of bone-crunching hits, cunning plays, and shattered dreams. Each team charged into the fray with ferocity, but only the strongest have emerged victorious from the carnage, leaving behind a trail of broken bodies and tattered ambitions.

 

The Bearded Beerchuggers (Dwarfs) have claimed the ultimate prize, standing tall as the champions of Season 1 with 22 points and an ironclad 83.3% win rate. Their dominance was unmatched, their defense impenetrable, and their offense unstoppable, a true testament to their grit, determination, and unyielding resolve. These dwarfs have etched their names into the bloodied stone of the championship, their beards drenched in the sweat of triumph and the blood of their foes.

 

But it wasn't just about the victors, this season has seen its share of sweet victories and bitter, salty losses. Coaches have faced each other with strategy, bravado, and the occasional dark prayer to Nuffle. Some emerged from the chaos with glory, others with only the sting of defeat as their teams were crushed under the iron boots of their opponents. Rivalries were forged in the fires of competition, and grudges were born from the ashes of shattered hopes. This season has not just been about the players on the field but about the masterminds behind the plays, the coaches who directed every move, every blitz, every last gasp for survival.

 

Across the divisions, other warriors have also earned their place in the grim annals of Blood Bowl history:

  • ORCA-COLA Diet Pepsine (Orc), with 19 points and a 77.8% win rate, has crushed Division 1A underfoot.
  • The piont of view (Dark Elf), with 20 points and a 77.8% win rate, slithered their way to the top of Division 1B.
  • Carnival of Burzum (Orc), with 21 points and a 83.3% win rate, have painted Division 2A in green blood and glory.
  • LizOrcaMen ColaGuzzlers (Lizardmen), with 24 points and an impressive 88.9% win rate, have proven that cold-blooded cunning is as deadly as any blade, dominating Division 2B.
  • Scale Fails (Lizardmen), with 22 points and a 83.3% win rate, have stamped their scaly footprint across Division 3A.
  • Grim Fairytales (Necromantic Horror), with 21 points and a 83.3% win rate, have turned Division 4A into a nightmarish tale of victory.
  • Noir Nightmares (Necromantic Horror), with 18 points and a 72.2% win rate, have stalked the shadows of Division 4B, leaving only fear in their wake.
  • The Meat Dishes (Necromantic Horror), with a flawless 27 points and a 100.0% win rate, have feasted on the souls of Division 4C, their undefeated record standing as a monument to their unholy power.

As the season comes to a close, we reflect on a battlefield littered with the remnants of dreams, both fulfilled and crushed. The champions have earned their crowns, but the scars left behind tell the stories of those who fought and fell short. Each victory, every crushing defeat, and every last-minute touchdown have woven together to create a season that will be remembered in the blood-soaked annals of the Orca Cola Championship.

Farewell, Season 1 !!! The brutality, the chaos, and the unrelenting ferocity will not be forgotten. Seaon 1 have set the bar high, and the shadows of our battles will linger as the pitch awaits the next wave of warriors. But rest assured, the blood will flow again, and new legends will rise to claim their place in the dark, twisted saga of Blood Bowl. Until then, may your dreams be haunted by the echoes of the screams and the glory of the carnage that was Season 1.

 

 

 

 

- All used data comes from nuffle.xyz ! Thank you @Galentio for providing such a great site! :) I hope to provide deeper team and perhaps even player analysis in Season 1, but data grabbing is currently very time consuming.

Edited by BeaWolf
Season 1 Final
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Posted (edited)

Greetings, fellow bloodthirsty coaches and grim fans of the Orca Cola Championship! Step right up to the dark carnival of numbers, where we dissect the gory details of every match, laugh at the chaos, and celebrate the carnage. Here’s where we turn brutal plays into delicious data. Let’s dive into the blood-soaked stats!

 

High-Level Analysis of the Seeding:

Total Numbers:

  • 360 matches played
  • 770 Touchdowns scored! (On average 2,1 per match. We deem it worthy!)
  • 1.255 Casualties inflicted (On average 3,5 per match. This is too low! Think of the fans)

Top Performers:

  • Bearded Beerchuggers sit atop the bloodied throne with 23 point. This teams didn't just win; they obliterated their opponents.

Dropped Teams:

  • Only 2 teams dropped out within the seeding, and 7 teams left between seeding and season 1. Amounting to a 8.8% droprate. They may have fallen, but their screams and splatters will forever echo in the annals of carnage.

Race Distribution:

  • The pitch is a melting pot of violence with Greenskins, Lizardmen, Skaven and Dark Elves leading the charge. Every race brings its own flavor of mayhem, ensuring no two games are ever the same.
   
Black Orc 8,5%
Chaos Chosen 4,9%
Chaos Renegades 3,7%
Dark Elf 8,5%
Dwarf 1,2%
Elven Union 4,9%
Human 6,1%
Imperial Nobility 3,7%
Lizardmen 8,5%
Nurgle 4,9%
Old World Alliance 2,4%
Orc 17,1%
Shambling Undead 6,1%
Skaven 8,5%
Underworld Denizens 7,3%
Wood Elves 3,7%

 

Race Performance Analysis:

1. Orcs:

  • Performance Metrics:
    • Winrate: Orcs generally smash their way to victory, with Orc Fury leading the charge.
    • Touchdowns: Orcs score by trampling over their foes.
    • Casualties: High casualty counts, because what’s a game without a little bloodshed?
    • TV Gain: Average gain of 214 TV, the Orcs grow in power and brutality.

2. Lizardmen:

  • Performance Metrics:
    • Winrate: Solid, with Rebel Reptiles making a standout performance before falling.
    • Touchdowns: Swift and deadly, their touchdowns are as sharp as their claws.
    • Casualties: Effective in inflicting pain, though sometimes they take a hit.
    • TV Gain: Average gain of 277 TV, these scaly horrors grow more fearsome with each game.

3. Shambling Undead:

  • Performance Metrics:
    • Winrate: High, with Ghoul Guys leading the pack, unstoppable as the grave itself.
    • Touchdowns: Surprisingly agile for the undead, they rack up points.
    • Casualties: As deadly as they are resilient.
    • TV Gain: Average gain of 304 TV, the undead only grow stronger as they feast on the living.

4. Underworld Denizens:

  • Performance Metrics:
    • Winrate: Mixed, but Thunder and Lightning shine with 20 points.
    • Touchdowns: Chaotic but occasionally brilliant.
    • Casualties: High on both ends, true to their unpredictable nature.
    • TV Gain: Average gain of 18 TV, their power is as volatile as warpstone.

5. Dark Elves:

  • Performance Metrics:
    • Winrate: Solid, with Don't Panic leading the dance of death.
    • Touchdowns: Sleek and swift, their scores are like daggers in the night.
    • Casualties: Less bloody, more precise.
    • TV Gain: Average gain of 102 TV, their dark artistry in violence grows ever more refined.

6. Nurgle:

  • Performance Metrics:
    • Winrate: Mixed, with Festering Fantasies & [OCC] Worst Team Inc. making a decent showing.
    • Touchdowns: Rare but impactful.
    • Casualties: High, as they rot their enemies from the inside out.
    • TV Gain: Average gain of 319 TV, their corruption spreads and strengthens.

7. Chaos Chosen:

  • Performance Metrics:
    • Winrate: Decent, with Lovecrafts Choosen at the helm.
    • Touchdowns: Balanced, like a well-aimed punch.
    • Casualties: High, they leave a trail of broken bodies.
    • TV Gain: Average gain of 275 TV, their dark blessings only grow.

8. Dwarfs:

  • Performance Metrics:
    • Winrate: High, with Bearded Beerchuggers smashing their way to 23 points.
    • Touchdowns: Low but steady.
    • Casualties: High, their tackles hit like hammers.
    • TV Gain: Average gain of 195 TV, their fortitude is unmatched.

9. Elven Union:

  • Performance Metrics:
    • Winrate: Varied, but teams like Nimble Navigators show their worth.
    • Touchdowns: High, like graceful strikes.
    • Casualties: They bleed easily but score beautifully.
    • TV Gain: Average gain of -19 TV, their elegance in play outmatches their value.

10. Wood Elves:

  • Performance Metrics:
    • Winrate: Varied, with The Zero Heroes performing decently.
    • Touchdowns: Strong, they dance through defenses.
    • Casualties: High, their frailty shows.
    • TV Gain: Average gain of -53 TV, their skill grows, albeit bloodily.

11. Humans:

  • Performance Metrics:
    • Winrate: Balanced, with BBC Parchelona showing strong results.
    • Touchdowns: Moderate, jack-of-all-trades.
    • Casualties: Balanced, they can dish it out and take it.
    • TV Gain: Average gain of 245 TV, their adaptability is their strength.

12. Skaven:

  • Performance Metrics:
    • Winrate: Varied, with OCC-Much ado about Gnawin & Led by Donkeys doing well.
    • Touchdowns: High, their speed is unmatched.
    • Casualties: High, they fall as easily as they score.
    • TV Gain: Average gain of 106 TV, their growth is ruthless.

13. Chaos Renegades:

  • Performance Metrics:
    • Winrate: Mixed, with ChunderChugglers showing potential.
    • Touchdowns: Balanced.
    • Casualties: High, they thrive in chaos.
    • TV Gain: Average gain of 250 TV, their might and madness grow.

14. Imperial Nobility:

  • Performance Metrics:
    • Winrate: Varied, with Merry Whinemakers leading.
    • Touchdowns: Moderate, with a touch of aristocratic flair.
    • Casualties: Balanced.
    • TV Gain: Average gain of 55 TV, their strategic control is costly.

15. Black Orcs:

  • Performance Metrics:
    • Winrate: High, with Black Orc Down! smashing through.
    • Touchdowns: Strong.
    • Casualties: High, they live for the crunch.
    • TV Gain: Average gain of 199 TV, their brute strength only grows.

16. Old World Alliance:

  • Performance Metrics:
    • Winrate: Solid, with Frog Salad performing exceptionally well.
    • Touchdowns: Balanced.
    • Casualties: Balanced.
    • TV Gain: Average gain of 155 TV, their versatility keeps them competitive.

Conclusion:

The high-level analysis of the Orca Cola Championship seeding reveals a league teeming with diversity and brutality. Teams that balance offensive prowess (TD+), defensive grit (TD-), and sheer destructive force (Cas+) dominate the standings. The veteran teams, with their scars and stories, show that experience and strategy carve the path to victory. Understanding these high-level trends helps coaches refine their tactics for future battles. Each race brings its unique flavor to the bloodbath, making the Orca Cola Championship a thrilling and chaotic spectacle. So, strap on your armor, sharpen your claws, and get ready for the next bloody season!

 

Statistics:

 

Group Team Race Points W D L TD+ TD- Cas+ Cas-
Seeding A Ghoul Guys Shambling Undead 22 7 1 1 15 5 23 3
Seeding A Frog Salad Old World Alliance 21 6 3 0 14 6 16 15
Seeding A Serpents Dominion Lizardmen 19 6 1 2 13 8 14 16
Seeding A Merry Whinemakers Imperial Nobility 16 5 1 3 10 7 13 16
Seeding A Orca Cola Orcs [OCC] Black Orc 14 4 2 3 13 9 24 24
Seeding A Evil Sun 'Eadstompaz Orc 13 4 1 4 8 12 17 10
Seeding A LizOrcaMen ColaGuzzlers Lizardmen 9 2 3 4 6 8 17 14
Seeding A The Talabheim Throttlers Imperial Nobility 7 2 1 6 7 12 10 18
Seeding A Blitz 'n' Foul OCC Underworld Denizens 4 1 1 7 8 16 14 28
Seeding A Pantaloon Privateers Imperial Nobility 2 0 2 7 2 13 19 23
Seeding B Orc Fury Orc 22 7 1 1 17 7 22 6
Seeding B Thunder and Lightning Underworld Denizens 20 6 2 1 12 7 17 25
Seeding B Children of Darkness Dark Elf 15 4 3 2 12 10 15 22
Seeding B [OCC] Worst Team Inc. Nurgle 13 4 1 4 8 9 17 6
Seeding B Heisemer Boyz Orc 12 3 3 3 9 9 24 7
Seeding B OCC - Blood Moon Ravens Skaven 11 3 2 4 10 9 11 16
Seeding B Grandfather's Favourites Nurgle 9 2 3 4 6 12 17 11
Seeding B Trampled Elven Union 8 2 2 5 11 13 5 18
Seeding B Dead Elves ... Good Elves Wood Elves 8 2 2 5 7 11 10 25
Seeding B Scale Fails Lizardmen 7 2 1 6 5 10 12 14
Seeding C OZZ Top Shambling Undead 22 7 1 1 13 6 14 4
Seeding C Sunshine Boiz Black Orc 19 6 1 2 10 4 12 13
Seeding C Lovecrafts Choosen Chaos Chosen 16 5 1 3 8 7 12 11
Seeding C Festering Fantasies Nurgle 13 3 4 2 8 5 12 11
Seeding C Blitzburgh Human 13 3 4 2 8 6 6 18
Seeding C Warpstorm Wasps Chaos Chosen 12 3 3 2 8 6 14 6
Seeding C Everton Reserves OCC Chaos Chosen 9 2 3 4 7 9 10 16
Seeding C Da Orcs Orc 9 2 3 4 6 8 11 10
Seeding C ARKADIA RAIDERS Chaos Renegades 8 2 2 5 6 9 16 19
Seeding C Preston Gnaw End Skaven 0 0 0 1 0 2 0 0
Seeding C Drunk N' Disorderly Orc 3 1 0 8 3 15 11 10
Seeding D Rebel Reptiles Lizardmen 21 7 0 2 13 7 32 14
Seeding D Warpstone Revenants Underworld Denizens 16 5 1 3 13 8 17 37
Seeding D The piont of view Dark Elf 16 5 1 3 10 5 20 19
Seeding D Carnival of Burzum Orc 16 4 4 1 11 8 28 5
Seeding D ChunderChugglers Chaos Renegades 16 4 4 1 9 6 17 8
Seeding D Up Yours, Nuffle! Underworld Denizens 14 4 2 3 11 9 12 34
Seeding D Underworld Warpstoners Underworld Denizens 12 3 3 3 12 10 20 30
Seeding D Total Mayhem Black Orc 5 1 2 6 7 13 36 14
Seeding D The Roquefort Ratters Skaven 5 1 2 3 6 9 11 16
Seeding D The Dark and the Dandies Dark Elf 3 0 3 6 5 17 9 22
Seeding D Warpslurm Zero Skaven 0 0 0 3 1 6 1 4
Seeding E Bearded Beerchuggers Dwarf 23 7 2 0 16 5 23 6
Seeding E Frog Salad Black Orc 19 6 1 2 11 6 22 21
Seeding E ORCA-COLA Diet Pepsine Orc 18 5 3 1 13 5 16 5
Seeding E Old Wrestling Alliance Old World Alliance 15 4 3 2 11 7 9 15
Seeding E [OCC] Dirty Tactics Black Orc 15 4 3 2 11 8 14 25
Seeding E Azog's Kin Orc 10 3 1 5 7 8 16 13
Seeding E Blood Moon Disco Orc 9 2 3 4 8 10 13 14
Seeding E Pickled Tink Orc 8 2 2 5 4 12 7 14
Seeding E The Sillinannies Nurgle 6 1 3 5 4 11 11 11
Seeding E Horned Harassers Chaos Chosen 1 0 1 8 1 14 10 17
Seeding F Bunch of Gamers Shambling Undead 20 6 2 1 16 8 36 8
Seeding F Golden Hope's Legacy Lizardmen 20 6 2 1 14 10 17 16
Seeding F Raspel's Ainur Elven Union 15 4 3 2 17 14 9 25
Seeding F Disco Cziis Human 15 4 3 2 12 7 27 12
Seeding F C Plus Plush Elven Union 14 4 2 3 9 8 11 26
Seeding F OCC-Much ado about Gnawin Skaven 13 4 1 4 14 14 19 14
Seeding F The Zero Heroes Wood Elves 10 2 4 3 10 12 11 15
Seeding F Warpstone Taqueria Underworld Denizens 9 2 3 4 9 14 20 34
Seeding F The StandRat Model Skaven 6 2 0 7 12 18 19 21
Seeding F Turf Marauders Chaos Renegades 2 0 2 7 7 15 20 18
Seeding G Don't Panic Dark Elf 17 5 2 2 15 8 17 8
Seeding G Akkordion Soul Crew Orc 17 5 2 2 12 9 22 10
Seeding G BBC Parchelona Human 16 4 4 1 13 8 17 16
Seeding G Nimble Navigators Elven Union 16 4 4 1 12 11 16 16
Seeding G Vampyres Dark Elf 13 4 1 4 10 9 14 17
Seeding G Mummy Issues Shambling Undead 13 4 1 4 10 10 23 5
Seeding G Led by Donkeys Skaven 13 3 4 2 11 11 14 17
Seeding G Lizforce Lizardmen 7 1 4 4 6 11 9 21
Seeding G Aphercotropic Arborists Wood Elves 6 1 3 5 9 14 11 32
Seeding G Birbs Aren't Real Lizardmen 3 0 3 6 5 12 15 16
Seeding H Black Orc Down! Black Orc 21 6 3 0 14 4 22 12
Seeding H Harlequins B.B.F.C. Orc 18 5 3 1 11 4 14 5
Seeding H The Boozy Bunch Black Orc 15 4 3 2 10 9 13 13
Seeding H Vicious Virtuosi Dark Elf 15 4 3 2 10 9 5 17
Seeding H Teeth of Brass [OCC] Shambling Undead 14 4 2 3 10 8 10 7
Seeding H Orca Cola Champions Dark Elf 13 3 4 2 9 9 11 16
Seeding H Magg's Cru Orc 12 4 0 5 10 8 16 9
Seeding H Orc Lacking Orc 12 3 3 3 8 7 20 12
Seeding H ravenwing Human 3 1 0 8 3 16 11 16
Seeding H Talabec Titans Human 1 0 1 8 8 19 7 22
Edited by BeaWolf
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Posted (edited)

Welcome to the Dark Carnival of Stats: Official Carnage Calculations!

Introduction:

Welcome back, brave coaches and bloodthirsty fans of the Orca Cola Championship! As we dive into Match Day 1 of Season 1, the pitch is already soaked with the fresh blood of competition. Each game leaves its mark, and we're here to revel in the chaos and carnage that makes this sport legendary. From crushing tackles to spectacular touchdowns, we turn every grim detail into delectable data.

Let's dissect the aftermath of the first brutal encounters, where every race has spilled blood and guts for glory. The numbers don't lie, and neither do the scars. Prepare yourself for a journey through the dark, twisted realm of Blood Bowl statistics, where the only thing more savage than the hits are the insights.

High-Level MD1 Analysis:

Top Performers:

  • The Meat Dishes from Division 4C rise from the graves of the first match day with 3 points gained and a strong offense with 4 touchdowns.
  • Ghoul Guys from Championship and Carnival of Burzum from Division 2A do thier best to put Blood back into Bloodbowl both racking up 6 casualties.

These teams have shown that they're ready to dominate the league with sheer ferocity and skill.

Race Performance Analysis:

1. Orcs:

  • Performance Metrics:
    • Winrate: Orcs generally smash their way to victory with a solid WR of 50%
    • Touchdowns: Strong TD differentials, typically positive.
    • Casualties: High casualty counts, because what’s a game without a little bloodshed?
    • TV Gain: Average loss of 80 TV

2. Lizardmen:

  • Performance Metrics:
    • Winrate: Very strong with a WR of 71,4%
    • Touchdowns: Swift and deadly, their touchdowns are as sharp as their claws.
    • Casualties: Effective in inflicting pain, though sometimes they take a hit.
    • TV Gain: Average gain of 54 TV

3. Shambling Undead:

  • Performance Metrics:
    • Winrate: Decent with a WR of 42,9%
    • Touchdowns: Surprisingly agile for the undead, they rack up points.
    • Casualties: As deadly as they are resilient, drawing the most blood with +1.6 CAS on average.
    • TV Gain: Average gain of 27 TV

4. Underworld Denizens:

  • Performance Metrics:
    • Winrate: Strong, with a WR of 66,7%
    • Touchdowns: Chaotic but occasionally brilliant, having the strongest offense with +1.0 TD on average.
    • Casualties: High on both ends, true to their unpredictable nature.
    • TV Gain: Average loss of 33 TV

5. Dark Elves:

  • Performance Metrics:
    • Winrate: Solid with a WR of 58,3%
    • Touchdowns: Sleek and swift, their scores are like daggers in the night.
    • Casualties: Less bloody, more precise.
    • TV Gain: Average gain of 52 TV, their dark artistry in violence grows ever more refined.

6. Nurgle:

  • Performance Metrics:
    • Winrate: Solid, with a WR of 60%
    • Touchdowns: Generally lower TD counts.
    • Casualties: High, as they rot their enemies from the inside out.
    • TV Gain: Average loss of 4 TV

7. Chaos Chosen:

  • Performance Metrics:
    • Winrate: Decent with a WR of 41,7%
    • Touchdowns: Balanced, like a well-aimed punch.
    • Casualties: High, they leave a trail of broken bodies.
    • TV Gain: Average gain of 47 TV

8. Dwarfs:

  • Performance Metrics:
    • Winrate: Average, with a WR of 50%
    • Touchdowns: Lower TD counts and a struggling defense.
    • Casualties: average casualty infliction.
    • TV Gain: Average gain of 78 TV. Hard to crack!

9. Elven Union:

  • Performance Metrics:
    • Winrate: Varied, with a WR of 37,5%
    • Touchdowns: Low TD's compared to seedings.
    • Casualties: They bleed easily, taking the most beatings with -2.5 CAS on average.
    • TV Gain: Average gain of 81 TV. The casualties didn't stick!

10. Wood Elves:

  • Performance Metrics:
    • Winrate: Poor, with a WR of 0,0%
    • Touchdowns: Poor defensively, having the worst defense with -2.0 TD on average, but the season is still young
    • Casualties: Inflicting more than they took.
    • TV Gain: Average loss of 90 TV. They took a beating on MD1

11. Humans:

  • Performance Metrics:
    • Winrate: Solid, with a WR of 60%
    • Touchdowns: Moderate, jack-of-all-trades.
    • Casualties: High, they dish it out more than they take it.
    • TV Gain: Average gain of 7 TV. 

12. Skaven:

  • Performance Metrics:
    • Winrate: Very strong, with a WR of 71,4%
    • Touchdowns: High TD counts due to speed.
    • Casualties: High casualty rates.
    • TV Gain: Average TV gain of 61

13. Chaos Renegades:

  • Performance Metrics:
    • Winrate: Poor, with a WR of 12,5%
    • Touchdowns: Defense was on a break at Matchday 1.
    • Casualties: Moderate, they thrive in chaos.
    • TV Gain: Average gain of 13 TV

14. Imperial Nobility:

  • Performance Metrics:
    • Winrate: Poor, with a WR of 0,0%
    • Touchdowns: Low, both in offense as well as defense.
    • Casualties: Balanced.
    • TV Gain: Average gain of 75 TV.

15. Black Orcs:

  • Performance Metrics:
    • Winrate: Varied, with a WR of 33,3%
    • Touchdowns: Average, but struggling on defense.
    • Casualties: High, they live for the crunch, this time it was thier own crunch tho.
    • TV Gain: Average loss of 14 TV.

16. Old World Alliance:

  • Performance Metrics:
    • Winrate: Poor, with a WR of 0,0%
    • Touchdowns: Low, both in offense as well as defense.
    • Casualties: Balanced.
    • TV Gain: Average loss of 80 TV, they took a beating and the fans loved them for it.

Conclusion:

The high-level analysis of MD1 reveals a league teeming with diversity and brutality. Teams that balance offensive prowess (TD+), defensive grit (TD-), and sheer destructive force (Cas+) dominate the standings. The veteran teams, with their scars and stories, show that experience and strategy carve the path to victory. Understanding these high-level trends helps coaches refine their tactics for future battles. Each race brings its unique flavor to the bloodbath, making the Orca Cola Championship a thrilling and chaotic spectacle.

 

Race that took the most beating: Elven Union with -2.5 CAS on average. Their agility can't save them from the relentless battering.

Race that drew most blood: Shambling Undead with +1.6 CAS on average. Their undead fury knows no bounds as they decimate opponents.

Race that struggled in defense: Wood Elf with -2.0 TD on average. Their defensive line crumbles like dry leaves.

Race that had strong offense: Underworld Denizens with +1.0 TD's on average. Their chaotic brilliance shines through in scoring.

 

So, strap on your armor, sharpen your claws, and get ready for the next bloody match day! The dark carnival of stats awaits, and it spares no one.

 

Statistics:

 

Group Team Race Points W D L TD+ TD- Cas+ Cas-
Championship Bunch of Gamers Shambling Undead 3 1 0 0 2 0 3 1
Championship Don't Panic Dark Elf 3 1 0 0 2 1 4 5
Championship Golden Hope's Legacy Lizardmen 3 1 0 0 1 0 1 3
Championship Bearded Beerchuggers Dwarf 3 1 0 0 1 0 2 2
Championship Black Orc Down! Black Orc 1 0 1 0 1 1 0 6
Championship Ghoul Guys Shambling Undead 1 0 1 0 1 1 6 0
Championship Thunder and Lightning Underworld Denizens 0 0 0 1 1 2 5 4
Championship Frog Salad Old World Alliance 0 0 0 1 0 1 2 2
Championship OZZ Top Shambling Undead 0 0 0 1 0 1 3 1
Championship Sunshine Boiz Black Orc 0 0 0 1 0 2 1 3
Division 1A Disco Cziis Human 3 1 0 0 2 1 2 0
Division 1A Warpstone Revenants Underworld Denizens 3 1 0 0 2 1 1 1
Division 1A Serpents Dominion Lizardmen 3 1 0 0 1 0 3 3
Division 1A Children of Darkness Dark Elf 3 1 0 0 2 0 0 3
Division 1A ORCA-COLA Diet Pepsine Orc 1 0 1 0 1 1 1 2
Division 1A Festering Fantasies Nurgle 1 0 1 0 1 1 2 1
Division 1A Vicious Virtuosi Dark Elf 0 0 0 1 1 2 0 2
Division 1A Lovecrafts Dreamers Chaos Chosen 0 0 0 1 0 2 3 0
Division 1A Old Wrestling Alliance Old World Alliance 0 0 0 1 1 2 1 1
Division 1A Merry Whinemakers Imperial Nobility 0 0 0 1 0 1 3 3
Division 1B BBC Parchelona Human 3 1 0 0 2 0 4 1
Division 1B [OCC] Worst Team Inc. Nurgle 3 1 0 0 2 1 1 0
Division 1B Nimble Navigators Elven Union 1 0 1 0 1 1 2 3
Division 1B Frog Salad Black Orc 1 0 1 0 1 1 3 2
Division 1B The Boozy Bunch Black Orc 1 0 1 0 1 1 2 0
Division 1B Raspel's Ainur Elven Union 1 0 1 0 1 1 2 3
Division 1B The piont of view Dark Elf 1 0 1 0 1 1 3 2
Division 1B ChunderChugglers Chaos Renegades 1 0 1 0 1 1 0 2
Division 1B Harlequins B.B.F.C. Orc 0 0 0 1 1 2 0 1
Division 1B Akkordion Soul Crew Orc 0 0 0 1 0 2 1 4
Division 2A Heisemer Boyz Orc 3 1 0 0 2 0 4 0
Division 2A Evil Sun 'EadBangaz Orc 3 1 0 0 2 1 0 0
Division 2A Vampyres Dark Elf 3 1 0 0 1 0 1 2
Division 2A Carnival of Burzum Orc 1 0 1 0 1 1 6 0
Division 2A C Plus Plush Elven Union 1 0 1 0 1 1 0 6
Division 2A Mummy Issues Shambling Undead 1 0 1 0 1 1 1 0
Division 2A Azog's Kin Orc 1 0 1 0 1 1 0 1
Division 2A [OCC] Dirty Tactics Black Orc 0 0 0 1 1 2 0 0
Division 2A Led by Donkeys Skaven 0 0 0 1 0 1 2 1
Division 2A Orca Cola Champions Dark Elf 0 0 0 1 0 2 0 4
Division 2B OCC-Much ado about Gnawin Skaven 3 1 0 0 2 0 1 3
Division 2B LizOrcaMen ColaGuzzlers Lizardmen 3 1 0 0 2 0 2 0
Division 2B Magg's Cru Orc 3 1 0 0 2 1 0 3
Division 2B OCC - Blood Moon Ravens Skaven 3 1 0 0 2 0 2 3
Division 2B Underworld Warpstoners Underworld Denizens 3 1 0 0 3 0 4 1
Division 2B Warpstorm Wasps Chaos Chosen 0 0 0 1 1 2 3 0
Division 2B Blitzburgh Human 0 0 0 1 0 3 1 4
Division 2B The Zero Heroes Wood Elves 0 0 0 1 0 2 3 2
Division 2B Da Orcs Orc 0 0 0 1 0 2 3 1
Division 2B Teeth of Brass [OCC] Shambling Undead 0 0 0 1 0 2 0 2
Division 3A The Roquefort Ratters Skaven 3 1 0 0 3 2 1 5
Division 3A Scale Fails Lizardmen 3 1 0 0 2 0 1 4
Division 3A Everton Reserves OCC Chaos Chosen 3 1 0 0 2 1 0 3
Division 3A Grandfather's Favourites Nurgle 1 0 1 0 1 1 1 2
Division 3A Orc Lacking Orc 1 0 1 0 1 1 2 1
Division 3A The Sillinannies Nurgle 1 0 1 0 1 1 4 1
Division 3A The StandRat Model Skaven 1 0 1 0 1 1 1 4
Division 3A Lizforce Lizardmen 0 0 0 1 2 3 5 1
Division 3A Blood Moon Disco Orc 0 0 0 1 1 2 3 0
Division 3A ARKADIA RAIDERS Chaos Renegades 0 0 0 1 0 2 4 1
Division 4A OCC PROWLERS Chaos Chosen 3 1 0 0 1 0 0 1
Division 4A Never-were Horrors Necromantic Horror 3 1 0 0 3 0 3 0
Division 4A A_very_scaly_team Lizardmen 3 1 0 0 1 0 0 3
Division 4A StaRRatS Skaven 1 0 1 0 1 1 0 3
Division 4A Horned Harassers Chaos Chosen 1 0 1 0 1 1 3 0
Division 4A Grim Fairytales Necromantic Horror 1 0 1 0 0 0 1 0
Division 4A Obsidian Maulers Black Orc 1 0 1 0 0 0 0 1
Division 4A Nibblers Necromantic Horror 0 0 0 1 0 1 3 0
Division 4A Beaks Down, Tails Up Lizardmen 0 0 0 1 0 3 0 3
Division 4A Collin's Mockeries Chaos Renegades 0 0 0 1 0 1 1 0
Division 4B Werewolf? There wolf! Necromantic Horror 3 1 0 0 1 0 2 0
Division 4B Exiled Hounds Necromantic Horror 3 1 0 0 2 0 2 1
Division 4B [OCC] Pub Brawlers Human 3 1 0 0 2 0 2 1
Division 4B [OCC] The Cheese's Knees Skaven 3 1 0 0 3 1 1 4
Division 4B Simply Green Orc 1 0 1 0 1 1 0 1
Division 4B Noir Nightmares Necromantic Horror 1 0 1 0 1 1 1 0
Division 4B The Apostates of Nuffle! Human 0 0 0 1 1 3 4 1
Division 4B Post-Penultimate Mortem Shambling Undead 0 0 0 1 0 2 1 2
Division 4B Total Chaos Chaos Chosen 0 0 0 1 0 2 1 2
Division 4B Turf Marauders Chaos Renegades 0 0 0 1 0 1 0 2
Division 4C Toof Kollectas Orc 3 1 0 0 2 1 3 1
Division 4C _ Shambling Undead 3 1 0 0 2 0 3 0
Division 4C The Meat Dishes Necromantic Horror 3 1 0 0 4 0 3 1
Division 4C WAAAGH's UP Orc 1 0 1 0 0 0 1 0
Division 4C The Mystery Machine Necromantic Horror 1 0 1 0 1 1 0 0
Division 4C Dark Meep Nurgle 1 0 1 0 0 0 0 1
Division 4C OCC Championship Necro Necromantic Horror 1 0 1 0 1 1 0 0
Division 4C Nightmare B4 Xmas Necromantic Horror 0 0 0 1 0 2 0 3
Division 4C Big Wheel Rollin' Dwarf 0 0 0 1 0 4 1 3
Division 4C Hopeless Hornets Elven Union 0 0 0 1 1 2 1 3
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Official Carnage Calculations: Match Day 2 Analysis

High-Level MD2 Analysis:

Greetings, bloodthirsty fans and ruthless coaches of the Orca Cola Championship! As the dust settles on Match Day 2, the field is a chaotic mosaic of shattered dreams and broken bodies. Each team has bared its fangs, and the statistics gleam with the savage truth of the pitch. The grim dance of destruction continues, and we're here to revel in every gory detail.

Top Performers:

  • Never-were Horrors from Division 4A, the dark lords of this blood-soaked arena, have carved their name in carnage with a flawless performance. Unbeaten and untamed, they sit atop the season with a perfect 6 points, their 4 touchdowns like ominous echoes of doom. But that's not all, folks. They've left a trail of destruction with 7 casualties inflicted, and not a single scratch to show for it. Their path is strewn with the broken bodies of their foes, each victory punctuated by the chilling sound of triumphant roars. Truly, they are the harbingers of chaos, the embodiment of terror on the pitch. All hail the Horrors!"

Race Performance Analysis:

1. Orcs:

  • Performance Metrics:
    • Winrate: With a WR of 51,8% Orcs continue to smash their way through.
    • Touchdowns: Consistent TD differentials, typically positive.
    • Casualties: High casualty counts, delighting fans with every bone-crunching hit.
    • Overall: The green tide shows no signs of slowing, turning every match into a brutal melee.

2. Lizardmen:

  • Performance Metrics:
    • Winrate: High, with a WR of 67,9%
    • Touchdowns: Their speed and strength ensure a steady stream of touchdowns.
    • Casualties: They inflict as much pain as they receive.
    • Overall: Their primal ferocity keeps them at the top of the food chain.

3. Shambling Undead:

  • Performance Metrics:
    • Winrate: Solid, with a WR of 53,6%
    • Touchdowns: They grind their way to the end zone with relentless persistence.
    • Casualties: A most violent race, drawing much blood with +2.3 CAS on average.
    • Overall: The dead do not rest, and neither do their victims.

4. Underworld Denizens:

  • Performance Metrics:
    • Winrate: Varied, with a WR of 33,3%
    • Touchdowns: Low in both ends.
    • Casualties: Average on both ends, true to their unpredictable nature.
    • Overall: Their madness and mayhem make every match a wild ride.

5. Dark Elves:

  • Performance Metrics:
    • Winrate: Solid, with a WR of 54,2%.
    • Touchdowns: Swift and deadly, they score with surgical precision.
    • Casualties: Bloody, mostly in thier own half.
    • Overall: Their dark artistry in violence continues to shine.

6. Nurgle:

  • Performance Metrics:
    • Winrate: Solid, with a WR of 50,0%.
    • Touchdowns: Generally lower TD counts.
    • Casualties: Average, as they rot their enemies from the inside out.
    • Overall: Their corruption spreads and strengthens, leaving decay in their wake.

7. Chaos Chosen:

  • Performance Metrics:
    • Winrate: Decent, with a WR of 37,5%.
    • Touchdowns: Poor, like a Skaven punch.
    • Casualties: High, they leave a trail of broken bodies.
    • Overall: Their dark blessings only grow, making them a force to be reckoned with.

8. Dwarfs:

  • Performance Metrics:
    • Winrate: High, with a WR of 62,5%.
    • Touchdowns: Lower TD counts but strong defensively.
    • Casualties: Low casualty infliction.
    • Overall: Their fortitude and brutality make them a formidable presence.

9. Elven Union:

  • Performance Metrics:
    • Winrate: Decent, with a WR of 37,5%.
    • Touchdowns: Low TD differentials.
    • Casualties: They bleed easily, taking the alot of beatings with -4.0 CAS on average.
    • Overall: Their agility can't save them from the relentless battering.

10. Wood Elves:

  • Performance Metrics:
    • Winrate: Poor, with a WR of 0,0%.
    • Touchdowns: Poor defensively, having the lowest defense with -3.0 TD on average.
    • Casualties: Average casualty rates.
    • Overall: Their fragility is their downfall, despite their offensive prowess.

11. Humans:

  • Performance Metrics:
    • Winrate: Decent, with a WR of 35,0%.
    • Touchdowns: Poor defensively, having the second lowest defense with -1.8 TD on average.
    • Casualties: Balanced, they can dish it out and take it.
    • Overall: Their adaptability and resilience keep them in the game.

12. Skaven:

  • Performance Metrics:
    • Winrate: Very high, with a WR of 71,4%.
    • Touchdowns: High TD counts, making them the race with the strongest offense at +1.7 TD on average.
    • Casualties: They take heavy beatings, being the most beaten race with -4.6 CAS on average.
    • Overall: Their speed brings touchdowns, but at a high cost.

13. Chaos Renegades:

  • Performance Metrics:
    • Winrate: Poor, with a WR of 25,0%.
    • Touchdowns: Balanced.
    • Casualties: High, but mostly thier own, but we dont think they care! They thrive in chaos.
    • Overall: Their might and madness grow with every match.

14. Imperial Nobility:

  • Performance Metrics:
    • Winrate: Poor, with a WR of 25,0%.
    • Touchdowns: Poor.
    • Casualties: Balanced.
    • Overall: Their strategic control shines through in their gameplay.

15. Black Orcs:

  • Performance Metrics:
    • Winrate: Generally high, with Black Orc Down! smashing through.
    • Touchdowns: Strong.
    • Casualties: High, they live for the crunch.
    • Overall: Their brute strength makes them a fearsome opponent.

16. Old World Alliance:

  • Performance Metrics:
    • Winrate: Decent, with a WR of 37,5%.
    • Touchdowns: Poor with an average TD count of -1,0.
    • Casualties: With -2.0 CAS on average, they are in the recieving end of pain.
    • Overall: Their versatility and violence keep them competitive.

Conclusion:

Match Day 2 has been a blood-soaked testament to the brutality and chaos of the Orca Cola Championship. The field is a canvas painted in blood, with each team adding their own strokes of violence and skill. As we delve deeper into the season, the numbers tell a tale of relentless combat and merciless strategy.

  • Race that has taken the most beating in the season: Skaven with -4.6 CAS on average. Their speed brings touchdowns, but their frailty brings pain.
  • Most violent race in the season: Old World Alliance with +2.5 CAS on average. Their brutality knows no bounds.
  • Race with lowest defense in the season: Wood Elf with -3.0 TD on average. Their defense crumbles under pressure.
  • Race with strongest offense in the season: Skaven with +1.7 TD's on average. Their speed and cunning lead to high scores.

Strap in for the next round of mayhem, where every match is a fight for survival and every stat is a testament to the carnage. Welcome to the dark carnival of Blood Bowl, where only the strong survive and the cunning thrive.

 

Group Team Race Points W D L TD+ TD- Cas+ Cas-
Championship Bearded Beerchuggers Dwarf 6 2 0 0 3 0 3 3
Championship Golden Hope's Legacy Lizardmen 6 2 0 0 3 1 9 6
Championship Bunch of Gamers Shambling Undead 4 1 1 0 3 1 6 3
Championship Ghoul Guys Shambling Undead 4 1 1 0 3 2 7 0
Championship Don't Panic Dark Elf 4 1 1 0 3 2 4 6
Championship Frog Salad Old World Alliance 1 0 1 1 1 2 3 2
Championship OZZ Top Shambling Undead 1 0 1 1 1 2 5 4
Championship Black Orc Down! Black Orc 1 0 1 1 2 3 3 14
Championship Thunder and Lightning Underworld Denizens 0 0 0 2 2 4 5 5
Championship Sunshine Boiz Black Orc 0 0 0 2 0 4 2 4
Division 1A Serpents Dominion Lizardmen 6 2 0 0 2 0 8 7
Division 1A ORCA-COLA Diet Pepsine Orc 4 1 1 0 4 1 5 3
Division 1A Disco Cziis Human 4 1 1 0 3 2 4 1
Division 1A Children of Darkness Dark Elf 3 1 0 1 2 1 0 3
Division 1A Warpstone Revenants Underworld Denizens 3 1 0 1 2 2 5 6
Division 1A Vicious Virtuosi Dark Elf 3 1 0 1 2 2 0 2
Division 1A Festering Fantasies Nurgle 2 0 2 0 1 1 2 5
Division 1A Old Wrestling Alliance Old World Alliance 1 0 1 1 1 2 5 1
Division 1A Merry Whinemakers Imperial Nobility 1 0 1 1 1 2 4 5
Division 1A Lovecrafts Dreamers Chaos Chosen 0 0 0 2 0 5 4 4
Division 1B The piont of view Dark Elf 4 1 1 0 4 1 7 3
Division 1B The Boozy Bunch Black Orc 4 1 1 0 3 2 5 0
Division 1B [OCC] Worst Team Inc. Nurgle 4 1 1 0 3 2 4 1
Division 1B Harlequins B.B.F.C. Orc 3 1 0 1 3 2 2 1
Division 1B Akkordion Soul Crew Orc 3 1 0 1 2 2 2 5
Division 1B BBC Parchelona Human 3 1 0 1 2 3 5 5
Division 1B Raspel's Ainur Elven Union 2 0 2 0 2 2 3 6
Division 1B Nimble Navigators Elven Union 1 0 1 1 2 3 2 6
Division 1B Frog Salad Black Orc 1 0 1 1 1 3 3 4
Division 1B ChunderChugglers Chaos Renegades 1 0 1 1 1 3 1 3
Division 2A Carnival of Burzum Orc 4 1 1 0 3 1 7 1
Division 2A Azog's Kin Orc 4 1 1 0 3 1 0 1
Division 2A Mummy Issues Shambling Undead 4 1 1 0 2 1 4 0
Division 2A Led by Donkeys Skaven 3 1 0 1 4 2 3 4
Division 2A Vampyres Dark Elf 3 1 0 1 1 1 1 5
Division 2A Heisemer Boyz Orc 3 1 0 1 3 4 7 1
Division 2A Evil Sun 'EadBangaz Orc 3 1 0 1 2 3 1 1
Division 2A [OCC] Dirty Tactics Black Orc 1 0 1 1 2 3 0 4
Division 2A Orca Cola Champions Dark Elf 1 0 1 1 1 3 4 4
Division 2A C Plus Plush Elven Union 1 0 1 1 1 3 0 6
Division 2B LizOrcaMen ColaGuzzlers Lizardmen 6 2 0 0 4 1 6 2
Division 2B OCC-Much ado about Gnawin Skaven 6 2 0 0 4 1 3 6
Division 2B OCC - Blood Moon Ravens Skaven 6 2 0 0 4 1 3 9
Division 2B Magg's Cru Orc 6 2 0 0 3 1 2 3
Division 2B Underworld Warpstoners Underworld Denizens 3 1 0 1 3 1 4 3
Division 2B Teeth of Brass [OCC] Shambling Undead 3 1 0 1 2 3 0 2
Division 2B Warpstorm Wasps Chaos Chosen 0 0 0 2 2 4 9 1
Division 2B Da Orcs Orc 0 0 0 2 1 4 3 1
Division 2B The Zero Heroes Wood Elves 0 0 0 2 1 4 5 6
Division 2B Blitzburgh Human 0 0 0 2 1 5 4 6
Division 3A Scale Fails Lizardmen 6 2 0 0 4 0 2 5
Division 3A Everton Reserves OCC Chaos Chosen 6 2 0 0 4 1 4 3
Division 3A The StandRat Model Skaven 4 1 1 0 4 1 1 6
Division 3A The Roquefort Ratters Skaven 3 1 0 1 3 4 1 9
Division 3A Orc Lacking Orc 2 0 2 0 3 3 9 1
Division 3A The Sillinannies Nurgle 2 0 2 0 2 2 6 2
Division 3A Lizforce Lizardmen 1 0 1 1 3 4 6 3
Division 3A ARKADIA RAIDERS Chaos Renegades 1 0 1 1 2 4 4 8
Division 3A Grandfather's Favourites Nurgle 1 0 1 1 1 4 3 2
Division 3A Blood Moon Disco Orc 0 0 0 2 1 4 4 1
Division 4A Never-were Horrors Necromantic Horror 6 2 0 0 4 0 7 0
Division 4A OCC PROWLERS Chaos Chosen 6 2 0 0 2 0 2 3
Division 4A Grim Fairytales Necromantic Horror 4 1 1 0 2 1 3 0
Division 4A Obsidian Maulers Black Orc 4 1 1 0 1 0 2 1
Division 4A Nibblers Necromantic Horror 3 1 0 1 2 1 4 1
Division 4A A_very_scaly_team Lizardmen 3 1 0 1 2 2 0 5
Division 4A Horned Harassers Chaos Chosen 1 0 1 1 1 2 5 2
Division 4A StaRRatS Skaven 1 0 1 1 1 2 0 5
Division 4A Collin's Mockeries Chaos Renegades 0 0 0 2 0 2 1 4
Division 4A Beaks Down, Tails Up Lizardmen 0 0 0 2 0 5 1 4
Division 4B Exiled Hounds Necromantic Horror 6 2 0 0 4 0 3 2
Division 4B Werewolf? There wolf! Necromantic Horror 6 2 0 0 3 0 5 0
Division 4B [OCC] The Cheese's Knees Skaven 6 2 0 0 4 1 1 5
Division 4B Noir Nightmares Necromantic Horror 4 1 1 0 3 1 3 1
Division 4B Turf Marauders Chaos Renegades 3 1 0 1 3 1 2 3
Division 4B [OCC] Pub Brawlers Human 3 1 0 1 2 3 3 3
Division 4B Simply Green Orc 1 0 1 1 1 3 0 4
Division 4B Post-Penultimate Mortem Shambling Undead 0 0 0 2 0 3 2 2
Division 4B The Apostates of Nuffle! Human 0 0 0 2 1 5 5 2
Division 4B Total Chaos Chaos Chosen 0 0 0 2 0 4 2 4
Division 4C The Meat Dishes Necromantic Horror 6 2 0 0 6 0 3 1
Division 4C Toof Kollectas Orc 6 2 0 0 3 1 4 2
Division 4C _ Shambling Undead 4 1 1 0 3 1 3 0
Division 4C Hopeless Hornets Elven Union 3 1 0 1 4 3 1 4
Division 4C OCC Championship Necro Necromantic Horror 2 0 2 0 2 2 0 0
Division 4C Dark Meep Nurgle 2 0 2 0 1 1 0 2
Division 4C WAAAGH's UP Orc 1 0 1 1 0 1 2 1
Division 4C The Mystery Machine Necromantic Horror 1 0 1 1 2 4 1 0
Division 4C Big Wheel Rollin' Dwarf 1 0 1 1 1 5 2 3
Division 4C Nightmare B4 Xmas Necromantic Horror 0 0 0 2 0 4 0 3
Edited by BeaWolf
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Greetings, bloodthirsty fans and merciless coaches of the Orca Cola Championship! As the crimson stains dry on the pitch from Match Day 3, we revel in a scene of shattered dreams and mangled bodies. The dark spectacle of Blood Bowl has revealed its savage nature once again, and the statistics lay bare the brutal reality. Let’s dive into this abyss of carnage and savor every macabre detail.

Top Performers:

LizOrcaMen ColaGuzzlers (Lizardmen) and Never-were Horrors (Necromantic Horror) have left nothing but destruction in their wake, each securing a perfect 9 points. Their merciless rampage has made them the nightmarish icons of the league, etching their names in the annals of Blood Bowl terror.

Race Performance Analysis:

  1. Orcs:

    • Winrate: Solid, smashing through with a 53.3% WR.
    • Touchdowns: A steady stream of TDs with an average TD differential of +0.5.
    • Casualties: High, with an average of +2.8 CAS per match, thrilling fans with every crunch.
    • TV Gain/Loss: Average loss of 64 TV.
    • Overall: The green tide of Orcs shows no signs of slowing. Their relentless brutality ensures that every match is a spectacle of raw, unfiltered violence. The Orcs continue to carve a path through their opponents, leaving shattered bones and dreams in their wake. Their TV loss may suggest some wear and tear, but their love for the melee keeps them a fearsome force on the pitch.
  2. Lizardmen:

    • Winrate: Strong, crushing opponents with a 61.9% WR.
    • Touchdowns: Dominating the end zone with an average TD differential of +1.0.
    • Casualties: Inflicting slightly more pain than they receive with an average CAS differential of +0.4.
    • TV Gain/Loss: Average loss of 24 TV.
    • Overall: The Lizardmen’s primal ferocity keeps them at the top of the food chain. Their speed and strength are unmatched, ensuring they not only score but also inflict damage. Despite a slight TV loss, their feral power and dominance on the field make them a top contender, feared by all who face them.
  3. Shambling Undead:

    • Winrate: Solid, with a resilient 45.2% WR.
    • Touchdowns: Grinding to the end zone with an average TD differential of -0.9.
    • Casualties: Thriving on violence, drawing much blood with an average of +2.7 CAS.
    • TV Gain/Loss: Average gain of 10 TV.
    • Overall: The Shambling Undead march on with unrelenting persistence. Their knack for causing casualties keeps their opponents wary. Even with a negative TD differential, their resilience and knack for survival keep them in the game. The slight TV gain only adds to their growing menace as they rise from the grave to dominate the pitch.
  4. Underworld Denizens:

    • Winrate: Weak, with a chaotic 33.3% WR.
    • Touchdowns: Madness leads to low scores with an average TD differential of -0.3.
    • Casualties: High on both ends, embodying true chaos with an average CAS differential of -2.3.
    • TV Gain/Loss: Average gain of 22 TV.
    • Overall: The Underworld Denizens bring chaos to every match. Their unpredictable nature results in volatile performances, and while they struggle to secure wins, their matches are never short of entertainment. Despite suffering heavy casualties, their knack for gaining TV suggests they’re learning and growing from every bloody encounter.
  5. Dark Elves:

    • Winrate: Solid, with a deadly 58.3% WR.
    • Touchdowns: Scoring with surgical precision, boasting an average TD differential of +1.2.
    • Casualties: High, mostly on their own side with an average CAS differential of -2.0.
    • TV Gain/Loss: Average loss of 129 TV.
    • Overall: The Dark Elves dance through the blood and carnage with deadly grace. Their ability to score quickly and efficiently makes them a constant threat. However, their high casualty rate and significant TV loss show that their dark arts come at a heavy price. Yet, they continue to shine, their sinister tactics leaving a mark on every game they play.
  6. Nurgle:

    • Winrate: Solid, with a festering 50.0% WR.
    • Touchdowns: Lower TD counts with an average differential of -0.4.
    • Casualties: Balanced, rotting enemies from the inside out with an average CAS differential of +1.0.
    • TV Gain/Loss: Average gain of 4 TV.
    • Overall: Nurgle’s rot spreads steadily, with their solid winrate reflecting their resilience. They might not score often, but their ability to inflict and absorb damage is commendable. The minor TV gain shows their corruption is slowly strengthening, making them an enduring presence that spreads decay and despair wherever they tread.
  7. Chaos Chosen:

    • Winrate: Decent, with a dark 38.9% WR.
    • Touchdowns: Their offense is as weak as a Skaven’s punch, with an average TD differential of -1.5.
    • Casualties: Very high, averaging +3.3 CAS per match, leaving a trail of destruction.
    • TV Gain/Loss: Average gain of 5 TV.
    • Overall: The Chaos Chosen revel in sheer brutality. Despite a weak offense, their ability to inflict massive casualties keeps them a team to fear. Their dark blessings continue to grow, as evidenced by their TV gain, making them ever more dangerous on the field. They embody the chaotic spirit of Blood Bowl, turning each game into a bloody battleground.
  8. Dwarfs:

    • Winrate: Strong, with an ironclad 75.0% WR.
    • Touchdowns: Lower TD counts but unbreakable defense with an average differential of +1.0.
    • Casualties: Low casualty infliction, rare as it might be, with an average CAS differential of +1.0.
    • TV Gain/Loss: Average loss of 110 TV.
    • Overall: The Dwarfs’ fortitude and stubbornness make them formidable. Their unmatched defense ensures they rarely concede, while their casualty rate, though low, is effective. Despite a significant TV loss, their ability to win and hold the line makes them a team to be reckoned with. Their resilience is their greatest weapon, making them virtually unbreakable.
  9. Elven Union:

    • Winrate: Solid, with a 41.7% WR.
    • Touchdowns: Average TD differentials, but they can't stop the opponent with an average differential of -1.0.
    • Casualties: Suffering the most, with an average differential of -7.5 CAS.
    • TV Gain/Loss: Average gain of 43 TV.
    • Overall: The Elven Union’s agility is their strength and their downfall. While they can score, they struggle to prevent opponents from doing the same. Their significant casualty rate is a testament to their fragility. Despite this, their ability to gain TV shows they have room for improvement and a fighting spirit that refuses to be extinguished.
  10. Wood Elves:

    • Winrate: Poor, with a miserable 0.0% WR.
    • Touchdowns: Weak defense at an average differential of -6.0 TD.
    • Casualties: High casualty rates, mostly their own, with an average differential of -3.0 CAS.
    • TV Gain/Loss: High loss of 60 TV.
    • Overall: The Wood Elves’ fragility is their curse. They fail to win and their defense is non-existent. High casualties reflect their inability to withstand hits. The significant TV loss only adds to their woes, making them the most unfortunate team on the pitch. Their offensive prowess is overshadowed by their glaring weaknesses.
  11. Humans:

    • Winrate: Weak, with a 36.7% WR.
    • Touchdowns: Struggling on defense with an average differential of -2.0 TD.
    • Casualties: Balanced, able to take and deliver hits with an average differential of -0.2 CAS.
    • TV Gain/Loss: Average gain of 81 TV.
    • Overall: The Humans’ adaptability is their saving grace. Despite their struggles in defense, their balanced casualty rate shows resilience. The significant TV gain indicates potential growth, suggesting they might turn their fortunes around with the right strategy and a bit more brutality.
  12. Skaven:

    • Winrate: Solid, with a 57.1% WR.
    • Touchdowns: High TD counts due to speed, averaging a differential of +0.7 TD.
    • Casualties: High casualty rates, being the second most beaten race with an average of -6.7 CAS.
    • TV Gain/Loss: Average loss of 19 TV.
    • Overall: The Skaven’s speed brings touchdowns but at a high cost. Their ability to score quickly is countered by their frailty, resulting in significant casualties. The minor TV loss suggests they’re barely holding together, but their cunning and agility keep them in the race, always a threat on the pitch.
  13. Chaos Renegades:

    • Winrate: Weak, with a 29.2% WR.
    • Touchdowns: Weak defense with an average differential of -1.5 TD.
    • Casualties: High, mostly their own, with an average differential of -2.5 CAS.
    • TV Gain/Loss: Average loss of 4 TV.
    • Overall: The Chaos Renegades thrive on chaos. Their weak winrate and high casualty rate reflect their volatile nature. Despite this, their minor TV loss shows they are unpredictable and always ready to bring the madness to the pitch. Their might and madness grow with every match, making them an ever-present threat.
  14. Imperial Nobility:

    • Winrate: Weak, with a 16.7% WR.
    • Touchdowns: Low counts, relying on strategy, with an average differential of -2.0 TD.
    • Casualties: Balanced, favoring them slightly with an average differential of +1.0 CAS.
    • TV Gain/Loss: High loss with an average of 130 TV.
    • Overall: The Imperial Nobility’s strategic control shines through despite their struggles. Their low touchdown counts are compensated by their ability to inflict balanced casualties. However, their significant TV loss suggests they are struggling to maintain their edge. Their tactical prowess needs to be backed by more brute force to turn the tide.
  15. Black Orcs:

    • Winrate: Decent, with a 47.2% WR.
    • Touchdowns: Strong and brutal, with an average differential of -0.5 TD.
    • Casualties: High, enjoying the crunch of bones, mostly their own, with an average differential of -2.0 CAS.
    • TV Gain/Loss: Average loss of 33 TV.
    • Overall: The Black Orcs’ brute strength makes them fearsome opponents. Their ability to inflict and endure high casualties, even at their own expense, shows their love for the carnage. The minor TV loss suggests they are taking hits, but their sheer physicality keeps them competitive and intimidating on the field.
  16. Old World Alliance:

    • Winrate: Weak, with a 25.0% WR.
    • Touchdowns: Poor, with an average differential of -1.5 TD.
    • Casualties: Solid with an average differential of +0.5 CAS.
    • TV Gain/Loss: Average loss of 13 TV.
    • Overall: The Old World Alliance’s versatility is both a blessing and a curse. While they struggle to score and win, their ability to inflict balanced casualties keeps them competitive. The minor TV loss shows they are holding their ground, but they need to find a way to convert their versatility into more victories.

Conclusion:

Match Day 3 is a blood-soaked testament to the brutality and chaos of the Orca Cola Championship. The pitch is painted in blood, each team adding strokes of violence and skill. As the season progresses, the numbers tell tales of relentless combat and merciless strategy.

  • Most beaten race: Elven Union with -7.5 CAS on average. Their agility can't save them from constant battering.
  • Most violent race: Chaos Chosen with +3.3 CAS on average. Their brutality knows no bounds.
  • Lowest defense: Wood Elf with -6.0 TD on average. Their defense crumbles under pressure.
  • Strongest offense: Necromantic Horror with +2.4 TD's on average. Their speed and cunning lead to high scores.
  • Highest winrate: Dwarfs with 75.0% winrate. Their fortitude and strength make them unstoppable.
  • Lowest winrate: Wood Elves with 0.0% winrate. Their fragility leads to their downfall.

Prepare for the next round of mayhem, where every match is a fight for survival and every stat is a testament to the carnage. Welcome to the dark carnival of Blood Bowl, where only the strong survive and the cunning thrive.

 

 

Group Team Points Games W D L TD+ TD- Cas+ Cas-
Championship Bearded Beerchuggers 9 3 3 0 0 5 1 4 3
Championship Golden Hope's Legacy 9 3 3 0 0 5 2 16 7
Championship Bunch of Gamers 7 3 2 1 0 5 2 11 4
Championship Don't Panic 7 3 2 1 0 4 2 4 8
Championship Ghoul Guys 4 3 1 1 1 3 3 9 0
Championship Sunshine Boiz 3 3 1 0 2 2 5 8 6
Championship OZZ Top 1 3 0 1 2 2 4 5 5
Championship Frog Salad 1 3 0 1 2 2 4 5 8
Championship Black Orc Down! 1 3 0 1 2 3 5 4 19
Championship Thunder and Lightning 0 3 0 0 3 3 6 6 12
Division 1A Serpents Dominion 7 3 2 1 0 3 1 9 8
Division 1A Children of Darkness 6 3 2 0 1 3 1 0 5
Division 1A ORCA-COLA Diet Pepsine 5 3 1 2 0 5 2 6 3
Division 1A Disco Cziis 5 3 1 2 0 5 4 5 7
Division 1A Festering Fantasies 5 3 1 2 0 2 1 5 7
Division 1A Warpstone Revenants 4 3 1 1 1 4 4 11 7
Division 1A Vicious Virtuosi 4 3 1 1 1 3 3 0 3
Division 1A Old Wrestling Alliance 2 3 0 2 1 2 3 6 2
Division 1A Merry Whinemakers 1 3 0 1 2 1 3 6 5
Division 1A Lovecrafts Dreamers 0 3 0 0 3 0 6 6 7
Division 1B The piont of view 7 3 2 1 0 7 1 10 4
Division 1B Akkordion Soul Crew 6 3 2 0 1 5 2 9 5
Division 1B [OCC] Worst Team Inc. 5 3 1 2 0 4 3 8 4
Division 1B The Boozy Bunch 5 3 1 2 0 3 2 5 2
Division 1B Raspel's Ainur 5 3 1 2 0 4 3 3 8
Division 1B Harlequins B.B.F.C. 4 3 1 1 1 3 2 4 1
Division 1B BBC Parchelona 3 3 1 0 2 3 5 7 5
Division 1B Frog Salad 2 3 0 2 1 2 4 6 8
Division 1B Nimble Navigators 1 3 0 1 2 2 6 2 13
Division 1B ChunderChugglers 1 3 0 1 2 1 6 2 6
Division 2A Azog's Kin 7 3 2 1 0 5 2 1 3
Division 2A Mummy Issues 7 3 2 1 0 3 1 4 1
Division 2A Carnival of Burzum 5 3 1 2 0 4 2 10 1
Division 2A [OCC] Dirty Tactics 4 3 1 1 1 4 3 2 4
Division 2A C Plus Plush 4 3 1 1 1 3 4 0 7
Division 2A Led by Donkeys 3 3 1 0 2 4 4 3 6
Division 2A Vampyres 3 3 1 0 2 2 3 3 6
Division 2A Heisemer Boyz 3 3 1 0 2 3 5 8 1
Division 2A Evil Sun 'EadBangaz 3 3 1 0 2 3 5 2 1
Division 2A Orca Cola Champions 2 3 0 2 1 2 4 4 7
Division 2B LizOrcaMen ColaGuzzlers 9 3 3 0 0 7 1 12 3
Division 2B Magg's Cru 9 3 3 0 0 5 2 3 3
Division 2B OCC-Much ado about Gnawin 6 3 2 0 1 5 3 3 7
Division 2B OCC - Blood Moon Ravens 6 3 2 0 1 4 4 4 15
Division 2B Underworld Warpstoners 4 3 1 1 1 4 2 5 10
Division 2B Da Orcs 3 3 1 0 2 4 4 5 1
Division 2B Blitzburgh 3 3 1 0 2 3 5 4 6
Division 2B Teeth of Brass [OCC] 3 3 1 0 2 2 5 0 2
Division 2B Warpstorm Wasps 1 3 0 1 2 3 5 16 2
Division 2B The Zero Heroes 0 3 0 0 3 1 7 5 8
Division 3A Scale Fails 9 3 3 0 0 6 0 2 5
Division 3A Everton Reserves OCC 9 3 3 0 0 5 1 9 4
Division 3A The StandRat Model 7 3 2 1 0 6 2 1 8
Division 3A The Sillinannies 5 3 1 2 0 4 2 6 2
Division 3A Blood Moon Disco 3 3 1 0 2 4 4 5 2
Division 3A The Roquefort Ratters 3 3 1 0 2 3 6 1 9
Division 3A Orc Lacking 2 3 0 2 1 3 6 10 2
Division 3A Lizforce 1 3 0 1 2 3 5 7 8
Division 3A ARKADIA RAIDERS 1 3 0 1 2 3 6 6 8
Division 3A Grandfather's Favourites 1 3 0 1 2 1 6 3 2
Division 4A Never-were Horrors 9 3 3 0 0 6 0 10 1
Division 4A OCC PROWLERS 9 3 3 0 0 4 1 6 3
Division 4A Grim Fairytales 7 3 2 1 0 4 1 6 0
Division 4A Obsidian Maulers 7 3 2 1 0 2 0 4 2
Division 4A Nibblers 4 3 1 1 1 2 1 5 2
Division 4A A_very_scaly_team 3 3 1 0 2 2 3 1 7
Division 4A Collin's Mockeries 1 3 0 1 2 0 2 2 5
Division 4A StaRRatS 1 3 0 1 2 2 4 0 9
Division 4A Horned Harassers 1 3 0 1 2 1 4 6 5
Division 4A Beaks Down, Tails Up 0 3 0 0 3 0 7 1 7
Division 4B Werewolf? There wolf! 9 3 3 0 0 5 1 5 0
Division 4B [OCC] The Cheese's Knees 9 3 3 0 0 5 1 1 6
Division 4B Turf Marauders 6 3 2 0 1 5 1 3 4
Division 4B Exiled Hounds 6 3 2 0 1 4 1 4 2
Division 4B Noir Nightmares 5 3 1 2 0 3 1 4 2
Division 4B Simply Green 4 3 1 1 1 3 3 2 4
Division 4B [OCC] Pub Brawlers 3 3 1 0 2 2 5 3 5
Division 4B The Apostates of Nuffle! 1 3 0 1 2 1 5 6 3
Division 4B Post-Penultimate Mortem 0 3 0 0 3 0 5 3 3
Division 4B Total Chaos 0 3 0 0 3 1 6 2 4
Division 4C The Meat Dishes 9 3 3 0 0 9 0 6 3
Division 4C Toof Kollectas 6 3 2 0 1 3 3 4 4
Division 4C OCC Championship Necro 5 3 1 2 0 4 3 4 0
Division 4C _ 4 3 1 1 1 3 4 5 3
Division 4C Big Wheel Rollin' 4 3 1 1 1 3 5 4 3
Division 4C Hopeless Hornets 3 3 1 0 2 5 5 1 8
Division 4C Nightmare B4 Xmas 3 3 1 0 2 2 5 0 3
Division 4C WAAAGH's UP 2 3 0 2 1 1 2 2 1
Division 4C Dark Meep 2 3 0 2 1 2 3 0 2
Division 4C The Mystery Machine 2 3 0 2 1 3 5 1 0
Edited by BeaWolf
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Posted (edited)

THE SEASON 1 FINAL CALCULATIONS!

 

Season 1 in numbers:

 

Total teams: 91

Veterans: 73

Fresh Meat:  17

Quitters: 1

 

Total Numbers:

  • 405 Matches Played: A battlefield of broken bones and shattered dreams.
  • 901 Touchdowns Scored: That's 2.2 touchdowns per match.
  • 1322 Casualties Inflicted: 3.3 casualties per match.

 

Race Distribution:

  • The pitch is a melting pot of violence with Orcs, Lizardmen, and various undead monstrosities leading the charge, with Necromantic Horror as the new race on the block showing up as strong as thier smell of death.
   
Black Orc 6,6%
Chaos Chosen 6,6%
Chaos Renegades 4,4%
Dark Elf 6,6%
Dwarf 2,2%
Elven Union 4,4%
Human 5,5%
Imperial Nobility 1,1%
Lizardmen 7,7%
Nurgle 5,5%
Old World Alliance 2,2%
Orc 16,5%
Shambling Undead 7,7%
Skaven 7,7%
Underworld Denizens 3,3%
Wood Elves 1,1%
Necromantic Horror 11,0%

 

Statestics for Season 1:

 

Group Avg. TV Gain/Loss Touchdowns Casualties
Championship                            1.235 95 211
Division 1A                                825 93 157
Division 1B                            1.415 88 172
Division 2A                            1.725 97 135
Division 2B                            1.860 111 167
Division 3A                                305 109 160
Division 4A                            1.990 88 132
Division 4B                            2.085 107 107
Division 4C                            1.325 113 81

 

The Championship division to delivered the blood-soaked spectacle that fans crave, with a gruesome tally of 95 touchdowns and a staggering 211 confirmed casualties. Each match is a ballet of brutality, a true testament to the savage beauty of Blood Bowl.

 

In stark contrast, Division 4C left the bloodthirsty crowd thirsting for more. The touchdowns, though, were plentiful, but the body count was disappointingly low. Fans came for a bloodbath but were instead treated to a timid skirmish. Time to sharpen those claws and step up the carnage! The crowd demands mayhem!

 

High-Level Season 1 Analysis:

Top Performers: As we reflect on the carnage of Season 1, the Bearded Beerchuggers (Dwarfs) emerge as the undisputed champions of devastation, leading the season with a brutal 22 points. Their ironclad defense and crushing offense have left opponents in a state of despair, as they smashed their way to victory with an iron fist. All hail our Champions!

Race Performance Analysis:

Orcs:

  • Winrate: Orcs have proven their resilience with a 52.3% WR. They’ve stomped their way to glory in true green-skin fashion, leaving a trail of broken bodies in their wake.
  • Touchdowns: Their relentless charge has earned them a pityfull -0.1 TD differential on average.
  • Casualties: As expected, Orcs live for the violence, with an impressive +5.9 CAS differential on average.
  • TV Gain/Loss: Despite their brutal style, Orcs have managed a TV gain of 142 TV on average.

Lizardmen:

  • Winrate: Dominating with a 61.1% WR, the Lizardmen have shown that their primal strength is unmatched on the pitch.
  • Touchdowns: They’ve secured a +3.6 TD differential, sprinting past opponents with terrifying speed.
  • Casualties: Lizardmen can dish out pain as well, maintaining a +1.0 CAS differential.
  • TV Gain/Loss: They’ve grown stronger, boasting a TV gain of 139 TV on average.

Shambling Undead:

  • Winrate: With a solid 53.2% WR, the Shambling Undead have once again proven that the dead do not rest.
  • Touchdowns: Their grinding playstyle has led to a +0.7 TD differential.
  • Casualties: They are truly the lords of the pitch when it comes to brutality, with a +11.1 CAS differential on average.
  • TV Gain/Loss: Rising from the grave stronger than ever, they’ve gained 61 TV on average.

Underworld Denizens:

  • Winrate: The Denizens have struggled, with a weak 37.0% WR. Chaos and mutation can only get you so far.
  • Touchdowns: Their chaotic nature results in a -2.7 TD differential.
  • Casualties: Receiving a lot of pain at the delight of the fans, they suffered a staggering -16.7 CAS differential.
  • TV Gain/Loss: Despite their struggles, they’ve clawed their way to a TV gain of 43 TV.

Dark Elves:

  • Winrate: With a 61.1% WR, the Dark Elves have danced through the bloodbath.
  • Touchdowns: Their precision on the pitch gives them a +2.8 TD differential.
  • Casualties: However, they’ve suffered heavily with a -7.7 CAS differential.
  • TV Gain/Loss: They have managed a TV gain of 286 TV, proving their dark arts grow stronger.

Nurgle:

  • Winrate: A solid 41.1% WR means Nurgle’s rot spreads steadily through the league.
  • Touchdowns: With a -2.0 TD differential, thier slow pace is thier weakness.
  • Casualties: They spread decay at every match, with a +5.8 CAS differential.
  • TV Gain/Loss: Their corruption is slow but steady, resulting in a TV gain of 39 TV.

Chaos Chosen:

  • Winrate: Sitting at a 37.0% WR, the Chosen of Chaos found the season challenging.
  • Touchdowns: Their offensive struggles are evident with a -4.0 TD differential.
  • Casualties: They remain violent, with a +5.7 CAS differential.
  • TV Gain/Loss: Their dark blessings have led to a TV gain of 132 TV.

Dwarfs:

  • Winrate: The stout Dwarfs reign supreme with a 55.6% WR, proving their unyielding nature.
  • Touchdowns: Though not known for speed, they still manage a +0.5 TD differential.
  • Casualties: They smash their way to a +7.5 CAS differential.
  • TV Gain/Loss: Surprisingly, they’ve only gained 18 TV on average, but that hardly diminishes their dominance.

Elven Union:

  • Winrate: A decent 50.0% WR, but not without significant challenges.
  • Touchdowns: They’ve managed to score, but a -0.3 TD differential shows they struggle defensively.
  • Casualties: They take the most beatings with a -22.5 CAS differential.
  • TV Gain/Loss: Despite this, they’ve managed to gain 253 TV, suggesting they’re learning from their pain.

Wood Elves:

  • Winrate: A dismal 27.8% WR reflects their fragility on the pitch.
  • Touchdowns: Their defense crumbles with a -7.0 TD differential.
  • Casualties: As expected, they suffer heavily with a -6.0 CAS differential.
  • TV Gain/Loss: Despite all of this they gained 120 TV.

Humans:

  • Winrate: With a 42.2% WR, Humans remain the jack-of-all-trades.
  • Touchdowns: Their lack of specialization is reflected in a -4.0 TD differential.
  • Casualties: They’re able to take hits and dish them out, earning a -3.0 CAS differential.
  • TV Gain/Loss: They’ve gained 107 TV, highlighting their adaptability.

Skaven:

  • Winrate: The Skaven have a solid 42.1% WR, scurrying their way to victories.
  • Touchdowns: Their speed didn't help them at a -1.6 TD differential,.
  • Casualties: And they suffer heavily, with a -16.9 CAS differential.
  • TV Gain/Loss: Theye lost 11 TV on average.

Chaos Renegades:

  • Winrate: A 37.5% WR reflects their chaotic, unpredictable nature.
  • Touchdowns: They struggle with a -3.5 TD differential.
  • Casualties: Chaos reigns with a -3.3 CAS differential, they suffer.
  • TV Gain/Loss: A minor gain of 69 TV shows they survive, but only just.

Imperial Nobility:

  • Winrate: With a 55.6% WR, their strategies paid off this season.
  • Touchdowns: They outsmarted thier opponents with a 3.0 TD differential.
  • Casualties: But they took a beating with a -2.0 CAS differential.
  • TV Gain/Loss: Despite their struggles, they’ve gained 70 TV, indicating some growth.

Black Orcs:

  • Winrate: A 45.4% WR shows they’re struggling to find their footing.
  • Touchdowns: They’ve managed to grind out a -1.2 TD differential.
  • Casualties: They live for the crunch with a +2.3 CAS differential.
  • TV Gain/Loss: A gain of 164 TV shows their brute strength .

Old World Alliance:

  • Winrate: A 38.9% WR shows that unity isn’t always strength.
  • Touchdowns: Their offense is lacking, with a -3.5 TD differential.
  • Casualties: They’ve given as good as they’ve gotten with a -1.0 CAS differential.
  • TV Gain/Loss: A gain of 238 TV suggests that despite thier struggles they thrive.

Season 1 Conclusion:

As the blood-soaked pitch begins to dry and the echoes of battle fade into the abyss, we stand at the end of a truly savage chapter in the Orca Cola Championship. Season 1 has been a relentless grind of bone-crunching hits, cunning plays, and shattered dreams. Each team charged into the fray with ferocity, but only the strongest have emerged victorious from the carnage, leaving behind a trail of broken bodies and tattered ambitions.

 

The Bearded Beerchuggers (Dwarfs) have claimed the ultimate prize, standing tall as the champions of Season 1 with 22 points and an ironclad 83.3% win rate. Their dominance was unmatched, their defense impenetrable, and their offense unstoppable, a true testament to their grit, determination, and unyielding resolve. These dwarfs have etched their names into the bloodied stone of the championship, their beards drenched in the sweat of triumph and the blood of their foes.

 

But it wasn't just about the victors, this season has seen its share of sweet victories and bitter, salty losses. Coaches have faced each other with strategy, bravado, and the occasional dark prayer to Nuffle. Some emerged from the chaos with glory, others with only the sting of defeat as their teams were crushed under the iron boots of their opponents. Rivalries were forged in the fires of competition, and grudges were born from the ashes of shattered hopes. This season has not just been about the players on the field but about the masterminds behind the plays, the coaches who directed every move, every blitz, every last gasp for survival.

 

Across the divisions, other warriors have also earned their place in the grim annals of Blood Bowl history:

  • ORCA-COLA Diet Pepsine (Orc), with 19 points and a 77.8% win rate, has crushed Division 1A underfoot.
  • The piont of view (Dark Elf), with 20 points and a 77.8% win rate, slithered their way to the top of Division 1B.
  • Carnival of Burzum (Orc), with 21 points and a 83.3% win rate, have painted Division 2A in green blood and glory.
  • LizOrcaMen ColaGuzzlers (Lizardmen), with 24 points and an impressive 88.9% win rate, have proven that cold-blooded cunning is as deadly as any blade, dominating Division 2B.
  • Scale Fails (Lizardmen), with 22 points and a 83.3% win rate, have stamped their scaly footprint across Division 3A.
  • Grim Fairytales (Necromantic Horror), with 21 points and a 83.3% win rate, have turned Division 4A into a nightmarish tale of victory.
  • Noir Nightmares (Necromantic Horror), with 18 points and a 72.2% win rate, have stalked the shadows of Division 4B, leaving only fear in their wake.
  • The Meat Dishes (Necromantic Horror), with a flawless 27 points and a 100.0% win rate, have feasted on the souls of Division 4C, their undefeated record standing as a monument to their unholy power.

As the season comes to a close, we reflect on a battlefield littered with the remnants of dreams, both fulfilled and crushed. The champions have earned their crowns, but the scars left behind tell the stories of those who fought and fell short. Each victory, every crushing defeat, and every last-minute touchdown have woven together to create a season that will be remembered in the blood-soaked annals of the Orca Cola Championship.

Farewell, Season 1 !!! The brutality, the chaos, and the unrelenting ferocity will not be forgotten. Seaon 1 have set the bar high, and the shadows of our battles will linger as the pitch awaits the next wave of warriors. But rest assured, the blood will flow again, and new legends will rise to claim their place in the dark, twisted saga of Blood Bowl. Until then, may your dreams be haunted by the echoes of the screams and the glory of the carnage that was Season 1.

Edited by BeaWolf
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